Continue disassembling text.s

This commit is contained in:
Diegoisawesome
2017-03-08 14:44:44 -06:00
parent c47e109fbf
commit 1d95689766
4 changed files with 863 additions and 820 deletions

View File

@@ -8,11 +8,17 @@
EWRAM_DATA struct TextPrinter gTempTextPrinter;
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS];
extern u8 gUnknown_03002F84[];
extern u16 gFontHalfRowLookupTable[];
extern u16 gLastTextBgColor;
extern u16 gLastTextFgColor;
extern u16 gLastTextShadowColor;
extern struct FontInfo *gFonts;
extern u8 gUnknown_03002F84[];
u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(u16, struct TextWindow *));
extern u8 gFontHalfRowOffsets[];
u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(struct TextWindow *, u16));
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
u32 RenderFont(struct TextPrinter *textPrinter);
void CopyWindowToVram(u8 windowId, u8 mode);
@@ -26,10 +32,10 @@ void DeactivateAllTextPrinters (void)
{
int printer;
for (printer = 0; printer < NUM_TEXT_PRINTERS; ++printer)
gTextPrinters[printer].sub_union.sub.field_7 = 0;
gTextPrinters[printer].sub_union.sub.active = 0;
}
u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(u16, struct TextWindow *))
u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextWindow *, u16))
{
struct TextWindow window;
@@ -49,7 +55,7 @@ u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback
return AddTextPrinter(&window, speed, callback);
}
u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(u16, struct TextWindow *))
u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(struct TextWindow *, u16))
{
int i;
u16 j;
@@ -57,7 +63,7 @@ u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(u16
if (!gFonts)
return FALSE;
gTempTextPrinter.sub_union.sub.field_7 = 1;
gTempTextPrinter.sub_union.sub.active = 1;
gTempTextPrinter.state = 0;
gTempTextPrinter.text_speed = speed;
gTempTextPrinter.delayCounter = 0;
@@ -84,16 +90,858 @@ u16 AddTextPrinter(struct TextWindow *textWindow, u8 speed, void (*callback)(u16
gTempTextPrinter.text_speed = 0;
for (j = 0; j < 0x400; ++j)
{
if (RenderFont(&gTempTextPrinter) == 1)
if ((u32)RenderFont(&gTempTextPrinter) == 1)
break;
}
if (speed != 0xFF)
CopyWindowToVram(gTempTextPrinter.window.windowId, 2);
gTextPrinters[textWindow->windowId].sub_union.sub.field_7 = 0;
gTextPrinters[textWindow->windowId].sub_union.sub.active = 0;
}
gUnknown_03002F84[0] = 0;
return TRUE;
}
void RunTextPrinters(void)
{
int i;
u16 temp;
if (gUnknown_03002F84[0] == 0)
{
for (i = 0; i < 0x20; ++i)
{
if (gTextPrinters[i].sub_union.sub.active != 0)
{
temp = RenderFont(&gTextPrinters[i]);
switch (temp) {
case 0:
CopyWindowToVram(gTextPrinters[i].window.windowId, 2);
case 3:
if (gTextPrinters[i].callback != 0)
gTextPrinters[i].callback(&gTextPrinters[i].window, temp);
break;
case 1:
gTextPrinters[i].sub_union.sub.active = 0;
break;
}
}
}
}
}
bool8 IsTextPrinterActive(u8 id)
{
return gTextPrinters[id].sub_union.sub.active;
}
u32 RenderFont(struct TextPrinter *textPrinter)
{
u32 ret;
while (TRUE)
{
ret = gFonts[textPrinter->window.fontId].fontFunction(textPrinter);
if (ret != 2)
return ret;
}
}
#ifdef NONMATCHING
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
{
u16* current = gFontHalfRowLookupTable;
gLastTextBgColor = bgColor;
gLastTextFgColor = fgColor;
gLastTextShadowColor = shadowColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
}
#else
__attribute__((naked))
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
{
asm(" push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, #0x24\n\
lsl r0, #24\n\
lsr r0, #24\n\
lsl r1, #24\n\
lsr r1, #24\n\
