merge union room with master

This commit is contained in:
DizzyEggg
2018-07-22 13:14:58 +02:00
5307 changed files with 54502 additions and 62660 deletions
@@ -1 +0,0 @@

@@ -0,0 +1,11 @@
AbandonedShip_CaptainsOffice_EventObjects: @ 8536A5C
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AbandonedShip_CaptainsOffice_EventScript_2387E2, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 0, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_CaptainsOffice_EventScript_29126E, 1100
AbandonedShip_CaptainsOffice_MapWarps: @ 8536A8C
warp_def 7, 6, 3, 4, MAP_ABANDONED_SHIP_DECK
warp_def 8, 6, 3, 4, MAP_ABANDONED_SHIP_DECK
AbandonedShip_CaptainsOffice_MapEvents:: @ 8536A9C
map_events AbandonedShip_CaptainsOffice_EventObjects, AbandonedShip_CaptainsOffice_MapWarps, 0x0, 0x0
@@ -1,15 +1,15 @@
AbandonedShip_CaptainsOffice: @ 84845A4
.4byte AbandonedShip_CaptainsOffice_MapAttributes
.4byte AbandonedShip_CaptainsOffice_Layout
.4byte AbandonedShip_CaptainsOffice_MapEvents
.4byte AbandonedShip_CaptainsOffice_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 195
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
Binary file not shown.
@@ -0,0 +1,44 @@
AbandonedShip_CaptainsOffice_MapScripts:: @ 82387E1
.byte 0
AbandonedShip_CaptainsOffice_EventScript_2387E2:: @ 82387E2
lock
faceplayer
checkflag FLAG_0x126
goto_eq AbandonedShip_CaptainsOffice_EventScript_23881A
checkitem ITEM_SCANNER, 1
compare VAR_RESULT, 1
goto_eq AbandonedShip_CaptainsOffice_EventScript_238810
checkflag FLAG_0x436
goto_eq AbandonedShip_CaptainsOffice_EventScript_23881A
msgbox AbandonedShip_CaptainsOffice_Text_238824, 4
release
end
AbandonedShip_CaptainsOffice_EventScript_238810:: @ 8238810
msgbox AbandonedShip_CaptainsOffice_Text_23889D, 4
release
end
AbandonedShip_CaptainsOffice_EventScript_23881A:: @ 823881A
msgbox AbandonedShip_CaptainsOffice_Text_238918, 4
release
end
AbandonedShip_CaptainsOffice_Text_238824: @ 8238824
.string "Im investigating this ship on behalf\n"
.string "of CAPT. STERN.\p"
.string "He also asked me to find a SCANNER,\n"
.string "but I havent had any success…$"
AbandonedShip_CaptainsOffice_Text_23889D: @ 823889D
.string "Oh! Thats a SCANNER!\p"
.string "Listen, can I get you to deliver that\n"
.string "to CAPT. STERN?\p"
.string "I want to investigate this ship a\n"
.string "little more.$"
AbandonedShip_CaptainsOffice_Text_238918: @ 8238918
.string "This ship is called S.S. CACTUS.\n"
.string "It seems to be from an earlier era.$"
@@ -1 +0,0 @@

@@ -0,0 +1,21 @@
AbandonedShip_Corridors_1F_EventObjects: @ 85366C0
object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0
object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0
AbandonedShip_Corridors_1F_MapWarps: @ 85366F0
warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
warp_def 8, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
warp_def 0, 11, 3, 3, MAP_ABANDONED_SHIP_DECK
warp_def 1, 11, 3, 3, MAP_ABANDONED_SHIP_DECK
warp_def 11, 9, 3, 0, MAP_ABANDONED_SHIP_ROOMS_1F
warp_def 14, 9, 3, 3, MAP_ABANDONED_SHIP_ROOMS_1F
warp_def 11, 3, 3, 2, MAP_ABANDONED_SHIP_ROOMS_1F
warp_def 14, 3, 3, 4, MAP_ABANDONED_SHIP_ROOMS_1F
warp_def 3, 9, 3, 0, MAP_ABANDONED_SHIP_ROOMS2_1F
warp_def 16, 2, 3, 7, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 5, 2, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 3, 3, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_1F
AbandonedShip_Corridors_1F_MapEvents:: @ 8536750
map_events AbandonedShip_Corridors_1F_EventObjects, AbandonedShip_Corridors_1F_MapWarps, 0x0, 0x0
@@ -1,15 +1,15 @@
AbandonedShip_Corridors_1F: @ 84844C4
.4byte AbandonedShip_Corridors_1F_MapAttributes
.4byte AbandonedShip_Corridors_1F_Layout
.4byte AbandonedShip_Corridors_1F_MapEvents
.4byte AbandonedShip_Corridors_1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 187
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1,3 +0,0 @@
    22222
2 662222222
2 6222222222222222226201222220111122222012222201111222220122222011112222201222220111122262%#&2222%$"#&2222-+6.2222-2,*+6.262222222222222222222222222222222222
@@ -0,0 +1,27 @@
AbandonedShip_Corridors_1F_MapScripts:: @ 82379A4
.byte 0
AbandonedShip_Corridors_1F_EventScript_2379A5:: @ 82379A5
msgbox AbandonedShip_Corridors_1F_Text_237A60, 2
end
AbandonedShip_Corridors_1F_EventScript_2379AE:: @ 82379AE
trainerbattle 0, TRAINER_CHARLIE, 0, AbandonedShip_Corridors_1F_Text_2379C5, AbandonedShip_Corridors_1F_Text_237A01
msgbox AbandonedShip_Corridors_1F_Text_237A1B, 6
end
AbandonedShip_Corridors_1F_Text_2379C5: @ 82379C5
.string "Whats so funny about having my inner\n"
.string "tube aboard the ship?$"
AbandonedShip_Corridors_1F_Text_237A01: @ 8237A01
.string "Whoa, you overwhelmed me!$"
AbandonedShip_Corridors_1F_Text_237A1B: @ 8237A1B
.string "Its not easy throwing POKé BALLS\n"
.string "while hanging on to an inner tube!$"
AbandonedShip_Corridors_1F_Text_237A60: @ 8237A60
.string "Isnt it fun here?\n"
.string "I get excited just being here!$"
@@ -1 +0,0 @@

@@ -0,0 +1,20 @@
AbandonedShip_Corridors_B1F_EventObjects: @ 8536808
object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0
AbandonedShip_Corridors_B1F_MapWarps: @ 8536838
warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 3, 4, 3, 0, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 5, 7, 3, 0, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 8, 7, 3, 1, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 11, 7, 3, 2, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 11, 4, 3, 0, MAP_ABANDONED_SHIP_ROOM_B1F
warp_def 0, 2, 3, 10, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Corridors_B1F_MapBGEvents: @ 8536878
bg_event 11, 4, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_Corridors_B1F_EventScript_237DC8
AbandonedShip_Corridors_B1F_MapEvents:: @ 8536884
map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents
@@ -1,15 +1,15 @@
AbandonedShip_Corridors_B1F: @ 84844FC
.4byte AbandonedShip_Corridors_B1F_MapAttributes
.4byte AbandonedShip_Corridors_B1F_Layout
.4byte AbandonedShip_Corridors_B1F_MapEvents
.4byte AbandonedShip_Corridors_B1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 189
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
!!011112!!011)011112)0112011112201122%#$"&22%#$22-+6,*2.22-+6,22222222222222222222222226222222222222262220111111122222011111112
@@ -0,0 +1,91 @@
AbandonedShip_Corridors_B1F_MapScripts:: @ 8237D84
map_script 5, AbandonedShip_Corridors_B1F_MapScript1_237D8F
map_script 1, AbandonedShip_Corridors_B1F_MapScript1_237D98
.byte 0
AbandonedShip_Corridors_B1F_MapScript1_237D8F: @ 8237D8F
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end
AbandonedShip_Corridors_B1F_MapScript1_237D98: @ 8237D98
checkflag FLAG_0x0EF
call_if 0, AbandonedShip_Corridors_B1F_EventScript_237DAB
checkflag FLAG_0x0EF
call_if 1, AbandonedShip_Corridors_B1F_EventScript_237DB5
end
AbandonedShip_Corridors_B1F_EventScript_237DAB:: @ 8237DAB
setmetatile 11, 4, 563, 1
return
AbandonedShip_Corridors_B1F_EventScript_237DB5:: @ 8237DB5
setmetatile 11, 4, 555, 1
return
AbandonedShip_Corridors_B1F_EventScript_237DBF:: @ 8237DBF
msgbox AbandonedShip_Corridors_B1F_Text_237F03, 2
end
AbandonedShip_Corridors_B1F_EventScript_237DC8:: @ 8237DC8
lockall
checkflag FLAG_0x0EF
goto_eq AbandonedShip_Corridors_B1F_EventScript_237E09
checkitem ITEM_STORAGE_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_Corridors_B1F_EventScript_237DFF
msgbox AbandonedShip_Corridors_B1F_Text_237F4B, 4
playse SE_PIN
takeitem ITEM_STORAGE_KEY, 1
setflag FLAG_0x0EF
call AbandonedShip_Corridors_B1F_EventScript_237DB5
special DrawWholeMapView
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237DFF:: @ 8237DFF
msgbox AbandonedShip_Corridors_B1F_Text_237F15, 4
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237E09:: @ 8237E09
msgbox AbandonedShip_Corridors_B1F_Text_237FA5, 4
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237E13:: @ 8237E13
trainerbattle 0, TRAINER_DUNCAN, 0, AbandonedShip_Corridors_B1F_Text_237E2A, AbandonedShip_Corridors_B1F_Text_237E80
msgbox AbandonedShip_Corridors_B1F_Text_237E92, 6
end
AbandonedShip_Corridors_B1F_Text_237E2A: @ 8237E2A
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"
AbandonedShip_Corridors_B1F_Text_237E80: @ 8237E80
.string "Whoops, Im sunk!$"
AbandonedShip_Corridors_B1F_Text_237E92: @ 8237E92
.string "The ships bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress…$"
AbandonedShip_Corridors_B1F_Text_237F03: @ 8237F03
.string "Yay!\n"
.string "Its a ship!$"
AbandonedShip_Corridors_B1F_Text_237F15: @ 8237F15
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"
AbandonedShip_Corridors_B1F_Text_237F4B: @ 8237F4B
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
AbandonedShip_Corridors_B1F_Text_237FA5: @ 8237FA5
AbandonedShip_HiddenFloorCorridors_Text_237FA5: @ 8237FA5
.string "The door is open.$"
-1
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@@ -1 +0,0 @@
pppp
+10
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@@ -0,0 +1,10 @@
AbandonedShip_Deck_MapWarps: @ 8536684
warp_def 13, 15, 3, 0, MAP_ROUTE108
warp_def 14, 15, 3, 0, MAP_ROUTE108
warp_def 13, 9, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 8, 9, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 12, 5, 3, 0, MAP_ABANDONED_SHIP_CAPTAINS_OFFICE
AbandonedShip_Deck_MapEvents:: @ 85366AC
map_events 0x0, AbandonedShip_Deck_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AbandonedShip_Deck: @ 84844A8
.4byte AbandonedShip_Deck_MapAttributes
.4byte AbandonedShip_Deck_Layout
.4byte AbandonedShip_Deck_MapEvents
.4byte AbandonedShip_Deck_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 186
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 0
.byte 4
.byte WEATHER_NONE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
-1
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@@ -1 +0,0 @@
(((`(`(((((b`(((((((((((`(''`(eif(b`((¡(((((((`('/`(((((b`('¡(¡(ef(`(/'hiiiiij`(''¡('¡((((`(*/ÉÉÉÃÄÅ`(//¡(/¡((((`(È* ]]]ËÌ2Íhiiiiiiii(((`(((33È*2*2¾2*2¿2ÉÉÉÉÉÉÉÉef(hiiiiif(2(2ei ÌÍÌÍÌÍÌÍ(((ÉÉÉÃÄů0Ï0ÃijÉÉÉÉÉÉÉÉ((( ]]]ËÌ2ͯ0Ï0ËÌ2Í]]]]]]]](((33*2*2Ⱦ2*2¿2*2Ⱦ2*2¿2È*2*2*2*2*2*2*2((((È((È(2(2(2(2È(2(2(2È(2È(2(2(2(2iiiiiiiiiiiif(2(2eiiiiiiiÉÉÉÉÉÉÉÉÉÉÉɯ0Ï0ÉÉÉÉÉÉÉËËËËËËËËËËËË ¯0Ï0 ËËËËËËËÊÊÊÊÊÊÊÊÊÊÊÊ Î2Ï2 ÊÊÊÊÊÊÊžžžžžžžžžžžž4žž4žžžžžžžžžžžžžžžžžžžžžžžžžžžžžž£žžžžžžžžžžžžžžžžžžžžžž½¾¾¾¾¾¾¾£žžžžžžžžžžžžžžpppppppp½¾¾¾¾¾¾¾¾¾¾¾¾¾¾
+8
View File
@@ -0,0 +1,8 @@
AbandonedShip_Deck_MapScripts:: @ 823799A
map_script 3, AbandonedShip_Deck_MapScript1_2379A0
.byte 0
AbandonedShip_Deck_MapScript1_2379A0: @ 82379A0
setflag FLAG_LANDMARK_ABANDONED_SHIP
end
@@ -1 +0,0 @@

