merge union room with master
This commit is contained in:
+83
-96
@@ -4,6 +4,7 @@
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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@@ -15,12 +16,6 @@
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#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
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#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
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#define TRAINER_OPPONENT_3FE 0x3FE
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#define TRAINER_OPPONENT_C00 0xC00
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#define TRAINER_OPPONENT_800 0x800
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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// Battle Actions
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// These determine what each battler will do in a turn
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#define B_ACTION_USE_MOVE 0
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@@ -33,7 +28,7 @@
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#define B_ACTION_SAFARI_GO_NEAR 7
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#define B_ACTION_SAFARI_RUN 8
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// The exact purposes of these are unclear
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#define B_ACTION_UNKNOWN9 9
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#define B_ACTION_WALLY_THROW 9
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#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
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#define B_ACTION_FINISHED 12 // when executing an action
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@@ -150,29 +145,29 @@ struct DisableStruct
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0B*/ u8 disableTimer1:4;
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/*0x0B*/ u8 disableTimer2:4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSongTimer1 : 4;
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/*0x0F*/ u8 perishSongTimer2 : 4;
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/*0x0E*/ u8 encoreTimer1:4;
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/*0x0E*/ u8 encoreTimer2:4;
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/*0x0F*/ u8 perishSongTimer1:4;
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/*0x0F*/ u8 perishSongTimer2:4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1 : 4;
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/*0x11*/ u8 rolloutCounter2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x11*/ u8 rolloutCounter1:4;
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/*0x11*/ u8 rolloutCounter2:4;
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/*0x12*/ u8 chargeTimer1:4;
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/*0x12*/ u8 chargeTimer2:4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 battlerPreventingEscape;
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/*0x15*/ u8 battlerWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 truantUnknownBit : 1;
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/*0x18*/ u8 unk18_a_2 : 2;
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/*0x18*/ u8 unk18_b : 4;
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/*0x18*/ u8 truantCounter:1;
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/*0x18*/ u8 truantUnknownBit:1;
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/*0x18*/ u8 unk18_a_2:2;
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/*0x18*/ u8 unk18_b:4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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@@ -182,7 +177,7 @@ struct ProtectStruct
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/* field_0 */
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u32 protected:1;
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u32 endured:1;
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u32 onlyStruggle:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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@@ -201,12 +196,12 @@ struct ProtectStruct
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u32 flag2Unknown:1; // 0x2
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u32 flinchImmobility:1; // 0x4
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u32 notFirstStrike:1; // 0x8
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u32 flag_x10 : 1; // 0x10
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u32 flag_x20 : 1; // 0x20
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u32 flag_x40 : 1; // 0x40
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u32 flag_x80 : 1; // 0x80
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u32 flag_x10:1; // 0x10
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u32 flag_x20:1; // 0x20
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u32 flag_x40:1; // 0x40
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u32 flag_x80:1; // 0x80
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/* field_3 */
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u32 field3 : 8;
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u32 field3:8;
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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@@ -217,14 +212,14 @@ struct ProtectStruct
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struct SpecialStatus
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{
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u8 statLowered : 1; // 0x1
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u8 lightningRodRedirected : 1; // 0x2
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u8 restoredBankSprite: 1; // 0x4
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u8 intimidatedPoke : 1; // 0x8
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u8 traced : 1; // 0x10
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u8 flag20 : 1;
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u8 flag40 : 1;
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u8 focusBanded : 1;
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u8 statLowered:1; // 0x1
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u8 lightningRodRedirected:1; // 0x2
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u8 restoredBattlerSprite: 1; // 0x4
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u8 intimidatedMon:1; // 0x8
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u8 traced:1; // 0x10
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u8 flag20:1;
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u8 flag40:1;
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u8 focusBanded:1;
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u8 field1[3];
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s32 dmg;
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s32 physicalDmg;
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@@ -336,20 +331,20 @@ struct BattleResults
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u8 unk5_0:1; // 0x5
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u8 usedMasterBall:1; // 0x5
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u8 caughtMonBall:4; // 0x5
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u8 unk5_6:1; // 0x5
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u8 shinyWildMon:1; // 0x5
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u8 unk5_7:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[11]; // 0x8
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u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[11]; // 0x14
