Clean up field effect doc

This commit is contained in:
GriffinR
2020-07-02 04:59:52 -04:00
parent 8589e138a8
commit 1ce929157f
37 changed files with 226 additions and 245 deletions
+1 -1
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@@ -9,7 +9,7 @@ bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
extern const struct SpritePalette gSpritePalette_Pokeball;
enum // TRANSITION_MUGSHOT
{
+16 -18
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@@ -20,9 +20,9 @@
#define FLDEFF_JUMP_SMALL_SPLASH 16
#define FLDEFF_LONG_GRASS 17
#define FLDEFF_JUMP_LONG_GRASS 18
#define FLDEFF_UNKNOWN_19 19
#define FLDEFF_UNUSED_GRASS 19
#define FLDEFF_UNUSED_GRASS_2 20
#define FLDEFF_UNKNOWN_21 21
#define FLDEFF_UNUSED_SAND 21
#define FLDEFF_WATER_SURFACING 22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
@@ -86,9 +86,9 @@
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_17 17
#define FLDEFFOBJ_UNUSED_GRASS 17
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_19 19
#define FLDEFFOBJ_UNUSED_SAND 19
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
@@ -107,19 +107,17 @@
#define FLDEFFOBJ_SMALL_SPARKLE 35
#define FLDEFFOBJ_RAYQUAZA 36
#define FLDEFF_PAL_TAG_0 0x1000
#define FLDEFF_PAL_TAG_3 0x1003
#define FLDEFF_PAL_TAG_4 0x1004
#define FLDEFF_PAL_TAG_5 0x1005
#define FLDEFF_PAL_TAG_6 0x1006
#define FLDEFF_PAL_TAG_7 0x1007
#define FLDEFF_PAL_TAG_8 0x1008
#define FLDEFF_PAL_TAG_9 0x1009
#define FLDEFF_PAL_TAG_10 0x100A
#define FLDEFF_PAL_TAG_13 0x100D
#define FLDEFF_PAL_TAG_14 0x100E
#define FLDEFF_PAL_TAG_15 0x100F
#define FLDEFF_PAL_TAG_16 0x1010
#define FLDEFF_PAL_TAG_17 0x1011
#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000
#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003
#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
#define FLDEFF_PAL_TAG_POKEBALL 0x1009
#define FLDEFF_PAL_TAG_ASH 0x100D
#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
+1 -1
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@@ -100,7 +100,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
+4 -3
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@@ -372,10 +372,11 @@ extern const u8 SecretBase_Text_Trainer8Defeated[];
extern const u8 SecretBase_Text_Trainer9Defeated[];
//field effects
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_UseStrength[];
extern const u8 EventScript_FailSweetScent[];
extern const u8 EventScript_FldEffFlash[];
extern const u8 EventScript_RockSmashFromPartyMenu[];
extern const u8 EventScript_UseFlash[];
extern const u8 EventScript_UseCut[];
extern const u8 EventScript_UseRockSmash[];
//player pc
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
+2 -11
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@@ -9,18 +9,9 @@ bool8 FldEff_CutGrass(void);
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
extern const struct SpritePalette gSpritePalette_CutGrass;
extern struct MapPosition gPlayerFacingPosition;
// groundshake
bool8 sub_81BE66C(void);
void sub_81BE6AC(void);
void sub_81BE6B8(void);
void sub_81BE72C(void);
void sub_81BE79C(void);
void sub_81BE7F4(void);
void sub_81BE994(void);
// escalator
void StartEscalator(bool8 var);
void StopEscalator(void);
@@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
// strength
bool8 SetUpFieldMove_Strength(void);
bool8 sub_8145E2C(void);
bool8 FldEff_UseStrength(void);
// sweet scent
bool8 SetUpFieldMove_SweetScent(void);