Clean up field effect doc

This commit is contained in:
GriffinR
2020-07-02 04:59:52 -04:00
parent 8589e138a8
commit 1ce929157f
37 changed files with 226 additions and 245 deletions
+3 -3
View File
@@ -26,7 +26,7 @@ static s16 sPlayerToMewDeltaX;
static s16 sPlayerToMewDeltaY;
static u8 sMewDirectionCandidates[4];
extern const struct SpritePalette gFieldEffectObjectPaletteInfo1;
extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
static const s16 sFarawayIslandRockCoords[4][2] =
@@ -374,8 +374,8 @@ void sub_81D4A90(void)
if (gSpecialVar_Facing != DIR_NORTH)
gSprites[mew->spriteId].subpriority = 1;
LoadSpritePalette(&gFieldEffectObjectPaletteInfo1);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gFieldEffectObjectPaletteInfo1.tag));
LoadSpritePalette(&gSpritePalette_GeneralFieldEffect1);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gSpritePalette_GeneralFieldEffect1.tag));
x = mew->currentCoords.x;
y = mew->currentCoords.y;