Clean up field effect doc
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@@ -348,7 +348,7 @@ u32 FldEff_JumpTallGrass(void)
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->data[1] = 12;
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sprite->data[1] = FLDEFF_JUMP_TALL_GRASS;
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}
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return 0;
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}
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@@ -451,7 +451,7 @@ u32 FldEff_JumpLongGrass(void)
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->data[1] = 18;
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sprite->data[1] = FLDEFF_JUMP_LONG_GRASS;
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}
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return 0;
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}
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@@ -800,19 +800,19 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
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}
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}
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u32 FldEff_Unknown19(void)
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u32 FldEff_UnusedGrass(void)
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{
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = FLDEFF_UNKNOWN_19;
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sprite->data[0] = FLDEFF_UNUSED_GRASS;
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}
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return 0;
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}
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@@ -834,19 +834,19 @@ u32 FldEff_UnusedGrass2(void)
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return 0;
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}
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u32 FldEff_Unknown21(void)
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u32 FldEff_UnusedSand(void)
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{
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = FLDEFF_UNKNOWN_21;
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sprite->data[0] = FLDEFF_UNUSED_SAND;
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}
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return 0;
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}
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@@ -1115,7 +1115,7 @@ u32 FldEff_Dust(void)
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->data[1] = 10;
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sprite->data[1] = FLDEFF_DUST;
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}
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return 0;
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}
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