Clean up field effect doc
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+2
-11
@@ -9,18 +9,9 @@ bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
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extern const struct SpritePalette gSpritePalette_CutGrass;
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extern struct MapPosition gPlayerFacingPosition;
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// groundshake
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bool8 sub_81BE66C(void);
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void sub_81BE6AC(void);
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void sub_81BE6B8(void);
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void sub_81BE72C(void);
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void sub_81BE79C(void);
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void sub_81BE7F4(void);
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void sub_81BE994(void);
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// escalator
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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@@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 sub_8145E2C(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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