lsl r2, #24\n\
lsr r2, #24\n\
ldr r3, =gFontHalfRowLookupTable\n\
ldr r4, =gLastTextBgColor\n\
strh r1, [r4]\n\
ldr r4, =gLastTextFgColor\n\
strh r0, [r4]\n\
ldr r4, =gLastTextShadowColor\n\
strh r2, [r4]\n\
lsl r5, r1, #12\n\
lsl r6, r0, #12\n\
lsl r4, r2, #12\n\
mov r8, r4\n\
lsl r7, r1, #8\n\
str r7, [sp]\n\
lsl r4, r1, #4\n\
mov r9, r4\n\
orr r7, r4\n\
str r7, [sp, #0x4]\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
lsl r7, r0, #8\n\
mov r10, r7\n\
mov r4, r10\n\
mov r7, r9\n\
orr r4, r7\n\
str r4, [sp, #0x8]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
lsl r7, r2, #8\n\
mov r12, r7\n\
mov r4, r12\n\
mov r7, r9\n\
orr r4, r7\n\
str r4, [sp, #0xC]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
lsl r7, r0, #4\n\
mov r9, r7\n\
ldr r4, [sp]\n\
orr r4, r7\n\
str r4, [sp, #0x10]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
mov r7, r10\n\
add r4, r7, #0\n\
mov r7, r9\n\
orr r4, r7\n\
str r4, [sp, #0x14]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
mov r7, r12\n\
add r4, r7, #0\n\
mov r7, r9\n\
orr r4, r7\n\
str r4, [sp, #0x18]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
lsl r7, r2, #4\n\
mov r9, r7\n\
mov r4, r9\n\
ldr r7, [sp]\n\
orr r7, r4\n\
str r7, [sp, #0x1C]\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
mov r7, r9\n\
mov r4, r10\n\
orr r4, r7\n\
str r4, [sp, #0x20]\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r4, r5, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
add r4, r6, #0\n\
orr r4, r7\n\
strh r4, [r3]\n\
add r3, #0x2\n\
mov r4, r8\n\
orr r7, r4\n\
strh r7, [r3]\n\
add r3, #0x2\n\
mov r4, r12\n\
mov r7, r9\n\
orr r4, r7\n\
add r7, r4, #0\n\
orr r7, r1\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x4]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x8]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0xC]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x10]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x14]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x18]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x1C]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
ldr r7, [sp, #0x20]\n\
orr r7, r0\n\
add r1, r5, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
add r1, r6, #0\n\
orr r1, r7\n\
strh r1, [r3]\n\
add r3, #0x2\n\
mov r1, r8\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r4, #0\n\
orr r7, r0\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r0, [sp, #0x4]\n\
orr r7, r0\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
orr r7, r1\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x8]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0xC]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x10]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x14]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x18]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x1C]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
ldr r1, [sp, #0x20]\n\
orr r7, r1\n\
add r0, r5, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
add r0, r6, #0\n\
orr r0, r7\n\
strh r0, [r3]\n\
add r3, #0x2\n\
mov r0, r8\n\
orr r7, r0\n\
strh r7, [r3]\n\
add r3, #0x2\n\
add r7, r2, #0\n\
orr r7, r4\n\
orr r5, r7\n\
strh r5, [r3]\n\
add r3, #0x2\n\
orr r6, r7\n\
strh r6, [r3]\n\
orr r0, r7\n\
strh r0, [r3, #0x2]\n\
add sp, #0x24\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
#endif
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor)
{
*bgColor = gLastTextBgColor;
*fgColor = gLastTextFgColor;
*shadowColor = gLastTextShadowColor;
}
void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor)
{
