Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
@@ -102,7 +102,7 @@ static void FldEff_UseFlash(void)
|
||||
{
|
||||
PlaySE(SE_M_REFLECT);
|
||||
FlagSet(FLAG_SYS_USE_FLASH);
|
||||
ScriptContext1_SetupScript(EventScript_UseFlash);
|
||||
ScriptContext_SetupScript(EventScript_UseFlash);
|
||||
}
|
||||
|
||||
static void CB2_ChangeMapMain(void)
|
||||
|
||||
Reference in New Issue
Block a user