Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -586,7 +586,7 @@ bool8 SetUpFieldMove_SecretPower(void)
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static void FieldCallback_SecretBaseCave(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(SecretBase_EventScript_CaveUseSecretPower);
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ScriptContext_SetupScript(SecretBase_EventScript_CaveUseSecretPower);
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}
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bool8 FldEff_UseSecretPowerCave(void)
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@@ -640,13 +640,13 @@ static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite)
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static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite)
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{
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FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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static void FieldCallback_SecretBaseTree(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(SecretBase_EventScript_TreeUseSecretPower);
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ScriptContext_SetupScript(SecretBase_EventScript_TreeUseSecretPower);
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}
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bool8 FldEff_UseSecretPowerTree(void)
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@@ -714,13 +714,13 @@ static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite)
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static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite)
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{
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FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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static void FieldCallback_SecretBaseShrub(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(SecretBase_EventScript_ShrubUseSecretPower);
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ScriptContext_SetupScript(SecretBase_EventScript_ShrubUseSecretPower);
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}
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bool8 FldEff_UseSecretPowerShrub(void)
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@@ -778,7 +778,7 @@ static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite)
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static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite)
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{
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FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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#define tX data[0]
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@@ -820,7 +820,7 @@ static void Task_SecretBasePCTurnOn(u8 taskId)
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MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
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CurrentMapDrawMetatileAt(tX, tY);
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FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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DestroyTask(taskId);
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return;
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}
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@@ -1034,7 +1034,7 @@ bool8 FldEff_SandPillar(void)
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{
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s16 x, y;
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ScriptContext2_Enable();
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LockPlayerFieldControls();
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GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
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gFieldEffectArguments[5] = x;
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@@ -1113,7 +1113,7 @@ static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite)
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static void SpriteCB_SandPillar_End(struct Sprite *sprite)
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{
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FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void InteractWithShieldOrTVDecoration(void)
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@@ -1279,7 +1279,7 @@ static void Task_WateringBerryTreeAnim_End(u8 taskId)
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{
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SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void DoWateringBerryTreeAnim(void)
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