Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions

View File

@@ -3401,7 +3401,7 @@ static void Task_DeclineMinBet(u8 taskId)
{
ClearStdWindowAndFrame(0, FALSE);
HideCoinsWindow();
ScriptContext2_Disable();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
@@ -3413,7 +3413,7 @@ static void Task_NotEnoughForMinBet(u8 taskId)
gSpecialVar_0x8004 = 1;
HideCoinsWindow();
ClearStdWindowAndFrame(0, TRUE);
ScriptContext2_Disable();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
}
@@ -3475,7 +3475,7 @@ static void Task_PrintRouletteEntryMsg(u8 taskId)
void PlayRoulette(void)
{
u8 taskId;
ScriptContext2_Enable();
LockPlayerFieldControls();
ShowCoinsWindow(GetCoins(), 1, 1);
taskId = CreateTask(Task_PrintRouletteEntryMsg, 0);
gTasks[taskId].tCoins = GetCoins();