Renaming Script Contexts

- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
tustin2121
2022-08-15 15:18:12 -04:00
parent 3dc3dc847f
commit 1cb659df8c
65 changed files with 438 additions and 409 deletions

View File

@@ -109,7 +109,7 @@ void Task_BufferDecorSelectionAndCloseWindow(u8 taskId, u8 decorationId)
RemoveWindow(tWindowId);
ScheduleBgCopyTilemapToVram(0);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
void Task_HandleGetDecorationMenuInput(u8 taskId)
@@ -186,14 +186,14 @@ void DecorationItemsMenuAction_Trade(u8 taskId)
gSpecialVar_0x8006 = 0xFFFF;
}
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
void ExitTraderMenu(u8 taskId)
{
gSpecialVar_0x8006 = 0;
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
void TraderDoDecorationTrade(void)