use SPEED instead of SPD in mon data constants
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+6
-6
@@ -330,7 +330,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
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if (!ret)
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ret = mon->defense;
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break;
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case MON_DATA_SPD:
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case MON_DATA_SPEED:
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ret = GetDeoxysStat(mon, STAT_SPD);
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if (!ret)
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ret = mon->speed;
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@@ -566,7 +566,7 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
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case MON_DATA_DEF_IV:
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retVal = substruct3->defenseIV;
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break;
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case MON_DATA_SPD_IV:
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case MON_DATA_SPEED_IV:
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retVal = substruct3->speedIV;
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break;
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case MON_DATA_SPATK_IV:
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@@ -747,7 +747,7 @@ void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
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case MON_DATA_DEF:
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SET16(mon->defense);
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break;
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case MON_DATA_SPD:
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case MON_DATA_SPEED:
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SET16(mon->speed);
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break;
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case MON_DATA_SPATK:
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@@ -940,7 +940,7 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
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case MON_DATA_DEF_IV:
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SET8(substruct3->defenseIV);
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break;
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case MON_DATA_SPD_IV:
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case MON_DATA_SPEED_IV:
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SET8(substruct3->speedIV);
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break;
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case MON_DATA_SPATK_IV:
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@@ -1329,7 +1329,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
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gBattleMons[bank].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
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gBattleMons[bank].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
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gBattleMons[bank].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
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gBattleMons[bank].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD_IV, NULL);
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gBattleMons[bank].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL);
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gBattleMons[bank].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
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gBattleMons[bank].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
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gBattleMons[bank].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
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@@ -1339,7 +1339,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
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gBattleMons[bank].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
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gBattleMons[bank].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
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gBattleMons[bank].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
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gBattleMons[bank].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD, NULL);
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gBattleMons[bank].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL);
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gBattleMons[bank].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
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gBattleMons[bank].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
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gBattleMons[bank].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
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