Move field effects enum to defines
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+11
-10
@@ -1,17 +1,18 @@
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#include "global.h"
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#include "trainer_see.h"
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#include "battle_setup.h"
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#include "pokemon.h"
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#include "sprite.h"
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#include "field_effect.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "pokenav.h"
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#include "task.h"
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#include "util.h"
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#include "script.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "pokemon.h"
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#include "pokenav.h"
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#include "script.h"
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#include "script_movement.h"
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#include "sprite.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "util.h"
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#include "constants/field_effects.h"
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extern bool8 InBattlePyramid(void);
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extern bool32 InTrainerHill(void);
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