@@ -0,0 +1,17 @@
AbandonedShip_HiddenFloorCorridors_MapWarps: @ 8536ACC
warp_def 3, 8, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 6, 8, 3, 2, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 9, 8, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 3, 3, 3, 6, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 6, 3, 3, 7, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 9, 3, 3, 8, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
AbandonedShip_HiddenFloorCorridors_MapBGEvents: @ 8536AFC
bg_event 3, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A19
bg_event 6, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A50
bg_event 3, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A87
bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238ABE
AbandonedShip_HiddenFloorCorridors_MapEvents:: @ 8536B2C
map_events 0x0, AbandonedShip_HiddenFloorCorridors_MapWarps, 0x0, AbandonedShip_HiddenFloorCorridors_MapBGEvents
@@ -1,15 +1,15 @@
AbandonedShip_HiddenFloorCorridors: @ 84845DC
.4byte AbandonedShip_HiddenFloorCorridors_MapAttributes
.4byte AbandonedShip_HiddenFloorCorridors_Layout
.4byte AbandonedShip_HiddenFloorCorridors_MapEvents
.4byte AbandonedShip_HiddenFloorCorridors_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 289
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
 ¨  ©¨ ±°°±±°2222222222222­622422222242222220111111122¬6­6201111111222220111111122222%#$"#$"#&22‰-36,*36,*+6.22Vš2222222222GVx2222222222
@@ -0,0 +1,171 @@
AbandonedShip_HiddenFloorCorridors_MapScripts:: @ 823896C
map_script 5, AbandonedShip_HiddenFloorCorridors_MapScript1_238977
map_script 1, AbandonedShip_HiddenFloorCorridors_MapScript1_238980
.byte 0
AbandonedShip_HiddenFloorCorridors_MapScript1_238977: @ 8238977
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end
AbandonedShip_HiddenFloorCorridors_MapScript1_238980: @ 8238980
checkflag FLAG_0x0F0
call_if 0, AbandonedShip_HiddenFloorCorridors_EventScript_2389F1
checkflag FLAG_0x0F1
call_if 0, AbandonedShip_HiddenFloorCorridors_EventScript_2389FB
checkflag FLAG_0x0F2
call_if 0, AbandonedShip_HiddenFloorCorridors_EventScript_238A05
checkflag FLAG_0x0F3
call_if 0, AbandonedShip_HiddenFloorCorridors_EventScript_238A0F
checkflag FLAG_0x0F0
call_if 1, AbandonedShip_HiddenFloorCorridors_EventScript_2389C9
checkflag FLAG_0x0F1
call_if 1, AbandonedShip_HiddenFloorCorridors_EventScript_2389D3
checkflag FLAG_0x0F2
call_if 1, AbandonedShip_HiddenFloorCorridors_EventScript_2389DD
checkflag FLAG_0x0F3
call_if 1, AbandonedShip_HiddenFloorCorridors_EventScript_2389E7
end
AbandonedShip_HiddenFloorCorridors_EventScript_2389C9:: @ 82389C9
setmetatile 3, 8, 555, 1
return
AbandonedShip_HiddenFloorCorridors_EventScript_2389D3:: @ 82389D3
setmetatile 6, 8, 555, 1
return
AbandonedShip_HiddenFloorCorridors_EventScript_2389DD:: @ 82389DD
setmetatile 3, 3, 538, 0
return
AbandonedShip_HiddenFloorCorridors_EventScript_2389E7:: @ 82389E7
setmetatile 9, 3, 538, 0
return
AbandonedShip_HiddenFloorCorridors_EventScript_2389F1:: @ 82389F1
setmetatile 3, 8, 563, 1
return
AbandonedShip_HiddenFloorCorridors_EventScript_2389FB:: @ 82389FB
setmetatile 6, 8, 563, 1
return
AbandonedShip_HiddenFloorCorridors_EventScript_238A05:: @ 8238A05
setmetatile 3, 3, 564, 0
return
AbandonedShip_HiddenFloorCorridors_EventScript_238A0F:: @ 8238A0F
setmetatile 9, 3, 564, 0
return
AbandonedShip_HiddenFloorCorridors_EventScript_238A19:: @ 8238A19
lockall
checkflag FLAG_0x0F0
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B1D
checkitem ITEM_ROOM_1_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238AF5
msgbox AbandonedShip_HiddenFloorCorridors_Text_238BF7, 4
playse SE_PIN
takeitem ITEM_ROOM_1_KEY, 1
setflag FLAG_0x0F0
call AbandonedShip_HiddenFloorCorridors_EventScript_2389C9
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238A50:: @ 8238A50
lockall
checkflag FLAG_0x0F1
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B1D
checkitem ITEM_ROOM_2_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238AFF
msgbox AbandonedShip_HiddenFloorCorridors_Text_238BF7, 4
playse SE_PIN
takeitem ITEM_ROOM_2_KEY, 1
setflag FLAG_0x0F1
call AbandonedShip_HiddenFloorCorridors_EventScript_2389D3
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238A87:: @ 8238A87
lockall
checkflag FLAG_0x0F2
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B1D
checkitem ITEM_ROOM_4_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B09
msgbox AbandonedShip_HiddenFloorCorridors_Text_238BF7, 4
playse SE_PIN
takeitem ITEM_ROOM_4_KEY, 1
setflag FLAG_0x0F2
call AbandonedShip_HiddenFloorCorridors_EventScript_2389DD
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238ABE:: @ 8238ABE
lockall
checkflag FLAG_0x0F3
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B1D
checkitem ITEM_ROOM_6_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_HiddenFloorCorridors_EventScript_238B13
msgbox AbandonedShip_HiddenFloorCorridors_Text_238BF7, 4
playse SE_PIN
takeitem ITEM_ROOM_6_KEY, 1
setflag FLAG_0x0F3
call AbandonedShip_HiddenFloorCorridors_EventScript_2389E7
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238AF5:: @ 8238AF5
msgbox AbandonedShip_HiddenFloorCorridors_Text_238B27, 4
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238AFF:: @ 8238AFF
msgbox AbandonedShip_HiddenFloorCorridors_Text_238B5B, 4
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238B09:: @ 8238B09
msgbox AbandonedShip_HiddenFloorCorridors_Text_238B8F, 4
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238B13:: @ 8238B13
msgbox AbandonedShip_HiddenFloorCorridors_Text_238BC3, 4
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_238B1D:: @ 8238B1D
msgbox AbandonedShip_HiddenFloorCorridors_Text_237FA5, 4
releaseall
end
AbandonedShip_HiddenFloorCorridors_Text_238B27: @ 8238B27
.string "The door is locked.\p"
.string "“RM. 1” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_238B5B: @ 8238B5B
.string "The door is locked.\p"
.string "“RM. 2” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_238B8F: @ 8238B8F
.string "The door is locked.\p"
.string "“RM. 4” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_238BC3: @ 8238BC3
.string "The door is locked.\p"
.string "“RM. 6” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_238BF7: @ 8238BF7
.string "{PLAYER} inserted and turned the\n"
.string "KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
@@ -1 +0,0 @@

