Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
This commit is contained in:
@@ -205,7 +205,7 @@ static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 leaderId)
|
||||
if (!ObjectEventClearHeldMovementIfFinished(object))
|
||||
return FALSE;
|
||||
|
||||
if (!ScriptContext2_IsEnabled())
|
||||
if (!ArePlayerFieldControlsLocked())
|
||||
UnfreezeObjectEvent(object);
|
||||
else
|
||||
FreezeObjectEvent(object);
|
||||
|
||||
Reference in New Issue
Block a user