Merge pull request #798 from GriffinRichards/constants-baction

Use misc battle constants
This commit is contained in:
PikalaxALT
2019-09-05 09:06:31 -04:00
committed by GitHub
10 changed files with 36 additions and 36 deletions

View File

@@ -234,16 +234,16 @@ static void InitSinglePlayerBtlControllers(void)
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = 0;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = 1;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
gBattlerPositions[2] = 2;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = 3;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
@@ -524,12 +524,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
gBattlerPositions[gLinkPlayers[i].id] = 0;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
gBattlerPositions[gLinkPlayers[i].id] = 2;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
@@ -544,12 +544,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
gBattlerPositions[gLinkPlayers[i].id] = 0;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
gBattlerPositions[gLinkPlayers[i].id] = 2;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}
@@ -561,12 +561,12 @@ static void InitLinkBtlControllers(void)
{
case 0:
case 3:
gBattlerPositions[gLinkPlayers[i].id] = 1;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
break;
case 1:
case 2:
gBattlerPositions[gLinkPlayers[i].id] = 3;
gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
break;
}