@@ -0,0 +1,32 @@
AbandonedShip_HiddenFloorRooms_EventObjects: @ 8536B40
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 41, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_29127B, 1077
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291288, 1078
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_2912A2, 1102
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 31, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291295, 1101
AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0
warp_def 6, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 7, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 21, 14, 3, 1, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 22, 14, 3, 1, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 36, 14, 3, 2, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 37, 14, 3, 2, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 6, 1, 3, 3, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 21, 1, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 36, 1, 3, 5, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
AbandonedShip_HiddenFloorRooms_MapBGEvents: @ 8536BE8
bg_hidden_item_event 42, 10, 3, ITEM_ROOM_1_KEY, 31
bg_hidden_item_event 20, 5, 3, ITEM_ROOM_2_KEY, 32
bg_hidden_item_event 1, 12, 3, ITEM_ROOM_4_KEY, 33
bg_hidden_item_event 1, 2, 0, ITEM_ROOM_6_KEY, 34
bg_event 8, 5, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 11, 3, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 10, 10, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 16, 3, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 25, 2, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 24, 6, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
AbandonedShip_HiddenFloorRooms_MapEvents:: @ 8536C60
map_events AbandonedShip_HiddenFloorRooms_EventObjects, AbandonedShip_HiddenFloorRooms_MapWarps, 0x0, AbandonedShip_HiddenFloorRooms_MapBGEvents
@@ -1,15 +1,15 @@
AbandonedShip_HiddenFloorRooms: @ 84845F8
.4byte AbandonedShip_HiddenFloorRooms_MapAttributes
.4byte AbandonedShip_HiddenFloorRooms_Layout
.4byte AbandonedShip_HiddenFloorRooms_MapEvents
.4byte AbandonedShip_HiddenFloorRooms_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 310
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 7
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
6''''c'''''76'''''¯'''''76'''''c'''''7>////—6ž/////?>/////·2ž/////GF/////—6ž/////?>h;2;2;2;2;2;2;2;2;2;2;2?>:2;2;2665;2™6š6;2;2;2;2ON:2;2;2;2;2;2;2g2;2;2™6š6;2?>=28282828282a282828282ª6?>«682a2^6_682b 6¢682828282;2;2<28282b6828282828282 6¢682?>=282V6W68282828282a28282?>=28282`2828282828282828282?>=282828282`282828282828282?>«682^6_6828282828282`282?>=2`2828282828282828282a282?>«682V6W682828282b6828282a2?>=28282828282828282828282?>=2828282828282828282828282?>=282^6_6828282a282828282ª6?6''''''''''''76'''''''''''''76'''''''''''''7>////////////?>/////////////?>/////////////?>:2g2;2;2;2;25;2;2;2;2;2?>:2;2;2;2;2;2;2;2;2;2;2;2;2?>:2;2;2g2;2;2;2;2;2;2™6š6;2?>=282828282a2828282V6W682?>=28282828282`2828282b682ª6?>«682828282V6W6828282 6¢682?>=28282828282828282^6_682?>=28282a2`28282828282828282?>=282828282^6_68282a2828282?>«682`2828282828282828282?>=2V6W682828282828282828282?>=28282828282828282828282ª6?>=282828282d2e282828282ª6?>=2^6_6828282d2e2828282a282?>=2`282b68282d2e282828282a2?
@@ -0,0 +1,148 @@
AbandonedShip_HiddenFloorRooms_MapScripts:: @ 8238C49
map_script 2, AbandonedShip_HiddenFloorRooms_MapScript2_238C4F
.byte 0
AbandonedShip_HiddenFloorRooms_MapScript2_238C4F: @ 8238C4F
map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_238C59
.2byte 0
AbandonedShip_HiddenFloorRooms_EventScript_238C59:: @ 8238C59
setvar VAR_TEMP_1, 1
getplayerxy VAR_TEMP_2, VAR_TEMP_3
setvar VAR_TEMP_4, 1
compare VAR_TEMP_2, 21
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238CD1
compare VAR_TEMP_2, 36
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238CD7
compare VAR_TEMP_3, 2
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238CDD
switch VAR_TEMP_4
case 1, AbandonedShip_HiddenFloorRooms_EventScript_238CE3
case 2, AbandonedShip_HiddenFloorRooms_EventScript_238D0C
case 3, AbandonedShip_HiddenFloorRooms_EventScript_238D0D
case 4, AbandonedShip_HiddenFloorRooms_EventScript_238D33
case 5, AbandonedShip_HiddenFloorRooms_EventScript_238D6B
case 6, AbandonedShip_HiddenFloorRooms_EventScript_238DB2
end
AbandonedShip_HiddenFloorRooms_EventScript_238CD1:: @ 8238CD1
addvar VAR_TEMP_4, 1
return
AbandonedShip_HiddenFloorRooms_EventScript_238CD7:: @ 8238CD7
addvar VAR_TEMP_4, 2
return
AbandonedShip_HiddenFloorRooms_EventScript_238CDD:: @ 8238CDD
addvar VAR_TEMP_4, 3
return
AbandonedShip_HiddenFloorRooms_EventScript_238CE3:: @ 8238CE3
delay 20
setfieldeffectargument 0, 10
setfieldeffectargument 1, 10
setfieldeffectargument 2, 0
dofieldeffect 54
specialvar VAR_RESULT, sub_81392F8
compare VAR_RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238DD3
waitfieldeffect 54
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D0C:: @ 8238D0C
end
AbandonedShip_HiddenFloorRooms_EventScript_238D0D:: @ 8238D0D
specialvar VAR_RESULT, sub_81392AC
compare VAR_RESULT, 1
goto_eq AbandonedShip_HiddenFloorRooms_EventScript_238D32
delay 20
compare VAR_RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238DB3
waitfieldeffect 54
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D32:: @ 8238D32
end
AbandonedShip_HiddenFloorRooms_EventScript_238D33:: @ 8238D33
delay 20
setfieldeffectargument 0, 8
setfieldeffectargument 1, 5
setfieldeffectargument 2, 0
dofieldeffect 54
setfieldeffectargument 0, 11
setfieldeffectargument 1, 3
setfieldeffectargument 2, 0
dofieldeffect 54
specialvar VAR_RESULT, sub_8139320
compare VAR_RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238DE3
waitfieldeffect 54
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D6B:: @ 8238D6B
delay 20
setfieldeffectargument 0, 16
setfieldeffectargument 1, 3
setfieldeffectargument 2, 0
dofieldeffect 54
setfieldeffectargument 0, 25
setfieldeffectargument 1, 2
setfieldeffectargument 2, 0
dofieldeffect 54
setfieldeffectargument 0, 24
setfieldeffectargument 1, 6
setfieldeffectargument 2, 0
dofieldeffect 54
specialvar VAR_RESULT, sub_81392D4
compare VAR_RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_238DC3
waitfieldeffect 54
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238DB2:: @ 8238DB2
end
AbandonedShip_HiddenFloorRooms_EventScript_238DB3:: @ 8238DB3
setfieldeffectargument 0, 42
setfieldeffectargument 1, 10
setfieldeffectargument 2, 0
dofieldeffect 54
return
AbandonedShip_HiddenFloorRooms_EventScript_238DC3:: @ 8238DC3
setfieldeffectargument 0, 20
setfieldeffectargument 1, 5
setfieldeffectargument 2, 0
dofieldeffect 54
return
AbandonedShip_HiddenFloorRooms_EventScript_238DD3:: @ 8238DD3
setfieldeffectargument 0, 1
setfieldeffectargument 1, 12
setfieldeffectargument 2, 0
dofieldeffect 54
return
AbandonedShip_HiddenFloorRooms_EventScript_238DE3:: @ 8238DE3
setfieldeffectargument 0, 1
setfieldeffectargument 1, 2
setfieldeffectargument 2, 0
dofieldeffect 54
return
AbandonedShip_HiddenFloorRooms_EventScript_238DF3:: @ 8238DF3
lockall
msgbox AbandonedShip_HiddenFloorRooms_Text_238DFE, 4
releaseall
end
AbandonedShip_HiddenFloorRooms_Text_238DFE: @ 8238DFE
.string "Its bright and shiny!\n"
.string "But its just trash…$"
@@ -1 +0,0 @@

@@ -0,0 +1,10 @@
AbandonedShip_Room_B1F_EventObjects: @ 853697C
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, 1098
AbandonedShip_Room_B1F_MapWarps: @ 8536994
warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 5, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Room_B1F_MapEvents:: @ 85369A4
map_events AbandonedShip_Room_B1F_EventObjects, AbandonedShip_Room_B1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AbandonedShip_Room_B1F: @ 848456C
.4byte AbandonedShip_Room_B1F_MapAttributes
.4byte AbandonedShip_Room_B1F_Layout
.4byte AbandonedShip_Room_B1F_MapEvents
.4byte AbandonedShip_Room_B1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 193
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
-1
View File
@@ -1 +0,0 @@
6'''''''7>///////?>:2;2;2;2;2;2;2?>=282a282828282?>=2`28282828282?>=282828282a282?>=2828282828282?>=28282d2e282b?
@@ -0,0 +1,3 @@
AbandonedShip_Room_B1F_MapScripts:: @ 82380A5
.byte 0
@@ -1 +0,0 @@

@@ -0,0 +1,15 @@
AbandonedShip_Rooms2_1F_EventObjects: @ 85369B8
object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 7, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, 1099
object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0
object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0
AbandonedShip_Rooms2_1F_MapWarps: @ 8536A30
warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 5, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 4, 1, 3, 11, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Rooms2_1F_MapEvents:: @ 8536A48
map_events AbandonedShip_Rooms2_1F_EventObjects, AbandonedShip_Rooms2_1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AbandonedShip_Rooms2_1F: @ 8484588
.4byte AbandonedShip_Rooms2_1F_MapAttributes
.4byte AbandonedShip_Rooms2_1F_Layout
.4byte AbandonedShip_Rooms2_1F_MapEvents
.4byte AbandonedShip_Rooms2_1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 194
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
6@kc''7>Hs—6ž//?>PQ:2;2;2;2;2?>XY=282828282?>2;2<28282a282?>=2828282828282?>=282b82a28282?>=2828282828282?=26'''=2'''7>///=2///?>:2;2;2<2;2;2;2?>=2828282828282?>=2VW82a28282?>=2^_a2828282?>=2828282828282?>=28282d2e28282?
@@ -0,0 +1,158 @@
AbandonedShip_Rooms2_1F_MapScripts:: @ 82380A6
.byte 0
AbandonedShip_Rooms2_1F_EventScript_2380A7:: @ 82380A7
trainerbattle 6, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_23819D, AbandonedShip_Rooms2_1F_Text_2381DA, AbandonedShip_Rooms2_1F_Text_238257, AbandonedShip_Rooms2_1F_EventScript_2380D7
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq AbandonedShip_Rooms2_1F_EventScript_2380F0
msgbox AbandonedShip_Rooms2_1F_Text_23820F, 4
release
end
AbandonedShip_Rooms2_1F_EventScript_2380D7:: @ 82380D7
msgbox AbandonedShip_Rooms2_1F_Text_2383BB, 4
setvar VAR_0x8004, 642
special SetMatchCallRegisteredFlag
setorcopyvar VAR_0x8000, 642
callstd 8
release
end
AbandonedShip_Rooms2_1F_EventScript_2380F0:: @ 82380F0
trainerbattle 7, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_2383FF, AbandonedShip_Rooms2_1F_Text_238473, AbandonedShip_Rooms2_1F_Text_238509
msgbox AbandonedShip_Rooms2_1F_Text_238491, 6
end
AbandonedShip_Rooms2_1F_EventScript_23810B:: @ 823810B
trainerbattle 6, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_2382A4, AbandonedShip_Rooms2_1F_Text_2382F4, AbandonedShip_Rooms2_1F_Text_23836F, AbandonedShip_Rooms2_1F_EventScript_23813B
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq AbandonedShip_Rooms2_1F_EventScript_238154
msgbox AbandonedShip_Rooms2_1F_Text_23830A, 4
release
end
AbandonedShip_Rooms2_1F_EventScript_23813B:: @ 823813B
msgbox AbandonedShip_Rooms2_1F_Text_2383BB, 4
setvar VAR_0x8004, 642
special SetMatchCallRegisteredFlag
setorcopyvar VAR_0x8000, 642
callstd 8
release
end
AbandonedShip_Rooms2_1F_EventScript_238154:: @ 8238154
trainerbattle 7, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_238556, AbandonedShip_Rooms2_1F_Text_2385F2, AbandonedShip_Rooms2_1F_Text_238668
msgbox AbandonedShip_Rooms2_1F_Text_23860B, 6
end
AbandonedShip_Rooms2_1F_EventScript_23816F:: @ 823816F
trainerbattle 0, TRAINER_JANI, 0, AbandonedShip_Rooms2_1F_Text_2386B4, AbandonedShip_Rooms2_1F_Text_2386E8
msgbox AbandonedShip_Rooms2_1F_Text_238708, 6
end
AbandonedShip_Rooms2_1F_EventScript_238186:: @ 8238186
trainerbattle 0, TRAINER_GARRISON, 0, AbandonedShip_Rooms2_1F_Text_23873F, AbandonedShip_Rooms2_1F_Text_238779
msgbox AbandonedShip_Rooms2_1F_Text_2387A9, 6
end
AbandonedShip_Rooms2_1F_Text_23819D: @ 823819D
.string "DAN: While searching for treasures,\n"
.string "we discovered a TRAINER!$"
AbandonedShip_Rooms2_1F_Text_2381DA: @ 82381DA
.string "DAN: We couldnt win even though\n"
.string "we worked together…$"
AbandonedShip_Rooms2_1F_Text_23820F: @ 823820F
.string "DAN: We cant find any treasures…\n"
.string "I wonder if someone got them already?$"
AbandonedShip_Rooms2_1F_Text_238257: @ 8238257
.string "DAN: You dont even have two POKéMON.\n"
.string "You cant expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_2382A4: @ 82382A4
.string "KIRA: Oh?\n"
.string "We were searching for treasures.\l"
.string "But we discovered a TRAINER instead!$"
AbandonedShip_Rooms2_1F_Text_2382F4: @ 82382F4
.string "KIRA: Ooh, so strong!$"
AbandonedShip_Rooms2_1F_Text_23830A: @ 823830A
.string "KIRA: Where could the treasures be?\p"
.string "Ive already decided what Im buying\n"
.string "when we find the treasures!$"
AbandonedShip_Rooms2_1F_Text_23836F: @ 823836F
.string "KIRA: Oh, you dont have two POKéMON?\n"
.string "Well have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_2383BB: @ 82383BB
.string "KIRA: Oh, you make me so angry!\n"
.string "Im going to register you for that!$"
AbandonedShip_Rooms2_1F_Text_2383FF: @ 82383FF
.string "DAN: Weve been searching for\n"
.string "treasures all this time.\p"
.string "Our POKéMON have grown stronger, too.\n"
.string "Let us show you, okay?$"
AbandonedShip_Rooms2_1F_Text_238473: @ 8238473
.string "DAN: Youre strong, as usual!$"
AbandonedShip_Rooms2_1F_Text_238491: @ 8238491
.string "DAN: We cant find any treasures,\n"
.string "we lose at POKéMON…\p"
.string "I want to go home… But if I say that,\n"
.string "she gets all angry with me…$"
AbandonedShip_Rooms2_1F_Text_238509: @ 8238509
.string "DAN: You dont even have two POKéMON.\n"
.string "You cant expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_238556: @ 8238556
.string "KIRA: Oh? We meet again!\p"
.string "Just like us, you still havent given up\n"
.string "searching for treasures, have you?\p"
.string "Want to make it so the loser has\n"
.string "to give up searching?$"
AbandonedShip_Rooms2_1F_Text_2385F2: @ 82385F2
.string "KIRA: Oh, we lost again…$"
AbandonedShip_Rooms2_1F_Text_23860B: @ 823860B
.string "KIRA: Were not leaving until we raise\n"
.string "our POKéMON some more and we find\l"
.string "the treasures here!$"
AbandonedShip_Rooms2_1F_Text_238668: @ 8238668
.string "KIRA: Oh, you dont have two POKéMON?\n"
.string "Well have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_2386B4: @ 82386B4
.string "Im not good at swimming,\n"
.string "but I am good at battles!$"
AbandonedShip_Rooms2_1F_Text_2386E8: @ 82386E8
.string "Oops.\n"
.string "That didnt go very well.$"
AbandonedShip_Rooms2_1F_Text_238708: @ 8238708
.string "Walking around barefoot in this ship\n"
.string "is kind of gross.$"
AbandonedShip_Rooms2_1F_Text_23873F: @ 823873F
.string "Strength and compassion…\n"
.string "Those are a TRAINERs treasures!$"
AbandonedShip_Rooms2_1F_Text_238779: @ 8238779
.string "Ah, there is something about you\n"
.string "that sparkles.$"
AbandonedShip_Rooms2_1F_Text_2387A9: @ 82387A9
.string "In a cabin somewhere on board,\n"
.string "I saw something sparkle.$"
@@ -1 +0,0 @@

