Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -16,7 +16,7 @@ struct ApprenticeTrainer
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extern const struct ApprenticeTrainer gApprentices[];
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void BufferApprenticeChallengeText(u8 saveApprenticeId);
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void Apprentice_EnableBothScriptContexts(void);
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void Apprentice_ScriptContext_Enable(void);
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void ResetApprenticeStruct(struct Apprentice *apprentice);
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void ResetAllApprenticeData(void);
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void CallApprenticeFunction(void);
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