Merge pull request #798 from GriffinRichards/constants-baction
Use misc battle constants
This commit is contained in:
@@ -234,16 +234,16 @@ static void InitSinglePlayerBtlControllers(void)
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gBattleMainFunc = BeginBattleIntro;
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gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
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gBattlerPositions[0] = 0;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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gBattlerControllerFuncs[1] = SetControllerToOpponent;
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gBattlerPositions[1] = 1;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
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gBattlerPositions[2] = 2;
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gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
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gBattlerControllerFuncs[3] = SetControllerToOpponent;
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gBattlerPositions[3] = 3;
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gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gBattlersCount = MAX_BATTLERS_COUNT;
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@@ -524,12 +524,12 @@ static void InitLinkBtlControllers(void)
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{
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case 0:
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case 3:
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gBattlerPositions[gLinkPlayers[i].id] = 0;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
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break;
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case 1:
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case 2:
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gBattlerPositions[gLinkPlayers[i].id] = 2;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
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break;
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}
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@@ -544,12 +544,12 @@ static void InitLinkBtlControllers(void)
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{
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case 0:
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case 3:
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gBattlerPositions[gLinkPlayers[i].id] = 0;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
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break;
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case 1:
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case 2:
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gBattlerPositions[gLinkPlayers[i].id] = 2;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
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break;
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}
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@@ -561,12 +561,12 @@ static void InitLinkBtlControllers(void)
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{
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case 0:
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case 3:
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gBattlerPositions[gLinkPlayers[i].id] = 1;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 0;
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break;
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case 1:
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case 2:
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gBattlerPositions[gLinkPlayers[i].id] = 3;
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gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
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gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
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break;
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}
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