@@ -0,0 +1,13 @@
AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924
warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 5, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 13, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 14, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Rooms2_B1F_MapEvents:: @ 8536944
map_events AbandonedShip_Rooms2_B1F_EventObjects, AbandonedShip_Rooms2_B1F_MapWarps, 0x0, 0x0
@@ -1,15 +1,15 @@
AbandonedShip_Rooms2_B1F: @ 8484534
.4byte AbandonedShip_Rooms2_B1F_MapAttributes
.4byte AbandonedShip_Rooms2_B1F_Layout
.4byte AbandonedShip_Rooms2_B1F_MapEvents
.4byte AbandonedShip_Rooms2_B1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 191
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
6@AB''''76@AB'CDE7>HIJ////?>HIJ/KLM?>PQ:2;2;2;2;2GFPQ:2;2;2TU?>XY=282VWª6ONXY=28282\]?>:2;2<282^_82;2;2;2;2f28282;2;2?>=2828282828282?>=28282828282ª6?>«6828282828282?>«682828282`282?>=28282d2e282b?>=28282d2e28282?
@@ -0,0 +1,13 @@
AbandonedShip_Rooms2_B1F_MapScripts:: @ 8238024
.byte 0
AbandonedShip_Rooms2_B1F_EventScript_238025:: @ 8238025
msgbox AbandonedShip_Rooms2_B1F_Text_23802E, 2
end
AbandonedShip_Rooms2_B1F_Text_23802E: @ 823802E
.string "This is a perfect place to go exploring!\n"
.string "Its exciting here!\p"
.string "I bet therere amazing treasures on\n"
.string "board.$"
@@ -1 +0,0 @@

@@ -0,0 +1,17 @@
AbandonedShip_Rooms_1F_EventObjects: @ 8536764
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, 1095
object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0
object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0
AbandonedShip_Rooms_1F_MapWarps: @ 85367C4
warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 5, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 4, 1, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 13, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 13, 1, 3, 7, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 14, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Rooms_1F_MapEvents:: @ 85367F4
map_events AbandonedShip_Rooms_1F_EventObjects, AbandonedShip_Rooms_1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AbandonedShip_Rooms_1F: @ 84844E0
.4byte AbandonedShip_Rooms_1F_MapAttributes
.4byte AbandonedShip_Rooms_1F_Layout
.4byte AbandonedShip_Rooms_1F_MapEvents
.4byte AbandonedShip_Rooms_1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 188
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
-1
View File
@@ -1 +0,0 @@
6''c''76@kc''7>//—6ž//?>Hs—6ž//?>:2;2;2;2;2;2;2?>PQ:2;2;2;2;2?>=2828282828282?>XY=2828282ª6?>«682828282a282?>:2;2<282828282?>=2828282828282?>=2828282`28282?>=2b8282828282?>«6828282828282?>=2828282a28282?>=2828282828282?=26@AB'''E76'''=2CDE7>HIJ////?>///=2KLM?>PQ:2;2;2;2;2GF:2;2;2<2;2TU?>XY=282`28282ON=282828282\]?>:2;2<2b828282;2;2<282828282;2;2?>=2828282828282?>=2VW828282ª6?>=2a28282828282?>=2^_82828282?>«68282d2e28282?>=28282d2e28282?
@@ -0,0 +1,81 @@
AbandonedShip_Rooms_1F_MapScripts:: @ 8237A92
.byte 0
AbandonedShip_Rooms_1F_EventScript_237A93:: @ 8237A93
msgbox AbandonedShip_Rooms_1F_Text_237B15, 2
end
AbandonedShip_Rooms_1F_EventScript_237A9C:: @ 8237A9C
trainerbattle 0, TRAINER_DEMETRIUS, 0, AbandonedShip_Rooms_1F_Text_237D0C, AbandonedShip_Rooms_1F_Text_237D2A
msgbox AbandonedShip_Rooms_1F_Text_237D41, 6
end
AbandonedShip_Rooms_1F_EventScript_237AB3:: @ 8237AB3
trainerbattle 2, TRAINER_THALIA_1, 0, AbandonedShip_Rooms_1F_Text_237B76, AbandonedShip_Rooms_1F_Text_237BB8, AbandonedShip_Rooms_1F_EventScript_237ADF
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq AbandonedShip_Rooms_1F_EventScript_237AFE
msgbox AbandonedShip_Rooms_1F_Text_237BDB, 4
release
end
AbandonedShip_Rooms_1F_EventScript_237ADF:: @ 8237ADF
special sub_80B4808
waitmovement 0
msgbox AbandonedShip_Rooms_1F_Text_237C2A, 4
setvar VAR_0x8004, 144
special SetMatchCallRegisteredFlag
setorcopyvar VAR_0x8000, 144
callstd 8
release
end
AbandonedShip_Rooms_1F_EventScript_237AFE:: @ 8237AFE
trainerbattle 5, TRAINER_THALIA_1, 0, AbandonedShip_Rooms_1F_Text_237C69, AbandonedShip_Rooms_1F_Text_237CB2
msgbox AbandonedShip_Rooms_1F_Text_237CC9, 6
end
AbandonedShip_Rooms_1F_Text_237B15: @ 8237B15
.string "Ships of this sort are rare, so Im\n"
.string "taking a look around.\p"
.string "Hmhm…\n"
.string "There appear to be other cabins…$"
AbandonedShip_Rooms_1F_Text_237B76: @ 8237B76
.string "What on earth would compel you to\n"
.string "come here? You must be curious!$"
AbandonedShip_Rooms_1F_Text_237BB8: @ 8237BB8
.string "Not just curious, but also strong…$"
AbandonedShip_Rooms_1F_Text_237BDB: @ 8237BDB
.string "The man next door…\p"
.string "He says hes just sightseeing,\n"
.string "but I dont know about that.$"
AbandonedShip_Rooms_1F_Text_237C2A: @ 8237C2A
.string "Youre such a tough TRAINER!\n"
.string "Let me register you as a memento!$"
AbandonedShip_Rooms_1F_Text_237C69: @ 8237C69
.string "What on earth would compel you to\n"
.string "come back? You must really be curious!$"
AbandonedShip_Rooms_1F_Text_237CB2: @ 8237CB2
.string "Arent you too strong?$"
AbandonedShip_Rooms_1F_Text_237CC9: @ 8237CC9
.string "Im sure that mans up to something!\n"
.string "He just acts so suspiciously!$"
AbandonedShip_Rooms_1F_Text_237D0C: @ 8237D0C
.string "Waaah!\n"
.string "Ive been found! …Huh?$"
AbandonedShip_Rooms_1F_Text_237D2A: @ 8237D2A
.string "Oh, youre not my mom.$"
AbandonedShip_Rooms_1F_Text_237D41: @ 8237D41
.string "Im in trouble with my mom, so I ran.\n"
.string "Keep it a secret where I am!$"
@@ -1 +0,0 @@

@@ -0,0 +1,12 @@
AbandonedShip_Rooms_B1F_EventObjects: @ 8536898
object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 25, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AbandonedShip_Rooms_B1F_EventScript_237FC6, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_B1F_EventScript_29123A, 1096
AbandonedShip_Rooms_B1F_MapWarps: @ 85368C8
warp_def 4, 1, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 13, 1, 3, 3, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 22, 1, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Rooms_B1F_MapEvents:: @ 85368E0
map_events AbandonedShip_Rooms_B1F_EventObjects, AbandonedShip_Rooms_B1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AbandonedShip_Rooms_B1F: @ 8484518
.4byte AbandonedShip_Rooms_B1F_MapAttributes
.4byte AbandonedShip_Rooms_B1F_Layout
.4byte AbandonedShip_Rooms_B1F_MapEvents
.4byte AbandonedShip_Rooms_B1F_MapScripts
.4byte 0x0
.2byte MUS_DAN02
.2byte 190
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 11
.byte 4
.byte WEATHER_SHADE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
6@kŻmE@kc''@kŻmE7>Hsť·2žuMHsť—6ž//Hsť·2žuM?>PQ:2;2;2TUPQ:2;2;2;2;2PQ:2;2;2TU?>XY=28282\]XY=28282a282XY=2a282\]?>:2;2<2a282;2;2:2;2<2828282Ş6:2;2<28282;2;2?>=2VW828282Ş6=2€82=28282a2828282?>=2^_82`28282=2pVp82=2`2828282b82?>«6828282828282=2VGV82=28282828282Ş6?
@@ -0,0 +1,18 @@
AbandonedShip_Rooms_B1F_MapScripts:: @ 8237FB7
map_script 5, AbandonedShip_Rooms_B1F_MapScript1_237FBD
.byte 0
AbandonedShip_Rooms_B1F_MapScript1_237FBD: @ 8237FBD
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER2, 255, 17, 4
end
AbandonedShip_Rooms_B1F_EventScript_237FC6:: @ 8237FC6
msgbox AbandonedShip_Rooms_B1F_Text_237FCF, 2
end
AbandonedShip_Rooms_B1F_Text_237FCF: @ 8237FCF
.string "Urrrrppp…\p"
.string "Im getting queasy just being aboard\n"
.string "this ship…\p"
.string "Its not even moving, but…$"
@@ -1 +0,0 @@

