Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions

View File

@@ -586,7 +586,7 @@ bool8 SetUpFieldMove_SecretPower(void)
static void FieldCallback_SecretBaseCave(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(SecretBase_EventScript_CaveUseSecretPower);
ScriptContext_SetupScript(SecretBase_EventScript_CaveUseSecretPower);
}
bool8 FldEff_UseSecretPowerCave(void)
@@ -640,13 +640,13 @@ static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite)
static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts();
ScriptContext_Enable();
}
static void FieldCallback_SecretBaseTree(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(SecretBase_EventScript_TreeUseSecretPower);
ScriptContext_SetupScript(SecretBase_EventScript_TreeUseSecretPower);
}
bool8 FldEff_UseSecretPowerTree(void)
@@ -714,13 +714,13 @@ static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite)
static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts();
ScriptContext_Enable();
}
static void FieldCallback_SecretBaseShrub(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(SecretBase_EventScript_ShrubUseSecretPower);
ScriptContext_SetupScript(SecretBase_EventScript_ShrubUseSecretPower);
}
bool8 FldEff_UseSecretPowerShrub(void)
@@ -778,7 +778,7 @@ static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite)
static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts();
ScriptContext_Enable();
}
#define tX data[0]
@@ -820,7 +820,7 @@ static void Task_SecretBasePCTurnOn(u8 taskId)
MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(tX, tY);
FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
return;
}
@@ -1034,7 +1034,7 @@ bool8 FldEff_SandPillar(void)
{
s16 x, y;
ScriptContext2_Enable();
LockPlayerFieldControls();
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
gFieldEffectArguments[5] = x;
@@ -1113,7 +1113,7 @@ static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite)
static void SpriteCB_SandPillar_End(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
EnableBothScriptContexts();
ScriptContext_Enable();
}
void InteractWithShieldOrTVDecoration(void)
@@ -1279,7 +1279,7 @@ static void Task_WateringBerryTreeAnim_End(u8 taskId)
{
SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
void DoWateringBerryTreeAnim(void)