TriForce → TriAttack
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@@ -1355,7 +1355,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
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{gBattleAnimSpriteGfx_TriAttackTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE},
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{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
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@@ -1648,7 +1648,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
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{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
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{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
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{gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
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{gBattleAnimSpritePal_TriAttackTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
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{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
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{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
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@@ -38,7 +38,7 @@ void AnimSpotlight(struct Sprite *);
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void AnimClappingHand(struct Sprite *);
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void AnimClappingHand2(struct Sprite *);
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void AnimRapidSpin(struct Sprite *);
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void AnimTriForceTriangle(struct Sprite *);
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void AnimTriAttackTriangle(struct Sprite *);
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void AnimBatonPassPokeball(struct Sprite *);
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void AnimWishStar(struct Sprite *);
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void AnimMiniTwinklingStar(struct Sprite *);
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@@ -440,18 +440,18 @@ const union AffineAnimCmd gUnknown_085CE2A0[] =
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AFFINEANIMCMD_END,
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};
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const union AnimCmd gTriForceTriangleAnimCmds[] =
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const union AnimCmd gTriAttackTriangleAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_END,
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};
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const union AnimCmd *const gTriForceTriangleAnimTable[] =
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const union AnimCmd *const gTriAttackTriangleAnimTable[] =
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{
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gTriForceTriangleAnimCmds,
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gTriAttackTriangleAnimCmds,
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};
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const union AffineAnimCmd gTriForceTriangleAffineAnimCmds[] =
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const union AffineAnimCmd gTriAttackTriangleAffineAnimCmds[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 5, 40),
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AFFINEANIMCMD_FRAME(0, 0, 10, 10),
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@@ -460,20 +460,20 @@ const union AffineAnimCmd gTriForceTriangleAffineAnimCmds[] =
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gTriForceTriangleAffineAnimTable[] =
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const union AffineAnimCmd *const gTriAttackTriangleAffineAnimTable[] =
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{
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gTriForceTriangleAffineAnimCmds,
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gTriAttackTriangleAffineAnimCmds,
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};
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const struct SpriteTemplate gTriForceTriangleSpriteTemplate =
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const struct SpriteTemplate gTriAttackTriangleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
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.paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
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.tileTag = ANIM_TAG_TRI_ATTACK_TRIANGLE,
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.paletteTag = ANIM_TAG_TRI_ATTACK_TRIANGLE,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gTriForceTriangleAnimTable,
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.anims = gTriAttackTriangleAnimTable,
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.images = NULL,
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.affineAnims = gTriForceTriangleAffineAnimTable,
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.callback = AnimTriForceTriangle,
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.affineAnims = gTriAttackTriangleAffineAnimTable,
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.callback = AnimTriAttackTriangle,
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};
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const union AnimCmd gEclipsingOrbAnimCmds[] =
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@@ -2013,7 +2013,7 @@ static void TormentAttacker_Callback(struct Sprite *sprite)
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}
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}
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void AnimTriForceTriangle(struct Sprite *sprite)
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void AnimTriAttackTriangle(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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InitSpritePosToAnimAttacker(sprite, FALSE);
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@@ -777,8 +777,8 @@ const u32 gBattleAnimSpriteGfx_Roots[] = INCBIN_U32("graphics/battle_anims/sprit
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const u32 gBattleAnimSpritePal_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz");
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const u32 gBattleAnimSpritePal_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz");
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const u32 gBattleAnimSpritePal_TriAttackTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_attack_triangle.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_TriAttackTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_attack_triangle.4bpp.lz");
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const u32 gBattleAnimSpritePal_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz");
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