@@ -0,0 +1,7 @@
AbandonedShip_Underwater1_MapWarps: @ 8536958
warp_def 3, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
warp_def 4, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
AbandonedShip_Underwater1_MapEvents:: @ 8536968
map_events 0x0, AbandonedShip_Underwater1_MapWarps, 0x0, 0x0
@@ -1,15 +1,15 @@
AbandonedShip_Underwater1: @ 8484550
.4byte AbandonedShip_Underwater1_MapAttributes
.4byte AbandonedShip_Underwater1_Layout
.4byte AbandonedShip_Underwater1_MapEvents
.4byte AbandonedShip_Underwater1_MapScripts
.4byte 0x0
.2byte MUS_DEEPDEEP
.2byte 192
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 14
.byte 5
.byte WEATHER_BUBBLES
.byte MAP_TYPE_UNDERWATER
.2byte 0
.byte 13
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
мнлнлнмнувтжтжужо2о2о2о2о2о2п2я2о2Ь2р2с2и2и2о2о2Ь2и2и2и2и2и2и2о2Ь2и2и2и2р2с2и2о2З2и2и2и2и2и2и2п2В2О2и2й2к2и2Ы2о2
@@ -0,0 +1,8 @@
AbandonedShip_Underwater1_MapScripts:: @ 8238096
map_script 5, AbandonedShip_Underwater1_MapScript1_23809C
.byte 0
AbandonedShip_Underwater1_MapScript1_23809C: @ 823809C
setdivewarp MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 255, 0, 10
end
@@ -1 +0,0 @@

@@ -0,0 +1,6 @@
AbandonedShip_Underwater2_MapWarps: @ 8536AB0
warp_def 3, 1, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER1
AbandonedShip_Underwater2_MapEvents:: @ 8536AB8
map_events 0x0, AbandonedShip_Underwater2_MapWarps, 0x0, 0x0
@@ -1,15 +1,15 @@
AbandonedShip_Underwater2: @ 84845C0
.4byte AbandonedShip_Underwater2_MapAttributes
.4byte AbandonedShip_Underwater2_Layout
.4byte AbandonedShip_Underwater2_MapEvents
.4byte AbandonedShip_Underwater2_MapScripts
.4byte 0x0
.2byte MUS_DEEPDEEP
.2byte 196
.byte 61
.byte MAPSEC_ABANDONED_SHIP
.byte 0
.byte 14
.byte 5
.byte WEATHER_BUBBLES
.byte MAP_TYPE_UNDERWATER
.2byte 0
.byte 13
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
@@ -1 +0,0 @@
ΜΞΨΩΪΞΝΞΜΞΝΞΜΞΜΞΝΞΝΞΜΤΦΫά2έΦΥΦΤΦΥΧΤΧΤΦΥΧΥΦΤΟ2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Π2Ρ2Ο2Ο2Ο2ψ2Ι22Σ2Ι2Ρ2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2ψ2Ι2Ι2Ι2Ι2Ι2Ο2Ο2Ο2Ο2Ο2Ο2Π2Ρ2Ο2Ο2Ο2Ο2Ο2Ο2ψ2Ι2Ι2Ι2Ι2Ι2Ι2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2χ2ο2Ι2Ι2Ι2Ι22Π2Ρ2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Ο2Π2Ρ2χ2ο2Ι2Ι2Ι2Ι2
@@ -0,0 +1,8 @@
AbandonedShip_Underwater2_MapScripts:: @ 823895D
map_script 5, AbandonedShip_Underwater2_MapScript1_238963
.byte 0
AbandonedShip_Underwater2_MapScript1_238963: @ 8238963
setdivewarp MAP_ABANDONED_SHIP_ROOMS_B1F, 255, 13, 7
end
-1
View File
@@ -1 +0,0 @@

+6
View File
@@ -0,0 +1,6 @@
AlteringCave_MapWarps: @ 8537894
warp_def 18, 22, 0, 0, MAP_ROUTE103
AlteringCave_MapEvents:: @ 853789C
map_events 0x0, AlteringCave_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AlteringCave: @ 8484A58
.4byte AlteringCave_MapAttributes
.4byte AlteringCave_Layout
.4byte AlteringCave_MapEvents
.4byte AlteringCave_MapScripts
.4byte 0x0
.2byte MUS_RG_NANADUNGEON
.2byte 420
.byte 210
.byte MAPSEC_ALTERING_CAVE_2
.byte 0
.byte 0
.byte 4
.byte WEATHER_NONE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
-1
View File
@@ -1 +0,0 @@
f222f222ff6662222226662222226662f2222222222222######"f22222222#######"2222222 !B!B!B!B!B!B"P22222222BBBBBBP22˜2™2™2š2222222fP222BBBBBB22˜2¡2¡2¡2¢22222ffPf2BBBBBB22 2¡2¡2¡2¡2š2222222222BBBBB22 2¡2¡2¡2¡2¢2222222222222¨2¡2¡2¡2¡2¢222f2222222222222222f22¨2©2©2©2ª22222Pf22222222222222222P2222222222f22222222222222222####"22222222222222222 ##################"22222222666666222222226666662222222 #666666###"2<22#XYZ##
+8
View File
@@ -0,0 +1,8 @@
AlteringCave_MapScripts:: @ 823B177
map_script 3, AlteringCave_MapScript1_23B17D
.byte 0
AlteringCave_MapScript1_23B17D: @ 823B17D
setflag FLAG_LANDMARK_ALTERING_CAVE
end
-1
View File
@@ -1 +0,0 @@

+16
View File
@@ -0,0 +1,16 @@
AncientTomb_EventObjects: @ 8536CDC
object_event 1, EVENT_OBJ_GFX_REGISTEEL, 0, 8, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AncientTomb_EventScript_23905A, 937
AncientTomb_MapWarps: @ 8536CF4
warp_def 8, 29, 3, 0, MAP_ROUTE120
warp_def 8, 20, 0, 2, MAP_ANCIENT_TOMB
warp_def 8, 11, 3, 1, MAP_ANCIENT_TOMB
AncientTomb_MapBGEvents: @ 8536D0C
bg_event 8, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239033
bg_event 7, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
bg_event 9, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
AncientTomb_MapEvents:: @ 8536D30
map_events AncientTomb_EventObjects, AncientTomb_MapWarps, 0x0, AncientTomb_MapBGEvents
+5 -5
View File
@@ -1,15 +1,15 @@
AncientTomb: @ 8484630
.4byte AncientTomb_MapAttributes
.4byte AncientTomb_Layout
.4byte AncientTomb_MapEvents
.4byte AncientTomb_MapScripts
.4byte 0x0
.2byte MUS_MABOROSI
.2byte 281
.byte 83
.byte MAPSEC_ANCIENT_TOMB
.byte 0
.byte 0
.byte 4
.byte WEATHER_NONE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 0
.byte MAP_BATTLE_SCENE_NORMAL
Binary file not shown.
+98
View File
@@ -0,0 +1,98 @@
AncientTomb_MapScripts:: @ 8238FB3
map_script 5, AncientTomb_MapScript1_238FC3
map_script 1, AncientTomb_MapScript1_238FF2
map_script 3, AncientTomb_MapScript1_238FE1
.byte 0
AncientTomb_MapScript1_238FC3: @ 8238FC3
checkflag FLAG_SYS_CTRL_OBJ_DELETE
call_if 1, AncientTomb_EventScript_238FCD
end
AncientTomb_EventScript_238FCD:: @ 8238FCD
specialvar VAR_RESULT, sub_8138B80
compare VAR_RESULT, 7
goto_if 5, AncientTomb_EventScript_27374E
removeobject VAR_LAST_TALKED
return
AncientTomb_MapScript1_238FE1: @ 8238FE1
setflag FLAG_LANDMARK_ANCIENT_TOMB
checkflag FLAG_0x1BD
call_if 0, AncientTomb_EventScript_238FEE
end
AncientTomb_EventScript_238FEE:: @ 8238FEE
clearflag FLAG_0x3A9
return
AncientTomb_MapScript1_238FF2: @ 8238FF2
checkflag FLAG_SYS_BRAILLE_FLY
call_if 0, AncientTomb_EventScript_238FFC
end
AncientTomb_EventScript_238FFC:: @ 8238FFC
setmetatile 7, 19, 553, 1
setmetatile 8, 19, 553, 1
setmetatile 9, 19, 553, 1
setmetatile 7, 20, 565, 1
setmetatile 8, 20, 565, 1
setmetatile 9, 20, 565, 1
return
AncientTomb_EventScript_239033:: @ 8239033
lockall
checkflag FLAG_SYS_BRAILLE_FLY
goto_eq AncientTomb_EventScript_239046
braillemessage AncientTomb_Braille_2A6D06
waitbuttonpress
hidebox2
releaseall
end
AncientTomb_EventScript_239046:: @ 8239046
msgbox gUnknown_0827304E, 4
releaseall
end
AncientTomb_EventScript_239050:: @ 8239050
lockall
braillemessage AncientTomb_Braille_2A6D06
waitbuttonpress
hidebox2
releaseall
end
AncientTomb_EventScript_23905A:: @ 823905A
lock
faceplayer
waitse
playmoncry SPECIES_REGISTEEL, 2
delay 40
waitmoncry
setwildbattle SPECIES_REGISTEEL, 40, ITEM_NONE
setflag FLAG_SYS_CTRL_OBJ_DELETE
special StartRegiBattle
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, sub_8138B80
compare VAR_RESULT, 1
goto_eq AncientTomb_EventScript_2390A1
compare VAR_RESULT, 4
goto_eq AncientTomb_EventScript_2390AA
compare VAR_RESULT, 5
goto_eq AncientTomb_EventScript_2390AA
setflag FLAG_0x1BD
release
end
AncientTomb_EventScript_2390A1:: @ 82390A1
setflag FLAG_0x1BD
goto AncientTomb_EventScript_27376D
end
AncientTomb_EventScript_2390AA:: @ 82390AA
setvar VAR_0x8004, 403
goto AncientTomb_EventScript_273776
end
-1
View File
@@ -1 +0,0 @@

