Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions

View File

@@ -190,7 +190,7 @@ static void Task_HandleMultichoiceInput(u8 taskId)
}
ClearToTransparentAndRemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
}
}
@@ -245,7 +245,7 @@ static void Task_HandleYesNoInput(u8 taskId)
}
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 columnCount)
@@ -307,7 +307,7 @@ static void Task_HandleMultichoiceGridInput(u8 taskId)
ClearToTransparentAndRemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
#undef tWindowId