Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -190,7 +190,7 @@ static void Task_HandleMultichoiceInput(u8 taskId)
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}
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ClearToTransparentAndRemoveWindow(tWindowId);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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}
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}
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@@ -245,7 +245,7 @@ static void Task_HandleYesNoInput(u8 taskId)
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}
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 columnCount)
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@@ -307,7 +307,7 @@ static void Task_HandleMultichoiceGridInput(u8 taskId)
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ClearToTransparentAndRemoveWindow(tWindowId);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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#undef tWindowId
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