+13
View File
@@ -0,0 +1,13 @@
AquaHideout_1F_EventObjects: @ 8535304
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_233494, 821
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_2334C6, 822
object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 20, 4, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 13, 5, 1, 3, AquaHideout_1F_EventScript_2334F8, 924
AquaHideout_1F_MapWarps: @ 853534C
warp_def 13, 27, 1, 6, MAP_LILYCOVE_CITY
warp_def 14, 27, 1, 6, MAP_LILYCOVE_CITY
warp_def 22, 1, 3, 0, MAP_AQUA_HIDEOUT_B1F
AquaHideout_1F_MapEvents:: @ 8535364
map_events AquaHideout_1F_EventObjects, AquaHideout_1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AquaHideout_1F: @ 8484144
.4byte AquaHideout_1F_MapAttributes
.4byte AquaHideout_1F_Layout
.4byte AquaHideout_1F_MapEvents
.4byte AquaHideout_1F_MapScripts
.4byte 0x0
.2byte MUS_AJITO
.2byte 143
.byte 197
.byte MAPSEC_AQUA_HIDEOUT
.byte 0
.byte 0
.byte 8
.byte WEATHER_NONE
.byte MAP_TYPE_INDOOR
.2byte 0
.byte 8
.byte 3
.byte MAP_BATTLE_SCENE_AQUA
-55
View File
@@ -1,55 +0,0 @@
STSTÃÄÅ [\21$#![\0!21!!ËÌ2Í"
cd:292)2)2)2cd82)2:292)2)2Æ2)2Ç2)2'

!!! k2l2¡2(2(2(2(2k2l2¡2(2(2(2(2(2(2(2(2(27

2)2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2)2

'//¡2(2(2]iiiiiiiiii^™2(2(2(2(2(2

/'/¡2(2(2`q1q1q1q1q1q1q1q1q1q1¤¡2(2(2(2(2(2

'/±2©2(2(2`q1p1p1p1p1p1p1p1p1q1¤¡2(2(2(2(2(2

/±2©2(2(2(2hiiiiiiiiii¬¡2(2(2(2(2

)2©2(2(2(2(2*2*2*2*2*2*2*2*2*2*2*2*2©2(2(2(2(2'

)2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2/

)2(2(2]iiiiiif(2(2eiiiiii^™2(2'

)2(2(2`t||||||¯0Ï0||||||¤¡2(2/

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Š2ƒ2(2`upppppppppppps¤¡2(2(2

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+122
View File
@@ -0,0 +1,122 @@
AquaHideout_1F_MapScripts:: @ 8233493
.byte 0
AquaHideout_1F_EventScript_233494:: @ 8233494
lock
faceplayer
checkflag FLAG_0x06F
goto_eq AquaHideout_1F_EventScript_2334BC
checkflag FLAG_0x0D4
goto_eq AquaHideout_1F_EventScript_2334B2
msgbox AquaHideout_1F_Text_23351D, 4
release
end
AquaHideout_1F_EventScript_2334B2:: @ 82334B2
msgbox AquaHideout_1F_Text_2335E3, 4
release
end
AquaHideout_1F_EventScript_2334BC:: @ 82334BC
msgbox AquaHideout_1F_Text_23367D, 4
release
end
AquaHideout_1F_EventScript_2334C6:: @ 82334C6
lock
faceplayer
checkflag FLAG_0x06F
goto_eq AquaHideout_1F_EventScript_2334EE
checkflag FLAG_0x0D4
goto_eq AquaHideout_1F_EventScript_2334E4
msgbox AquaHideout_1F_Text_233739, 4
release
end
AquaHideout_1F_EventScript_2334E4:: @ 82334E4
msgbox AquaHideout_1F_Text_2337FA, 4
release
end
AquaHideout_1F_EventScript_2334EE:: @ 82334EE
msgbox AquaHideout_1F_Text_233884, 4
release
end
AquaHideout_1F_EventScript_2334F8:: @ 82334F8
trainerbattle 2, TRAINER_GRUNT_1, 0, AquaHideout_1F_Text_23393D, AquaHideout_1F_Text_233964, AquaHideout_1F_EventScript_233513
msgbox AquaHideout_1F_Text_233977, 6
end
AquaHideout_1F_EventScript_233513:: @ 8233513
msgbox AquaHideout_1F_Text_233977, 4
release
end
AquaHideout_1F_Text_23351D: @ 823351D
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isnt here! Hes gone off to\n"
.string "snatch something important!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think Id tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_2335E3: @ 82335E3
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is trying to\n"
.string "awaken an awesome POKéMON at their\l"
.string "HIDEOUT.\p"
.string "But where might their HIDEOUT be?$"
AquaHideout_1F_Text_23367D: @ 823367D
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isnt here!\n"
.string "Hes gone off to jack a submarine!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think Id tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_233739: @ 8233739
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isnt here! Hes on his way to\n"
.string "MT. PYRE on ROUTE 122!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think Id tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_2337FA: @ 82337FA
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is after\n"
.string "an awesome POKéMON at MT. CHIMNEY.\p"
.string "But what is that POKéMON like?$"
AquaHideout_1F_Text_233884: @ 8233884
.string "What? What? What do you want with\n"
.string "TEAM AQUA?\p"
.string "Our BOSS isnt here!\n"
.string "Hes on his way to SLATEPORT CITY!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think Id tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_23393D: @ 823393D
.string "Ayiyiyi!\n"
.string "Suspicious character spotted!$"
AquaHideout_1F_Text_233964: @ 8233964
.string "Grrrrr…\n"
.string "I lost it!$"
AquaHideout_1F_Text_233977: @ 8233977
.string "I took the loss for the TEAM,\n"
.string "but I did my job…$"
-1
View File
@@ -1 +0,0 @@

+41
View File
@@ -0,0 +1,41 @@
AquaHideout_B1F_EventObjects: @ 8535378
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 28, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, AquaHideout_B1F_EventScript_233A85, 924
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 5, AquaHideout_B1F_EventScript_233AB0, 924
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B1F_EventScript_291372, 1071
object_event 4, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 20, 18, 3, MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, 4, 0, 1, 4, AquaHideout_B1F_EventScript_233AD5, 924
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291358, 1124
object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_2339EB, 977
object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291365, 1132
object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_233A38, 978
object_event 9, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 28, 21, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, AquaHideout_B1F_EventScript_233AEC, 924
AquaHideout_B1F_MapWarps: @ 8535450
warp_def 29, 1, 3, 2, MAP_AQUA_HIDEOUT_1F
warp_def 18, 1, 3, 0, MAP_AQUA_HIDEOUT_B2F
warp_def 12, 1, 3, 1, MAP_AQUA_HIDEOUT_B2F
warp_def 3, 3, 3, 2, MAP_AQUA_HIDEOUT_B2F
warp_def 31, 4, 3, 7, MAP_AQUA_HIDEOUT_B1F
warp_def 27, 4, 3, 8, MAP_AQUA_HIDEOUT_B1F
warp_def 20, 4, 3, 10, MAP_AQUA_HIDEOUT_B1F
warp_def 27, 12, 3, 4, MAP_AQUA_HIDEOUT_B1F
warp_def 3, 15, 3, 5, MAP_AQUA_HIDEOUT_B1F
warp_def 3, 20, 3, 12, MAP_AQUA_HIDEOUT_B1F
warp_def 32, 19, 3, 6, MAP_AQUA_HIDEOUT_B1F
warp_def 23, 10, 3, 22, MAP_AQUA_HIDEOUT_B1F
warp_def 45, 3, 3, 9, MAP_AQUA_HIDEOUT_B1F
warp_def 42, 5, 3, 18, MAP_AQUA_HIDEOUT_B1F
warp_def 45, 5, 3, 12, MAP_AQUA_HIDEOUT_B1F
warp_def 48, 5, 3, 16, MAP_AQUA_HIDEOUT_B1F
warp_def 42, 9, 3, 15, MAP_AQUA_HIDEOUT_B1F
warp_def 45, 9, 3, 20, MAP_AQUA_HIDEOUT_B1F
warp_def 48, 9, 3, 13, MAP_AQUA_HIDEOUT_B1F
warp_def 42, 13, 3, 24, MAP_AQUA_HIDEOUT_B1F
warp_def 45, 13, 3, 17, MAP_AQUA_HIDEOUT_B1F
warp_def 48, 13, 3, 12, MAP_AQUA_HIDEOUT_B1F
warp_def 42, 17, 3, 11, MAP_AQUA_HIDEOUT_B1F
warp_def 45, 17, 3, 17, MAP_AQUA_HIDEOUT_B1F
warp_def 48, 17, 3, 19, MAP_AQUA_HIDEOUT_B1F
AquaHideout_B1F_MapEvents:: @ 8535518
map_events AquaHideout_B1F_EventObjects, AquaHideout_B1F_MapWarps, 0x0, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AquaHideout_B1F: @ 8484160
.4byte AquaHideout_B1F_MapAttributes
.4byte AquaHideout_B1F_Layout
.4byte AquaHideout_B1F_MapEvents
.4byte AquaHideout_B1F_MapScripts
.4byte 0x0
.2byte MUS_AJITO
.2byte 144
.byte 197
.byte MAPSEC_AQUA_HIDEOUT
.byte 0
.byte 0
.byte 8
.byte WEATHER_NONE
.byte MAP_TYPE_INDOOR
.2byte 0
.byte 8
.byte 3
.byte MAP_BATTLE_SCENE_AQUA
-83
View File
@@ -1,83 +0,0 @@
àààÃÄÅààÃÄÅààààààà³´µààààààààààà 01!ËÌ2Í
11ËÌ2Í!ØÙØÙ
!!»¼2½!!

ØÙ!!!ØÙØÙ
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9292Æ2)2Ç2)2ÚÛÚÛ
')2Æ2)2Ç2)2'

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)2(2(2(2(2(2ÜÝ7ÚÛ
/¡2(2(2(2(2/

ÜÝ7¡2(2ß2ÜÝ7ÚÛ

)2Æ2)2Ç2cd2)2(2(2(2(2(2
)2(2(2(2(2ß2*2*2ÜÝ7
)2ß2(2(2(2ß2(2

)2*2©2(2(2*2*2ÜÝ7

)2(2(2(2k2l2¡2(2(2(2(2(2(2  2Y2Y2Y2Y2Y2Y2Y2Y2Y2  2Y2Y2Y2Y2Y2Y2 
)2ß2(2(2ß2(2(2ß2(2

)2(2(2(22A2B2222(2(2(2ààÕÔÕàààààààà+,-.
iiiiiii^

)2(2(2(2IJ222(2(2(2
ãã$#$!!!
0013456

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)2(2(2(2222A2B22(2(2(2
êêæ3ó7ô7æõCæ66
828292;<=>

hiiiiiii¬

)2(2(2(2222IJ(2(2(2
3€3å3Ã7Å7åýCå3å3å3
)263(2CDEF

)2ß2(2(2ß2(2(2ß2(2

)2(2(2(2222222(2(2(2
3€3å3û3ü3åúå3ß2å3
)2(2(2KLMN

iiiiiii^
  2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2 î3í3í3í3í3í3í3í3í3í3 )2(2(2(2UV)2

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ààààààààààààààààààààààà)2ß2(2(2(2(2(2

hiiiiiii¬

!!!!!!!!!!!!! !!!!!!!!!!  2Y2Y2Y2Y2Y2Y2 
)2ß2(2(2ß2(2(2ß2(2

)2)2)2)2)2)2)2)2)2)2)2)2)22)222222222à3ààààààà
iiiiiii^

)2(2ß2(2(2(2(2(2(2(2(2(2(2(2(2é3  22ñá7 !!!!!!!

