use SPEED instead of SPD in mon data constants

This commit is contained in:
camthesaxman
2017-10-23 20:43:26 -05:00
parent 88230e8d16
commit 1bb931245b
6 changed files with 22 additions and 22 deletions

View File

@@ -909,7 +909,7 @@ static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_b
static const u8 sRubyLevelUpStatBoxStats[] =
{
MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD
MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
};
#define MON_ICON_LVLUP_BOX_TAG 0xD75A
@@ -3610,7 +3610,7 @@ static void atk23_getexp(void)
BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
@@ -3649,8 +3649,8 @@ static void atk23_getexp(void)
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
// Why is this duplicated?
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
@@ -3664,8 +3664,8 @@ static void atk23_getexp(void)
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
}