Clean up field effect doc
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@@ -9,7 +9,7 @@ bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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extern const struct SpritePalette gSpritePalette_Pokeball;
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enum // TRANSITION_MUGSHOT
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{
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@@ -20,9 +20,9 @@
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#define FLDEFF_JUMP_SMALL_SPLASH 16
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNUSED_GRASS 19
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#define FLDEFF_UNUSED_GRASS_2 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNUSED_SAND 21
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#define FLDEFF_WATER_SURFACING 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
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@@ -86,9 +86,9 @@
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_17 17
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#define FLDEFFOBJ_UNUSED_GRASS 17
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#define FLDEFFOBJ_UNUSED_GRASS_2 18
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#define FLDEFFOBJ_19 19
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#define FLDEFFOBJ_UNUSED_SAND 19
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#define FLDEFFOBJ_WATER_SURFACING 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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@@ -107,19 +107,17 @@
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#define FLDEFFOBJ_RAYQUAZA 36
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#define FLDEFF_PAL_TAG_0 0x1000
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#define FLDEFF_PAL_TAG_3 0x1003
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#define FLDEFF_PAL_TAG_4 0x1004
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#define FLDEFF_PAL_TAG_5 0x1005
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#define FLDEFF_PAL_TAG_6 0x1006
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#define FLDEFF_PAL_TAG_7 0x1007
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#define FLDEFF_PAL_TAG_8 0x1008
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#define FLDEFF_PAL_TAG_9 0x1009
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#define FLDEFF_PAL_TAG_10 0x100A
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#define FLDEFF_PAL_TAG_13 0x100D
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#define FLDEFF_PAL_TAG_14 0x100E
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#define FLDEFF_PAL_TAG_15 0x100F
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#define FLDEFF_PAL_TAG_16 0x1010
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#define FLDEFF_PAL_TAG_17 0x1011
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#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000
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#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003
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#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
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#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
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#define FLDEFF_PAL_TAG_POKEBALL 0x1009
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
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#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
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#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
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@@ -100,7 +100,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void FreeAndReserveObjectSpritePalettes(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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@@ -372,10 +372,11 @@ extern const u8 SecretBase_Text_Trainer8Defeated[];
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extern const u8 SecretBase_Text_Trainer9Defeated[];
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//field effects
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extern const u8 EventScript_FldEffStrength[];
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extern const u8 EventScript_UseStrength[];
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extern const u8 EventScript_FailSweetScent[];
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extern const u8 EventScript_FldEffFlash[];
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extern const u8 EventScript_RockSmashFromPartyMenu[];
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extern const u8 EventScript_UseFlash[];
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extern const u8 EventScript_UseCut[];
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extern const u8 EventScript_UseRockSmash[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
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+2
-11
@@ -9,18 +9,9 @@ bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
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extern const struct SpritePalette gSpritePalette_CutGrass;
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extern struct MapPosition gPlayerFacingPosition;
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// groundshake
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bool8 sub_81BE66C(void);
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void sub_81BE6AC(void);
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void sub_81BE6B8(void);
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void sub_81BE72C(void);
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void sub_81BE79C(void);
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void sub_81BE7F4(void);
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void sub_81BE994(void);
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// escalator
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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@@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 sub_8145E2C(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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