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u8 field_1F; // 0x1F
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u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14
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u8 pokeblockThrows; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
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u16 lastUsedMoveOpponent; // 0x24
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u16 playerMon2Species; // 0x26
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[10]; // 0x2A
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u8 filler34[2]; // 0x34
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
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u8 filler35[1]; // 0x35
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u8 catchAttempts[11]; // 0x36
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};
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@@ -428,7 +423,7 @@ struct BattleTv_Mon
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struct BattleTv
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{
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struct BattleTv_Mon mon[2][6]; // [side][partyId]
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struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId]
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struct BattleTv_Position pos[2][2]; // [side][flank]
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struct BattleTv_Side side[2]; // [side]
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};
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@@ -461,7 +456,7 @@ struct BattleStruct
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u8 field_46;
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u8 field_47;
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u8 focusPunchBattlerId;
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u8 field_49;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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@@ -478,10 +473,10 @@ struct BattleStruct
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u8 runTries;
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u8 caughtMonNick[11];
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u8 field_78;
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u8 field_79;
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u8 field_7A;
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u8 field_7B;
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u8 field_7C;
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u8 safariGoNearCounter;
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u8 safariPkblThrowCounter;
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u8 safariEscapeFactor;
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u8 safariCatchFactor;
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u8 field_7D;
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u8 field_7E;
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u8 formToChangeInto;
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@@ -514,7 +509,7 @@ struct BattleStruct
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u8 field_A7;
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u16 hpOnSwitchout[2];
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u32 savedBattleTypeFlags;
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u8 field_B0;
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u8 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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@@ -525,7 +520,7 @@ struct BattleStruct
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u8 AI_itemFlags[2];
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u16 choicedMove[MAX_BATTLERS_COUNT];
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u16 changedItems[MAX_BATTLERS_COUNT];
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u8 intimidateBank;
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u8 intimidateBattler;
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u8 switchInItemsCounter;
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u8 field_DA;
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u8 turnSideTracker;
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@@ -560,8 +555,8 @@ struct BattleStruct
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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@@ -606,34 +601,22 @@ struct BattleScripting
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 field_23;
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u8 field_24;
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u8 windowsType; // 0 - normal, 1 - battle arena
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u8 multiplayerId;
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};
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enum
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{
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BACK_PIC_BRENDAN,
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BACK_PIC_MAY,
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BACK_PIC_RED,
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BACK_PIC_LEAF,
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BACK_PIC_RS_BRENDAN,
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BACK_PIC_RS_MAY,
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BACK_PIC_WALLY,
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BACK_PIC_STEVEN
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};
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// rom_80A5C6C
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 bank);
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u8 GetBattlerAtPosition(u8 bank);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 battler);
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struct BattleSpriteInfo
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{
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u16 invisible : 1; // 0x1
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u16 lowHpSong : 1; // 0x2
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u16 behindSubstitute : 1; // 0x4
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u16 flag_x8 : 1; // 0x8
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u16 hpNumbersNoBars : 1; // 0x10
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u16 invisible:1; // 0x1
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u16 lowHpSong:1; // 0x2
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u16 behindSubstitute:1; // 0x4
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u16 flag_x8:1; // 0x8
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u16 hpNumbersNoBars:1; // 0x10
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u16 transformSpecies;
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};
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@@ -647,12 +630,12 @@ struct BattleAnimationInfo
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u8 field_6;
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u8 field_7;
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u8 ballThrowCaseId;
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u8 field_9_x1 : 1;
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u8 field_9_x2 : 1;
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u8 field_9_x1C : 3;
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u8 field_9_x20 : 1;
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u8 field_9_x40 : 1;
