Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions
+5 -5
View File
@@ -83,7 +83,7 @@ bool8 SafariZoneTakeStep(void)
sSafariZoneStepCounter--;
if (sSafariZoneStepCounter == 0)
{
ScriptContext1_SetupScript(SafariZone_EventScript_TimesUp);
ScriptContext_SetupScript(SafariZone_EventScript_TimesUp);
return TRUE;
}
return FALSE;
@@ -91,7 +91,7 @@ bool8 SafariZoneTakeStep(void)
void SafariZoneRetirePrompt(void)
{
ScriptContext1_SetupScript(SafariZone_EventScript_RetirePrompt);
ScriptContext_SetupScript(SafariZone_EventScript_RetirePrompt);
}
void CB2_EndSafariBattle(void)
@@ -105,15 +105,15 @@ void CB2_EndSafariBattle(void)
}
else if (gBattleOutcome == B_OUTCOME_NO_SAFARI_BALLS)
{
ScriptContext2_RunNewScript(SafariZone_EventScript_OutOfBallsMidBattle);
RunScriptImmediately(SafariZone_EventScript_OutOfBallsMidBattle);
WarpIntoMap();
gFieldCallback = FieldCB_ReturnToFieldNoScriptCheckMusic;
SetMainCallback2(CB2_LoadMap);
}
else if (gBattleOutcome == B_OUTCOME_CAUGHT)
{
ScriptContext1_SetupScript(SafariZone_EventScript_OutOfBalls);
ScriptContext1_Stop();
ScriptContext_SetupScript(SafariZone_EventScript_OutOfBalls);
ScriptContext_Stop();
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
}