Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -24,7 +24,7 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
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void TrySetCurSecretBaseIndex(void);
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void CheckPlayerHasSecretBase(void);
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void ToggleSecretBaseEntranceMetatile(void);
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void EnableBothScriptContexts(void);
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void ScriptContext_Enable(void);
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void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
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#endif //GUARD_SECRET_BASE_H
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