Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -166,7 +166,7 @@ static void Task_RunTimeBasedEvents(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if (!ScriptContext2_IsEnabled())
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if (!ArePlayerFieldControlsLocked())
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{
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RunTimeBasedEvents(data);
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UpdateAmbientCry(&tAmbientCryState, &tAmbientCryDelay);
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