Move field effects enum to defines

This commit is contained in:
Slawter666
2018-11-13 14:19:04 +00:00
parent f639c7c309
commit 1d46507110
18 changed files with 548 additions and 553 deletions
+11 -10
View File
@@ -1,17 +1,18 @@
#include "global.h"
#include "trainer_see.h"
#include "battle_setup.h"
#include "pokemon.h"
#include "sprite.h"
#include "field_effect.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "pokenav.h"
#include "task.h"
#include "util.h"
#include "script.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_player_avatar.h"
#include "pokemon.h"
#include "pokenav.h"
#include "script.h"
#include "script_movement.h"
#include "sprite.h"
#include "task.h"
#include "trainer_see.h"
#include "util.h"
#include "constants/field_effects.h"
extern bool8 InBattlePyramid(void);
extern bool32 InTrainerHill(void);