Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -220,7 +220,7 @@ bool8 MEScrCmd_setmsg(struct ScriptContext *ctx)
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bool8 MEScrCmd_runscript(struct ScriptContext *ctx)
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{
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u8 *script = (u8 *)(ScriptReadWord(ctx) - ctx->mOffset + ctx->mScriptBase);
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ScriptContext2_RunNewScript(script);
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RunScriptImmediately(script);
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return FALSE;
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}
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