Move field effects enum to defines

This commit is contained in:
Slawter666
2018-11-13 14:19:04 +00:00
parent f639c7c309
commit 1d46507110
18 changed files with 548 additions and 553 deletions
+3 -2
View File
@@ -1,5 +1,4 @@
#include "global.h"
#include "main.h"
#include "battle.h"
#include "battle_tower.h"
#include "cable_club.h"
@@ -13,7 +12,6 @@
#include "field_effect.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_region_map.h"
#include "field_screen.h"
#include "field_specials.h"
#include "field_weather.h"
@@ -21,6 +19,7 @@
#include "item_icon.h"
#include "link.h"
#include "list_menu.h"
#include "main.h"
#include "malloc.h"
#include "match_call.h"
#include "menu.h"
@@ -46,6 +45,7 @@
#include "wallclock.h"
#include "window.h"
#include "constants/event_objects.h"
#include "constants/field_effects.h"
#include "constants/items.h"
#include "constants/maps.h"
#include "constants/songs.h"
@@ -80,6 +80,7 @@ extern const u16 gEventObjectPalette34[];
extern void LoadPalette(const void *src, u32 offset, u16 size); // incorrect signature, needed to match
extern void BlendPalettes(u32, u8, u16);
extern void FieldInitRegionMap(MainCallback callback);
void UpdateMovedLilycoveFanClubMembers(void);
void sub_813BF60(void);