Clean up field effect doc
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@@ -26,7 +26,7 @@ static s16 sPlayerToMewDeltaX;
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static s16 sPlayerToMewDeltaY;
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static u8 sMewDirectionCandidates[4];
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo1;
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extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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static const s16 sFarawayIslandRockCoords[4][2] =
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@@ -374,8 +374,8 @@ void sub_81D4A90(void)
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if (gSpecialVar_Facing != DIR_NORTH)
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gSprites[mew->spriteId].subpriority = 1;
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LoadSpritePalette(&gFieldEffectObjectPaletteInfo1);
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UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gFieldEffectObjectPaletteInfo1.tag));
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LoadSpritePalette(&gSpritePalette_GeneralFieldEffect1);
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UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gSpritePalette_GeneralFieldEffect1.tag));
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x = mew->currentCoords.x;
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y = mew->currentCoords.y;
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