Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
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@@ -109,7 +109,7 @@ void Task_BufferDecorSelectionAndCloseWindow(u8 taskId, u8 decorationId)
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RemoveWindow(tWindowId);
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ScheduleBgCopyTilemapToVram(0);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void Task_HandleGetDecorationMenuInput(u8 taskId)
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@@ -186,14 +186,14 @@ void DecorationItemsMenuAction_Trade(u8 taskId)
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gSpecialVar_0x8006 = 0xFFFF;
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}
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void ExitTraderMenu(u8 taskId)
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{
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gSpecialVar_0x8006 = 0;
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DestroyTask(taskId);
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EnableBothScriptContexts();
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ScriptContext_Enable();
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}
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void TraderDoDecorationTrade(void)
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