Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -294,7 +294,7 @@ void SetFavorLadyState_Complete(void)
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void FieldCallback_FavorLadyEnableScriptContexts(void)
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{
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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static void QuizLadyPickQuestion(void)
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@@ -571,7 +571,7 @@ void BufferQuizCorrectAnswer(void)
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void FieldCallback_QuizLadyEnableScriptContexts(void)
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{
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void QuizLadyClearQuestionForRecordMix(const LilycoveLady *lilycoveLady)
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