Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions
+3 -3
View File
@@ -1579,8 +1579,8 @@ static void Task_PCMainMenu(u8 taskId)
case MENU_B_PRESSED:
case OPTION_EXIT:
ClearStdWindowAndFrame(task->tWindowId, TRUE);
ScriptContext2_Disable();
EnableBothScriptContexts();
UnlockPlayerFieldControls();
ScriptContext_Enable();
RemoveWindow(task->tWindowId);
DestroyTask(taskId);
break;
@@ -1655,7 +1655,7 @@ void ShowPokemonStorageSystemPC(void)
u8 taskId = CreateTask(Task_PCMainMenu, 80);
gTasks[taskId].tState = 0;
gTasks[taskId].tSelectedOption = 0;
ScriptContext2_Enable();
LockPlayerFieldControls();
}
static void FieldTask_ReturnToPcMenu(void)