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u8 field_9_x80 : 1;
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u8 field_9_x1:1;
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u8 field_9_x2:1;
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u8 field_9_x1C:3;
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u8 field_9_x20:1;
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u8 field_9_x40:1;
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u8 field_9_x80:1;
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u8 field_A;
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u8 field_B;
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u8 field_C;
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@@ -663,21 +646,21 @@ struct BattleAnimationInfo
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struct BattleHealthboxInfo
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{
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u8 flag_x1 : 1;
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u8 flag_x2 : 1;
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u8 flag_x4 : 1;
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u8 ballAnimActive : 1; // 0x8
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u8 statusAnimActive : 1; // x10
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u8 animFromTableActive : 1; // x20
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u8 specialAnimActive : 1; //x40
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x1E : 4;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 field_2;
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u8 field_3;
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u8 partyStatusSummaryShown:1;
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u8 healthboxIsBouncing:1;
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u8 battlerIsBouncing:1;
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u8 ballAnimActive:1; // 0x8
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u8 statusAnimActive:1; // x10
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u8 animFromTableActive:1; // x20
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u8 specialAnimActive:1; // x40
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u8 flag_x80:1;
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u8 field_1_x1:1;
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u8 field_1_x1E:4;
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u8 field_1_x20:1;
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u8 field_1_x40:1;
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u8 field_1_x80:1;
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u8 healthboxBounceSpriteId;
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 field_5;
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u8 field_6;
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@@ -692,9 +675,9 @@ struct BattleBarInfo
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{
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u8 healthboxSpriteId;
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s32 maxValue;
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s32 currentValue;
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s32 oldValue;
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s32 receivedValue;
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s32 field_10;
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s32 currValue;
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};
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struct BattleSpriteData
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@@ -719,7 +702,11 @@ struct MonSpritesGfx
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void *field_17C;
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};
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// all battle variables are declared in battle_main.c
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// All battle variables are declared in battle_main.c
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extern u8 gDisplayedStringBattle[300];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnknown_02022FF4;
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@@ -733,7 +720,7 @@ extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
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extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u8 gCurrentActionFuncId;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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@@ -1,13 +1,18 @@
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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// return values for BattleAI_ChooseMoveOrAction
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// 0 - 3 are move idx
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#define AI_CHOICE_FLEE 4
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#define AI_CHOICE_WATCH 5
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBattlerMoveHistory(u8 bank);
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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void ClearBattlerMoveHistory(u8 battlerId);
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void RecordAbilityBattle(u8 battlerId, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 battlerId);
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
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void ClearBattlerItemEffectHistory(u8 battlerId);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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+3
-3
@@ -1,13 +1,13 @@
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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void sub_8035658(void);
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void BattleInitBgsAndWindows(void);
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void sub_80356D0(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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void LoadBattleMenuWindowGfx(void);
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void DrawMainBattleBackground(void);
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void LoadBattleTextboxAndBackground(void);
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void sub_8035D74(u8 taskId);
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void LoadBattleEntryBackground(void);
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void DrawBattleEntryBackground(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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#endif // GUARD_BATTLE_BG_H
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@@ -65,6 +65,8 @@ enum
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REQUEST_TOUGH_RIBBON_BATTLE,
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};
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// Special arguments for Battle Controller functions.
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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#define RESET_MOVE_SELECTION 2
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@@ -76,14 +78,15 @@ enum
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#define BALL_3_SHAKES_SUCCESS 4
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#define BALL_TRAINER_BLOCK 5
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#define RET_VALUE_LEVELLED_UP 11
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#define INSTANT_HP_BAR_DROP 32767
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// Special return values in gBattleBufferB from Battle Controller functions.