`®2§2§2§2§2§2§2¦

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hiiiiiii¬

`®2§2§2§2§2§2§2§2§2§2§2§2§2¦222222222222222(2(2

)2ß2(2(2ß2(2(2ß2(2

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  2Y2Y2Y2Y2Y2Y2Y2Y2 
hiiiiiiiiiiiii¬2IJ222IJèè22222(2ß2
ààààààààà
)2*2ß2*2*2*2*2*2*2*2*2*2*2*2*2222222222222222(2(2
 !!!!!!!!!   2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2 àààààààààààààààààààààààààààààààà !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
+171
View File
@@ -0,0 +1,171 @@
AquaHideout_B1F_MapScripts:: @ 82339A7
map_script 5, AquaHideout_B1F_MapScript1_2339B2
map_script 3, AquaHideout_B1F_MapScript1_2339D0
.byte 0
AquaHideout_B1F_MapScript1_2339B2: @ 82339B2
checkflag FLAG_SYS_CTRL_OBJ_DELETE
call_if 1, AquaHideout_B1F_EventScript_2339BC
end
AquaHideout_B1F_EventScript_2339BC:: @ 82339BC
specialvar VAR_RESULT, sub_8138B80
compare VAR_RESULT, 7
goto_if 5, AquaHideout_B1F_EventScript_27374E
removeobject VAR_LAST_TALKED
return
AquaHideout_B1F_MapScript1_2339D0: @ 82339D0
checkflag FLAG_0x1C4
call_if 0, AquaHideout_B1F_EventScript_2339E3
checkflag FLAG_0x1C5
call_if 0, AquaHideout_B1F_EventScript_2339E7
end
AquaHideout_B1F_EventScript_2339E3:: @ 82339E3
clearflag FLAG_0x3D1
return
AquaHideout_B1F_EventScript_2339E7:: @ 82339E7
clearflag FLAG_0x3D2
return
AquaHideout_B1F_EventScript_2339EB:: @ 82339EB
lock
faceplayer
setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE
waitse
playmoncry SPECIES_ELECTRODE, 2
delay 40
waitmoncry
setflag FLAG_SYS_CTRL_OBJ_DELETE
dowildbattle
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, sub_8138B80
compare VAR_RESULT, 1
goto_eq AquaHideout_B1F_EventScript_233A2F
compare VAR_RESULT, 4
goto_eq AquaHideout_B1F_EventScript_233A2F
compare VAR_RESULT, 5
goto_eq AquaHideout_B1F_EventScript_233A2F
setflag FLAG_0x1C4
release
end
AquaHideout_B1F_EventScript_233A2F:: @ 8233A2F
setflag FLAG_0x1C4
goto AquaHideout_B1F_EventScript_27376D
end
AquaHideout_B1F_EventScript_233A38:: @ 8233A38
lock
faceplayer
setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE
waitse
playmoncry SPECIES_ELECTRODE, 2
delay 40
waitmoncry
setflag FLAG_SYS_CTRL_OBJ_DELETE
dowildbattle
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, sub_8138B80
compare VAR_RESULT, 1
goto_eq AquaHideout_B1F_EventScript_233A7C
compare VAR_RESULT, 4
goto_eq AquaHideout_B1F_EventScript_233A7C
compare VAR_RESULT, 5
goto_eq AquaHideout_B1F_EventScript_233A7C
setflag FLAG_0x1C5
release
end
AquaHideout_B1F_EventScript_233A7C:: @ 8233A7C
setflag FLAG_0x1C5
goto AquaHideout_B1F_EventScript_27376D
end
AquaHideout_B1F_EventScript_233A85:: @ 8233A85
trainerbattle 2, TRAINER_GRUNT_2, 0, AquaHideout_B1F_Text_233B03, AquaHideout_B1F_Text_233B4A, AquaHideout_B1F_EventScript_233AA0
msgbox AquaHideout_B1F_Text_233B5E, 6
end
AquaHideout_B1F_EventScript_233AA0:: @ 8233AA0
special sub_80B4808
waitmovement 0
msgbox AquaHideout_B1F_Text_233B5E, 4
release
end
AquaHideout_B1F_EventScript_233AB0:: @ 8233AB0
trainerbattle 2, TRAINER_GRUNT_3, 0, AquaHideout_B1F_Text_233BC5, AquaHideout_B1F_Text_233C27, AquaHideout_B1F_EventScript_233ACB
msgbox AquaHideout_B1F_Text_233C41, 6
end
AquaHideout_B1F_EventScript_233ACB:: @ 8233ACB
msgbox AquaHideout_B1F_Text_233C41, 4
release
end
AquaHideout_B1F_EventScript_233AD5:: @ 8233AD5
trainerbattle 0, TRAINER_GRUNT_21, 0, AquaHideout_B1F_Text_233C89, AquaHideout_B1F_Text_233CCA
msgbox AquaHideout_B1F_Text_233CDC, 6
end
AquaHideout_B1F_EventScript_233AEC:: @ 8233AEC
trainerbattle 0, TRAINER_GRUNT_25, 0, AquaHideout_B1F_Text_233D1B, AquaHideout_B1F_Text_233D6E
msgbox AquaHideout_B1F_Text_233D84, 6
end
AquaHideout_B1F_Text_233B03: @ 8233B03
.string "If you want to know the secret about\n"
.string "our HIDEOUT, you have me to beat!$"
AquaHideout_B1F_Text_233B4A: @ 8233B4A
.string "I cant win at all…$"
AquaHideout_B1F_Text_233B5E: @ 8233B5E
.string "Our HIDEOUTs secret?\p"
.string "Well, lets just say…\n"
.string "Theres a submarine at the far end!\p"
.string "But, by now…\n"
.string "Kekekeke…$"
AquaHideout_B1F_Text_233BC5: @ 8233BC5
.string "Fuel supply loaded A-OK!\n"
.string "In-cruise snacks loaded A-OK!\p"
.string "Nothing left to do but KO a pesky\n"
.string "meddler!$"
AquaHideout_B1F_Text_233C27: @ 8233C27
.string "I took a serious licking!$"
AquaHideout_B1F_Text_233C41: @ 8233C41
.string "Humph!\n"
.string "This was supposed to happen!\p"
.string "My mission was to just hold you up!$"
AquaHideout_B1F_Text_233C89: @ 8233C89
.string "Yawn… Keeping watch over the\n"
.string "HIDEOUT bores me. Ill take you on.$"
AquaHideout_B1F_Text_233CCA: @ 8233CCA
.string "Yawn…\n"
.string "Oh, I lost…$"
AquaHideout_B1F_Text_233CDC: @ 8233CDC
.string "If you scurry too much, other TEAM\n"
.string "AQUA members might get you.$"
AquaHideout_B1F_Text_233D1B: @ 8233D1B
.string "Hey!\n"
.string "You there!\p"
.string "Which do you think is cooler?\n"
.string "TEAM AQUAs uniform or TEAM MAGMAs?$"
AquaHideout_B1F_Text_233D6E: @ 8233D6E
.string "I lost in a cool way…$"
AquaHideout_B1F_Text_233D84: @ 8233D84
.string "If you have a cool uniform, you look\n"
.string "good even in a loss, dont you think?$"
-1
View File
@@ -1 +0,0 @@

+27
View File
@@ -0,0 +1,27 @@
AquaHideout_B2F_EventObjects: @ 853552C
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, 924
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, 924
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, 1072
object_event 4, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 19, 20, 1, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 943
object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, 924
object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, 924
AquaHideout_B2F_MapWarps: @ 85355BC
warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F
warp_def 12, 1, 3, 2, MAP_AQUA_HIDEOUT_B1F
warp_def 3, 3, 3, 3, MAP_AQUA_HIDEOUT_B1F
warp_def 31, 8, 3, 5, MAP_AQUA_HIDEOUT_B2F
warp_def 8, 8, 3, 8, MAP_AQUA_HIDEOUT_B2F
warp_def 5, 8, 3, 3, MAP_AQUA_HIDEOUT_B2F
warp_def 18, 13, 3, 7, MAP_AQUA_HIDEOUT_B2F
warp_def 12, 13, 3, 6, MAP_AQUA_HIDEOUT_B2F
warp_def 31, 17, 3, 4, MAP_AQUA_HIDEOUT_B2F
warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F
AquaHideout_B2F_MapCoordEvents: @ 853560C
coord_event 28, 17, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
coord_event 28, 16, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
AquaHideout_B2F_MapEvents:: @ 853562C
map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0
+5 -5
View File
@@ -1,15 +1,15 @@
AquaHideout_B2F: @ 848417C
.4byte AquaHideout_B2F_MapAttributes
.4byte AquaHideout_B2F_Layout
.4byte AquaHideout_B2F_MapEvents
.4byte AquaHideout_B2F_MapScripts
.4byte 0x0
.2byte MUS_AJITO
.2byte 145
.byte 197
.byte MAPSEC_AQUA_HIDEOUT
.byte 0
.byte 0
.byte 8
.byte WEATHER_NONE
.byte MAP_TYPE_INDOOR
.2byte 0
.byte 8
.byte 3
.byte MAP_BATTLE_SCENE_AQUA
-51
View File
@@ -1,51 +0,0 @@
ST³´µ³´µ+,-.+,-.222 [\01»¼2½
!!»¼2½3456!!3456!!!
à³´µàcd8292Æ2)2Ç2
)2)2Æ2)2Ç2;<=>)2)2;<=>)2)2)2

!»¼2½!
k2l2¡2(2(2(2(2
)2(2(2(2(2CDEF¡2(2CDEF¡2(2(2

)2Æ2)2Ç2)2
)2(2(2(2(2(2(2
)2(2(2(2(2KLMN¡2(2KLMN¡2(2(2

)2(2(2(2(2
)2(2(22A2B22
)2(2(2(2(2(2UV¡2(2(2(2UV¡2(2(2(2

)2(2(2
)2(2(22IJ
)2(22ƒ2(2(2*2*2©2(2(2(2*2*2©2(2(2(2

)2//(2
)2(2(22222
)2(2ˆ¡2(22ƒ2(2(22ƒ2(22ƒ2(2(2(2

)277/ß2
)2ß2(22222
)2(2¡20ˆ¡2(2ˆ2ˆ¡2ß2(2
  2Y2Y2Y2Y2  2Y2Y2Y2Y2Y2Y2 )2(2*2*2©282¡2(2:2¡2(2(2
àààààààààààà)2(2(2(2(2(2*2*2©2(2*2*2©2*2*2©2(2(2

!!!!! 012!!!!
)2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2

)2)2)2)2)228292:2)2)2)2)2
)2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2(2 
)2(2(2(2(2(2(2(2(2(2(2ß2(2 )2(2(2ß2(2(2(2'2Y2Y2Y2Y2Y2Y2Y2Y2
)2(2(2(2(2(2(2(2(2(2(2(2(2)2(2(2(2(2(2'/àààààààà

Žiiiiiiiiiiif )2(2(2(2(2(2/// !!!!!!!!

