get rid of data window
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@@ -1,8 +1,6 @@
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#ifndef GUARD_WINDOW_H
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#define GUARD_WINDOW_H
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#define WINDOWS_MAX 32
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enum
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{
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WINDOW_PRIORITY,
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@@ -32,6 +30,32 @@ struct Window
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u8 *tileData;
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};
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extern struct Window gWindows[WINDOWS_MAX];
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bool16 InitWindows(struct WindowTemplate *templates);
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u16 AddWindow(struct WindowTemplate *template);
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int AddWindowWithoutTileMap(struct WindowTemplate *template);
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void RemoveWindow(u8 windowId);
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void FreeAllWindowBuffers(void);
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void CopyWindowToVram(u8 windowId, u8 mode);
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void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
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void PutWindowTilemap(u8 windowId);
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void ClearWindowTilemap(u8 windowId);
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void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
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bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
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u32 GetWindowAttribute(u8 windowId, u8 attributeId);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void CopyWindowToVram8Bit(u8 windowId, u8 mode);
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extern struct Window gWindows[];
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#endif // GUARD_WINDOW_H
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