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#define RET_VALUE_LEVELED_UP 11
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struct UnusedControllerStruct
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{
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u8 field_0 : 7;
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u8 flag_x80 : 1;
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u8 field_0:7;
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u8 flag_x80:1;
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||||
};
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||||
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struct HpAndStatus
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@@ -160,8 +163,8 @@ enum
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||||
CONTROLLER_INTROSLIDE,
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CONTROLLER_INTROTRAINERBALLTHROW,
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CONTROLLER_DRAWPARTYSTATUSSUMMARY,
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CONTROLLER_49,
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CONTROLLER_50,
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CONTROLLER_HIDEPARTYSTATUSSUMMARY,
|
||||
CONTROLLER_ENDBOUNCE,
|
||||
CONTROLLER_SPRITEINVISIBILITY,
|
||||
CONTROLLER_BATTLEANIMATION,
|
||||
CONTROLLER_LINKSTANDBYMSG,
|
||||
@@ -230,13 +233,13 @@ void BtlController_EmitFaintingCry(u8 bufferId);
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
|
||||
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
|
||||
void BtlController_EmitCmd49(u8 bufferId);
|
||||
void BtlController_EmitCmd50(u8 bufferId);
|
||||
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
|
||||
void BtlController_EmitEndBounceEffect(u8 bufferId);
|
||||
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
||||
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
|
||||
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
|
||||
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
|
||||
void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome);
|
||||
|
||||
// player controller
|
||||
void SetControllerToPlayer(void);
|
||||
|
||||
@@ -8,5 +8,8 @@ void sub_81A8AF8(void);
|
||||
bool8 InBattlePike(void);
|
||||
void sub_819FA50(void);
|
||||
void sub_81AA078(u16*, u8);
|
||||
void sub_81A4C30(void);
|
||||
void sub_819A4F8(void);
|
||||
void sub_819DC00(void);
|
||||
|
||||
#endif // GUARD_BATTLE_FRONTIER_2_H
|
||||
|
||||
@@ -35,7 +35,7 @@ void ClearBehindSubstituteBit(u8 battlerId);
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
|
||||
void BattleStopLowHpSound(void);
|
||||
u8 GetMonHPBarLevel(struct Pokemon *mon);
|
||||
void sub_805EAE8(void);
|
||||
void HandleBattleLowHpMusicChange(void);
|
||||
void sub_805EB9C(u8 affineMode);
|
||||
void LoadAndCreateEnemyShadowSprites(void);
|
||||
void SpriteCB_SetInvisible(struct Sprite *sprite);
|
||||
@@ -45,6 +45,6 @@ void sub_805EF14(void);
|
||||
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
|
||||
void AllocateMonSpritesGfx(void);
|
||||
void FreeMonSpritesGfx(void);
|
||||
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
|
||||
bool32 ShouldPlayNormalMonCry(struct Pokemon *mon);
|
||||
|
||||
#endif // GUARD_BATTLE_GFX_SFX_UTIL
|
||||
|
||||
@@ -29,12 +29,18 @@ enum
|
||||
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
||||
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
|
||||
|
||||
#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
|
||||
#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
|
||||
#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
|
||||
#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
|
||||
|
||||
#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
|
||||
|
||||
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
|
||||
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
|
||||
|
||||
#define TAG_HEALTHBOX_PAL 0xD6FF
|
||||
#define TAG_HEALTHBAR_PAL 0xD704
|
||||
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
|
||||
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
|
||||
|
||||
@@ -66,9 +72,9 @@ void InitBattlerHealthboxCoords(u8 bank);
|
||||