iiiiiii^2)2)2)2)2)2)2)2)2

VVVVVVVVpppš¦¡2(2(2(2(2(2(2ß2(2

GGGGGGGVVVVVVVVpppppy¡2(2(2(2(2

GGGGGGGGGGGGGGVVVVVp*2©2(2(2(2(2''//

GGGGGGGGGGGGGGGGGGVp™2(2(2(2(2//)2ß2
 GGGGGGGGGGGGGGGGGGVp¦Œ2Y2Y2Y2Y2 2 2 2Y2 GGGGGGGGGGGGGGGGGGVpbàààààààà Žiiiiiiiiiiiiiiiiiiiiij !!!!!!!! 
+160
View File
@@ -0,0 +1,160 @@
AquaHideout_B2F_MapScripts:: @ 8233DCF
map_script 3, AquaHideout_B2F_MapScript1_233DD5
.byte 0
AquaHideout_B2F_MapScript1_233DD5: @ 8233DD5
checkflag FLAG_0x070
call_if 1, AquaHideout_B2F_EventScript_233DDF
end
AquaHideout_B2F_EventScript_233DDF:: @ 8233DDF
setvar VAR_TEMP_1, 1
return
AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5
lockall
setvar VAR_0x8008, 1
playse SE_PIN
applymovement VAR_0x8008, AquaHideout_B2F_Movement_272598
waitmovement 0
applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
waitmovement 0
setvar VAR_TEMP_1, 1
releaseall
end
AquaHideout_B2F_EventScript_233E09:: @ 8233E09
trainerbattle 2, TRAINER_MATT, 0, AquaHideout_B2F_Text_233EDD, AquaHideout_B2F_Text_233F8D, AquaHideout_B2F_EventScript_233E25
msgbox AquaHideout_B2F_Text_233FF2, 4
release
end
AquaHideout_B2F_EventScript_233E25:: @ 8233E25
setvar VAR_0x8008, 1
setvar VAR_0x8009, 4
applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
waitmovement 0
delay 20
applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
waitmovement 0
msgbox AquaHideout_B2F_Text_233FA6, 4
closemessage
applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
applymovement VAR_0x8009, AquaHideout_B2F_Movement_233E80
waitmovement 0
removeobject VAR_0x8009
delay 20
applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
waitmovement 0
msgbox AquaHideout_B2F_Text_233FF2, 4
setflag FLAG_0x070
setflag FLAG_0x354
release
end
AquaHideout_B2F_Movement_233E80: @ 8233E80
walk_left
walk_left
walk_left
walk_left
step_end
AquaHideout_B2F_Movement_233E85: @ 8233E85
walk_right
walk_right
walk_right
walk_right
step_end
AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A
trainerbattle 2, TRAINER_GRUNT_4, 0, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5
msgbox AquaHideout_B2F_Text_234112, 6
end
AquaHideout_B2F_EventScript_233EA5:: @ 8233EA5
msgbox AquaHideout_B2F_Text_234112, 4
release
end
AquaHideout_B2F_EventScript_233EAF:: @ 8233EAF
trainerbattle 0, TRAINER_GRUNT_22, 0, AquaHideout_B2F_Text_23412D, AquaHideout_B2F_Text_2341CE
msgbox AquaHideout_B2F_Text_2341FE, 6
end
AquaHideout_B2F_EventScript_233EC6:: @ 8233EC6
trainerbattle 0, TRAINER_GRUNT_26, 0, AquaHideout_B2F_Text_23426F, AquaHideout_B2F_Text_2342CC
msgbox AquaHideout_B2F_Text_2342FF, 6
end
AquaHideout_B2F_Text_233EDD: @ 8233EDD
.string "Hehehe…\p"
.string "Got here already, did you?\n"
.string "We underestimated you!\p"
.string "But this is it!\p"
.string "Im a cut above the GRUNTS youve seen\n"
.string "so far.\p"
.string "Im not stalling for time.\n"
.string "Im going to pulverize you!$"
AquaHideout_B2F_Text_233F8D: @ 8233F8D
.string "Hehehe…\n"
.string "So, I lost, too…$"
AquaHideout_B2F_Text_233FA6: @ 8233FA6
.string "Hehehe!\p"
.string "While I was toying with you, our BOSS\n"
.string "got through his preparations!$"
AquaHideout_B2F_Text_233FF2: @ 8233FF2
.string "Hehehe!\p"
.string "Our BOSS has already gone on his way to\n"
.string "some cave under the sea!\p"
.string "If youre going to give chase, youd\n"
.string "better search the big, wide sea beyond\l"
.string "LILYCOVE.\p"
.string "But will you find it then?\n"
.string "Hehehe!$"
AquaHideout_B2F_Text_2340B4: @ 82340B4
.string "Wahahah, I grew weary of waiting!\n"
.string "You owe me a battle, too!$"
AquaHideout_B2F_Text_2340F0: @ 82340F0
.string "Tired of waiting…\n"
.string "Lost and dazed…$"
AquaHideout_B2F_Text_234112: @ 8234112
.string "BOSS…\n"
.string "Is this good enough?$"
AquaHideout_B2F_Text_23412D: @ 823412D
.string "Warp panels, the HIDEOUTs pride\n"
.string "and joy!\p"
.string "Youre clueless about where you are,\n"
.string "arent you?\p"
.string "Fluster and tire out the enemy, then\n"
.string "lower the boom! Thats our plan!$"
AquaHideout_B2F_Text_2341CE: @ 82341CE
.string "Whats wrong with you?\n"
.string "Youre not tired at all!$"
AquaHideout_B2F_Text_2341FE: @ 82341FE
.string "That reminds me… I cant remember\n"
.string "where I put the MASTER BALL.\p"
.string "If I fail to guard it, our BOSS will\n"
.string "chew me out…$"
AquaHideout_B2F_Text_23426F: @ 823426F
.string "When I joined TEAM AQUA, the first\n"
.string "thing I had to learn was how these\l"
.string "warp panels connected.$"
AquaHideout_B2F_Text_2342CC: @ 82342CC
.string "I was too occupied thinking about\n"
.string "the warp panels…$"
AquaHideout_B2F_Text_2342FF: @ 82342FF
.string "Ill have to learn about how I can\n"
.string "battle more effectively…$"
@@ -1 +0,0 @@

@@ -1,15 +1,15 @@
AquaHideout_UnusedRubyMap1: @ 84846D8
.4byte AquaHideout_UnusedRubyMap1_MapAttributes
.4byte AquaHideout_UnusedRubyMap1_Layout
.4byte AquaHideout_UnusedRubyMap1_MapEvents
.4byte AquaHideout_UnusedRubyMap1_MapScripts
.4byte 0x0
.2byte MUS_AJITO
.2byte 316
.byte 197
.byte MAPSEC_AQUA_HIDEOUT
.byte 0
.byte 0
.byte 4
.byte WEATHER_NONE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 2
.byte MAP_BATTLE_SCENE_MAGMA
Binary file not shown.
@@ -0,0 +1,3 @@
AquaHideout_UnusedRubyMap1_MapScripts:: @ 823929B
.byte 0
@@ -1 +0,0 @@

@@ -1,15 +1,15 @@
AquaHideout_UnusedRubyMap2: @ 84846F4
.4byte AquaHideout_UnusedRubyMap2_MapAttributes
.4byte AquaHideout_UnusedRubyMap2_Layout
.4byte AquaHideout_UnusedRubyMap2_MapEvents
.4byte AquaHideout_UnusedRubyMap2_MapScripts
.4byte 0x0
.2byte MUS_AJITO
.2byte 317
.byte 197
.byte MAPSEC_AQUA_HIDEOUT
.byte 0
.byte 0
.byte 4
.byte WEATHER_NONE
.byte MAP_TYPE_UNDERGROUND
.2byte 0
.byte 15
.byte 2
.byte MAP_BATTLE_SCENE_MAGMA
@@ -1,95 +0,0 @@
ÃÄÅÃÄÅààààààààà 01!ËÌ2Í
01ËÌ2Í!!!!!!!Ø3Ù3Ø3Ù3

ØÙ!!!ØÙØÙ
àÃÄÅSTÃÄÅST8292)2Æ2)2Ç2
8292Æ2)2Ç2)2)2)2)2)2)2)2Ü7Ý7Ú7Û7//

ÚÛ)2)2)2ÚÛÚÛ

!ËÌ2Í[\01!!
ËÌ2Í[\
)2(2(2(2(2(2
)2(2(2(2(22A2B222(2(2*2*2Ü7Ý777

ÜÝ7¡2(2ß2ÜÝ7ÚÛ

)2Æ2)2Ç2cd8292)2)2
'Æ2)2Ç2cd
)2(2(2(2(2(2
)2(2(2(2(22IJ2(2(2(2(2*2*2*2*2

)2*2©2(2(2*2*2ÜÝ7

)2(2(2(2k2l2(2ß2(2(2
/¡2(2(2k2l2
)2(2(2(2ß2(2
)2(2(2(2(222222(2(2(2ß2(2(2(2(2

)2ß2(2(2ß2(2(2ß2(2

)2(2(2(2(2(2(2(2(2(2
'¡2(2(2(2(2
)22A2B222  2Y2Y2Y2Y2Y2Y2Y2Y22Y2Y2Y2Y2Y2Y2Y2Y2 
âmmmmmmmo

)2(2(2(2(2(2(2ß2(2(2
/6¡2(2(2(2(2
)22IJ2ààÕÔÕàààààààààààà
vq0q0q0q0q0q0q0w
  2Y2Y2Y2Y2Y2Y2Y2Y2Y2 )2©2ß2(2(2(2
)222222
ãã$#$!!
001!Ø3Ù3Ø3Ù3

~yyyyyyy
àààààààààà)2(2(2(2(2(2
)2(2(2(2(2(2
ê7ê7æ3óôæ3õ
828292)2ÜÝÚÛ

)2ß2(2(2ß2(2(2ß2(2
 !!!!!!!!!!  2Y2Y2Y2Y2Y2  2Y2Y2Y2Y2Y2 3€3å3ÃÅåýCå3å3
)2(2(2(2*2*2ÜÝ

âmmmmmmmo
+,-.àààààààà3€3å3û3ü3å3úå3ß2
)2(2ß2(2(2ß2*2*2

vq0q0q0q0q0q0q0w

345601
0011!! î3í3í3í3í3í3í3í3í3  2Y2Y2Y2Y2Y2Y2Y2 
~yyyyyyy

;<=>8292
82829292)2)2ààààààààààààààààà
)2ß2(2(2ß2(2(2ß2(2

CDEF)2…2
)2(2ß2(2(2(2 !!!!!!!!! !!!!!!!!

âmmmmmmmo

KLMN)2(2
)2(2(2(2(2(22)2)2)2)2)2)2)2)2)22)2)2)2)2)2)2)2)2

vq0q0q0q0q0q0q0w

)2UV)2ß2(2  2Y2Y2Y2Y2Y2Y2Y2Y22é3222222222222(2(2

~yyyyyyy

)2)2)2)2(2(2àààààààààá  2A2B222@2B2é3é32(2(2

)2ß2(2(2ß2(2(2ß2(2

)2(2(2(2Ø3Ù3
!!!!!!!!! è2IJ22HJèè2(2(2
  2Y2Y2Y2Y2Y2Y2Y2Y2 
)2(2Ø3Ù3ÜÝ
)2)2)2)2)2)2)2)2)222222222222222(2ß2
ààààààààà
Ø3Ù3Ú7Û7(2(2
)2(2ß2(2(2(2(2(2(2(22222222222222(2(2
 !!!!!!!!!  ç7ï7ç7ï7çï  2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2Y2 ààààààààààààààààààààààààààààààà !!!!!! !!!!!!!!!!!!!!!!!!!!!!!!! 
@@ -0,0 +1,3 @@
AquaHideout_UnusedRubyMap2_MapScripts:: @ 823929C
.byte 0

Some files were not shown because too many files have changed in this diff Show More