Clean up field effect doc
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@@ -293,15 +293,15 @@ const u32 gFieldEffectObjectPic_ShadowSmall[] = INCBIN_U32("graphics/field_effec
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const u32 gFieldEffectObjectPic_ShadowMedium[] = INCBIN_U32("graphics/field_effects/pics/shadow_medium.4bpp");
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const u32 gFieldEffectObjectPic_ShadowLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_large.4bpp");
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const u32 gFieldEffectObjectPic_ShadowExtraLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_extra_large.4bpp");
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const u32 filler_8368A08[0x48] = {};
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static const u32 sFiller[0x48] = {};
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const u8 gFieldEffectPic_CutGrass[] = INCBIN_U8("graphics/field_effects/pics/cut_grass.4bpp");
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const u32 gFieldEffectPic_CutGrass_Copy[] = INCBIN_U32("graphics/field_effects/pics/cut_grass.4bpp");
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const u16 gFieldEffectObjectPalette6[] = INCBIN_U16("graphics/field_effects/palettes/06.gbapal");
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const u16 gFieldEffectPal_CutGrass[] = INCBIN_U16("graphics/field_effects/palettes/cut_grass.gbapal");
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const u32 gFieldEffectObjectPic_Ripple[] = INCBIN_U32("graphics/field_effects/pics/ripple.4bpp");
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const u32 gFieldEffectObjectPic_Ash[] = INCBIN_U32("graphics/field_effects/pics/ash.4bpp");
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const u32 gFieldEffectObjectPic_Arrow[] = INCBIN_U32("graphics/field_effects/pics/arrow.4bpp");
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const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/00.gbapal");
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const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/01.gbapal");
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const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/general_0.gbapal");
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const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/general_1.gbapal");
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const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp");
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const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp");
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const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp");
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@@ -314,7 +314,7 @@ const u32 gFieldEffectObjectPic_ShortGrass[] = INCBIN_U32("graphics/field_effect
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const u32 gFieldEffectObjectPic_SandFootprints[] = INCBIN_U32("graphics/field_effects/pics/sand_footprints.4bpp");
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const u32 gFieldEffectObjectPic_DeepSandFootprints[] = INCBIN_U32("graphics/field_effects/pics/deep_sand_footprints.4bpp");
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const u32 gFieldEffectObjectPic_BikeTireTracks[] = INCBIN_U32("graphics/field_effects/pics/bike_tire_tracks.4bpp");
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const u32 gFieldEffectObjectPic_Unknown19[] = INCBIN_U32("graphics/field_effects/pics/unknown_19.4bpp");
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const u32 gFieldEffectObjectPic_UnusedSand[] = INCBIN_U32("graphics/field_effects/pics/unused_sand.4bpp");
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const u32 gFieldEffectObjectPic_SandPile[] = INCBIN_U32("graphics/field_effects/pics/sand_pile.4bpp");
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const u32 gFieldEffectObjectPic_JumpBigSplash[] = INCBIN_U32("graphics/field_effects/pics/jump_big_splash.4bpp");
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const u32 gFieldEffectObjectPic_Splash[] = INCBIN_U32("graphics/field_effects/pics/splash.4bpp");
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@@ -324,12 +324,12 @@ const u32 gFieldEffectObjectPic_TreeDisguise[] = INCBIN_U32("graphics/field_effe
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const u32 gFieldEffectObjectPic_MountainDisguise[] = INCBIN_U32("graphics/field_effects/pics/mountain_disguise.4bpp");
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const u32 gFieldEffectObjectPic_SandDisguisePlaceholder[] = INCBIN_U32("graphics/field_effects/pics/sand_disguise_placeholder.4bpp");
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const u32 gFieldEffectObjectPic_HotSpringsWater[] = INCBIN_U32("graphics/field_effects/pics/hot_springs_water.4bpp");
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const u16 gFieldEffectObjectPalette2[] = INCBIN_U16("graphics/field_effects/palettes/02.gbapal");
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const u16 gFieldEffectPal_Ash[] = INCBIN_U16("graphics/field_effects/palettes/ash.gbapal");
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const u32 gFieldEffectObjectPic_AshPuff[] = INCBIN_U32("graphics/field_effects/pics/ash_puff.4bpp");
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const u32 gFieldEffectObjectPic_AshLaunch[] = INCBIN_U32("graphics/field_effects/pics/ash_launch.4bpp");
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const u32 gFieldEffectObjectPic_Bubbles[] = INCBIN_U32("graphics/field_effects/pics/bubbles.4bpp");
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const u32 gFieldEffectObjectPic_SmallSparkle[] = INCBIN_U32("graphics/field_effects/pics/small_sparkle.4bpp");
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const u16 gFieldEffectObjectPalette3[] = INCBIN_U16("graphics/field_effects/palettes/03.gbapal");
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const u16 gFieldEffectPal_SmallSparkle[] = INCBIN_U16("graphics/field_effects/palettes/small_sparkle.gbapal");
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const u32 gFieldEffectObjectPic_Bird[] = INCBIN_U32("graphics/field_effects/pics/bird.4bpp");
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const u32 gObjectEventPic_Juan[] = INCBIN_U32("graphics/object_events/pics/people/gym_leaders/juan.4bpp");
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const u32 gObjectEventPic_Scott[] = INCBIN_U32("graphics/object_events/pics/people/scott.4bpp");
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