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
||||
void SwapHpBarsWithHpText(void);
|
||||
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
|
||||
void sub_8073C30(u8 taskId);
|
||||
void Task_HidePartyStatusSummary(u8 taskId);
|
||||
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
|
||||
s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
|
||||
s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
|
||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
|
||||
|
||||
@@ -25,6 +25,10 @@ struct TrainerMoney
|
||||
#define TYPE_FORESIGHT 0xFE
|
||||
#define TYPE_ENDTABLE 0xFF
|
||||
|
||||
// defines for the 'DoBounceEffect' function
|
||||
#define BOUNCE_MON 0x0
|
||||
#define BOUNCE_HEALTHBOX 0x1
|
||||
|
||||
void CB2_InitBattle(void);
|
||||
void BattleMainCB2(void);
|
||||
void CB2_QuitRecordedBattle(void);
|
||||
@@ -38,15 +42,15 @@ u32 sub_80391E0(u8 arrayId, u8 caseId);
|
||||
u32 sub_80397C4(u32 setId, u32 tableId);
|
||||
void oac_poke_opponent(struct Sprite *sprite);
|
||||
void SpriteCallbackDummy_2(struct Sprite *sprite);
|
||||
void sub_8039934(struct Sprite *sprite);
|
||||
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
|
||||
void sub_8039AD8(struct Sprite *sprite);
|
||||
void sub_8039B2C(struct Sprite *sprite);
|
||||
void sub_8039B58(struct Sprite *sprite);
|
||||
void sub_8039BB4(struct Sprite *sprite);
|
||||
void sub_80105DC(struct Sprite *sprite);
|
||||
void sub_8039C00(struct Sprite *sprite);
|
||||
void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d);
|
||||
void dp11b_obj_free(u8 battlerId, bool8 b);
|
||||
void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
|
||||
void EndBounceEffect(u8 battlerId, bool8 b);
|
||||
void sub_8039E44(struct Sprite *sprite);
|
||||
void sub_8039E60(struct Sprite *sprite);
|
||||
void sub_8039E84(struct Sprite *sprite);
|
||||
@@ -80,6 +84,6 @@ extern const u8 gStatusConditionString_IceJpn[8];
|
||||
extern const u8 gStatusConditionString_ConfusionJpn[8];
|
||||
extern const u8 gStatusConditionString_LoveJpn[8];
|
||||
|
||||
extern const u8 * const gStatusConditionStringsTable[7][2];
|
||||
extern const u8 *const gStatusConditionStringsTable[7][2];
|
||||
|
||||
#endif // GUARD_BATTLE_MAIN_H
|
||||
|
||||
+15
-12
@@ -1,8 +1,9 @@
|
||||
#ifndef GUARD_BATTLE_MESSAGE_H
|
||||
#define GUARD_BATTLE_MESSAGE_H
|
||||
|
||||
// for 0xFD
|
||||
#define TEXT_BUFF_ARRAY_COUNT 16
|
||||
|
||||
// for 0xFD
|
||||
#define B_TXT_BUFF1 0x0
|
||||
#define B_TXT_BUFF2 0x1
|
||||
#define B_TXT_COPY_VAR_1 0x2
|
||||
@@ -194,7 +195,7 @@
|
||||
textVar[4] = B_BUFF_EOS; \
|
||||
}
|
||||
|
||||
struct StringInfoBattle
|
||||
struct BattleMsgData
|
||||
{
|
||||
u16 currentMove;
|
||||
u16 originallyUsedMove;
|
||||
@@ -203,25 +204,20 @@ struct StringInfoBattle
|
||||
u8 scrActive;
|
||||
u8 unk1605E;
|
||||
u8 hpScale;
|
||||
u8 StringBank;
|
||||
u8 itemEffectBattler;
|
||||
u8 moveType;
|
||||
u8 abilities[4];
|
||||
u8 textBuffs[3][0x10];
|
||||
u8 abilities[MAX_BATTLERS_COUNT];
|
||||
u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT];
|
||||
};
|
||||
|
||||
void BufferStringBattle(u16 stringID);
|
||||
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
|
||||
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
|
||||
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
|
||||
void BattlePutTextOnWindow(const u8* text, u8 arg1);
|
||||
void SetPpNumbersPaletteInMoveSelection(void);
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
|
||||
|
||||
#define TEXT_BUFF_ARRAY_COUNT 16
|
||||
|
||||
extern u8 gDisplayedStringBattle[300];
|
||||
extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern struct BattleMsgData *gBattleMsgDataPtr;
|
||||
|
||||
extern const u8* const gBattleStringsTable[];
|
||||
extern const u8* const gStatNamesTable[];
|
||||
@@ -252,6 +248,13 @@ extern const u8 gText_BattleSwitchWhich4[];
|
||||
extern const u8 gText_BattleSwitchWhich5[];
|
||||
extern const u8 gText_SafariBalls[];
|
||||
extern const u8 gText_SafariBallLeft[];
|
||||
extern const u8 gText_Sleep[];
|
||||
extern const u8 gText_Poison[];
|
||||
extern const u8 gText_Burn[];
|
||||
extern const u8 gText_Paralysis[];
|
||||