GenerateFontHalfRowLookupTable(*fgColor, *bgColor, *shadowColor);
}
// struct means TextWindow, no struct means TextPrinter
//#ifdef NONMATCHING
void DecompressGlyphTile(u16 *src, u32 *dest)
{
u32 temp;
temp = src[0];
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
temp = src[1];
src += 2;
dest[1] = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
dest++;
temp = *(src++);
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
temp = *(src++);
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
temp = *(src++);
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
temp = *(src++);
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]];
*(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[src[0] & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[src[0] >> 8]];
*(dest) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[src[1] & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[src[1] >> 8]];
}
/*#else
__attribute__((naked))
void DecompressGlyphTile(u16 *src, u32 *dest)
{
asm("push {r4-r7,lr}\n\
mov r7, r8\n\
push {r7}\n\
ldrh r7, [r0]\n\
ldr r5, =gFontHalfRowLookupTable\n\
ldr r4, =gFontHalfRowOffsets\n\
mov r2, #0xFF\n\
mov r8, r2\n\
add r2, r7, #0\n\
mov r3, r8\n\
and r2, r3\n\
add r2, r4\n\
ldrb r2, [r2]\n\
lsl r2, #1\n\
add r2, r5\n\
ldrh r3, [r2]\n\
lsl r3, #16\n\
lsr r2, r7, #8\n\
add r2, r4\n\
ldrb r2, [r2]\n\
lsl r2, #1\n\
add r2, r5\n\
ldrh r2, [r2]\n\
orr r3, r2\n\
add r6, r1, #0\n\
stmia r6!, {r3}\n\
ldrh r7, [r0, #0x2]\n\
add r0, #0x4\n\
add r2, r7, #0\n\
mov r3, r8\n\
and r2, r3\n\
add r2, r4\n\
ldrb r2, [r2]\n\
lsl r2, #1\n\
add r2, r5\n\
ldrh r3, [r2]\n\
lsl r3, #16\n\
lsr r2, r7, #8\n\
add r2, r4\n\
ldrb r2, [r2]\n\
lsl r2, #1\n\
add r2, r5\n\
ldrh r2, [r2]\n\
orr r3, r2\n\
str r3, [r1, #0x4]\n\
add r6, #0x4\n\
ldrh r7, [r0]\n\
add r0, #0x2\n\
add r1, r7, #0\n\
mov r2, r8\n\
and r1, r2\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r2, [r1]\n\
lsl r2, #16\n\
lsr r1, r7, #8\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r1, [r1]\n\
orr r2, r1\n\
stmia r6!, {r2}\n\
ldrh r7, [r0]\n\
add r0, #0x2\n\
add r1, r7, #0\n\
mov r3, r8\n\
and r1, r3\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r2, [r1]\n\
lsl r2, #16\n\
lsr r1, r7, #8\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r1, [r1]\n\
orr r2, r1\n\
stmia r6!, {r2}\n\
ldrh r7, [r0]\n\
add r0, #0x2\n\
add r1, r7, #0\n\
and r1, r3\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r2, [r1]\n\
lsl r2, #16\n\
lsr r1, r7, #8\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r1, [r1]\n\
orr r2, r1\n\
stmia r6!, {r2}\n\
ldrh r7, [r0]\n\
add r0, #0x2\n\
add r1, r7, #0\n\
and r1, r3\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r2, [r1]\n\
lsl r2, #16\n\
lsr r1, r7, #8\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r1, [r1]\n\
orr r2, r1\n\
stmia r6!, {r2}\n\
ldrh r7, [r0]\n\
add r1, r7, #0\n\
and r1, r3\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r2, [r1]\n\
lsl r2, #16\n\
lsr r1, r7, #8\n\
add r1, r4\n\
ldrb r1, [r1]\n\
lsl r1, #1\n\
add r1, r5\n\
ldrh r1, [r1]\n\
orr r2, r1\n\
stmia r6!, {r2}\n\
ldrh r7, [r0, #0x2]\n\
add r0, r7, #0\n\
and r0, r3\n\
add r0, r4\n\
ldrb r0, [r0]\n\
lsl r0, #1\n\
add r0, r5\n\
ldrh r1, [r0]\n\
lsl r1, #16\n\
lsr r0, r7, #8\n\
add r0, r4\n\
ldrb r0, [r0]\n\
lsl r0, #1\n\
add r0, r5\n\
ldrh r0, [r0]\n\
orr r1, r0\n\
str r1, [r6]\n\
pop {r3}\n\
mov r8, r3\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
#endif*/
u8 GetLastTextColor(u8 colorType)
{
switch (colorType)
{
case 0:
return gLastTextFgColor;
case 2:
return gLastTextBgColor;
case 1:
return gLastTextShadowColor;
default:
return 0;
}
}