Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions

View File

@@ -489,13 +489,13 @@ static void PlayerPC_TurnOff(u8 taskId)
if (sTopMenuNumOptions == NUM_BEDROOM_PC_OPTIONS) // Flimsy way to determine if Bedroom PC is in use
{
if (gSaveBlock2Ptr->playerGender == MALE)
ScriptContext1_SetupScript(LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC);
ScriptContext_SetupScript(LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC);
else
ScriptContext1_SetupScript(LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC);
ScriptContext_SetupScript(LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC);
}
else
{
EnableBothScriptContexts();
ScriptContext_Enable();
}
DestroyTask(taskId);
}