Move field effects enum to defines
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+15
-15
@@ -1,25 +1,25 @@
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#include "global.h"
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#include "battle_transition.h"
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#include "unk_transition.h"
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#include "main.h"
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#include "overworld.h"
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#include "task.h"
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#include "palette.h"
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#include "trig.h"
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#include "field_effect.h"
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#include "bg.h"
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#include "decompress.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "malloc.h"
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#include "overworld.h"
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#include "palette.h"
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#include "random.h"
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#include "sprite.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "unk_transition.h"
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#include "util.h"
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#include "constants/field_effects.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "field_camera.h"
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#include "scanline_effect.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "decompress.h"
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#include "bg.h"
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#include "util.h"
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struct TransitionData
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{
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