extern const u8 gText_Ice[];
|
||||
extern const u8 gText_Confusion[];
|
||||
extern const u8 gText_Love[];
|
||||
extern const u8 gText_SpaceAndSpace[];
|
||||
extern const u8 gText_CommaSpace[];
|
||||
extern const u8 gText_Space2[];
|
||||
|
||||
@@ -51,8 +51,8 @@ void ChooseStarter(void);
|
||||
void ResetTrainerOpponentIds(void);
|
||||
void SetMapVarsToTrainer(void);
|
||||
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
|
||||
void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript);
|
||||
void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript);
|
||||
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
|
||||
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript);
|
||||
void SetUpTwoTrainersBattle(void);
|
||||
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
|
||||
void sub_80B16D8(void);
|
||||
|
||||
@@ -22,10 +22,25 @@ union BattleTowerRecord
|
||||
struct EmeraldBattleTowerRecord emerald;
|
||||
};
|
||||
|
||||
struct BattleFrontierTrainer
|
||||
{
|
||||
u32 trainerClass;
|
||||
u8 trainerName[8];
|
||||
u16 speechBefore[6];
|
||||
u16 speechWin[6];
|
||||
u16 speechLose[6];
|
||||
u16 *btMonPool;
|
||||
};
|
||||
|
||||
extern struct BattleFrontierTrainer *gUnknown_0203BC88;
|
||||
|
||||
u16 sub_8164FCC(u8, u8);
|
||||
void sub_81659DC(struct RSBattleTowerRecord *a0, struct RSBattleTowerRecord *a1);
|
||||
bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
|
||||
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
|
||||
void sub_81628A0(union BattleTowerRecord *);
|
||||
void sub_8162614(u16 trainerId, u8);
|
||||
void ConvertBattleFrontierTrainerSpeechToString(u16 *words);
|
||||
void GetFrontierTrainerName(u8 *dest, u16 trainerIdx);
|
||||
|
||||
#endif //GUARD_BATTLE_TOWER_H
|
||||
|
||||
+28
-33
@@ -8,41 +8,36 @@
|
||||
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
||||
#define MOVE_LIMITATION_IMPRISION (1 << 5)
|
||||
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_CONTACT 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 0x9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 0xA
|
||||
#define ABILITYEFFECT_TRACE 0xB
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
|
||||
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
|
||||
#define ABILITYEFFECT_FIELD_SPORT 0xE
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
|
||||
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_CONTACT 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 0x9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 0xA
|
||||
#define ABILITYEFFECT_TRACE 0xB
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
|
||||
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
|
||||
#define ABILITYEFFECT_FIELD_SPORT 0xE
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
|
||||
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
||||
|
||||
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
|
||||
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
|
||||
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
|
||||
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
|
||||
#define BS_GET_TARGET 0
|
||||
#define BS_GET_ATTACKER 1
|
||||
#define BS_GET_EFFECT_BANK 2
|
||||
#define BS_GET_SCRIPTING_BANK 10
|
||||
#define BS_GET_PLAYER1 11
|
||||
#define BS_GET_OPPONENT1 12
|
||||
#define BS_GET_PLAYER2 13
|
||||
#define BS_GET_OPPONENT2 14
|
||||
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
|
||||
|
||||
u8 GetBattlerForBattleScript(u8 caseId);
|
||||
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
|
||||
@@ -70,7 +65,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageStatuses(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2);
|
||||
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
|
||||
u8 CastformDataTypeChange(u8 battlerId);
|
||||
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
|
||||
void BattleScriptExecute(const u8* BS_ptr);
|
||||
|
||||
+8
-8
@@ -23,9 +23,9 @@ enum
|
||||
|
||||
#define NUM_BERRIES 44
|
||||
|
||||
extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[NUM_BERRIES];
|
||||
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[NUM_BERRIES];
|
||||
extern const u8 *const gBerryTreePaletteSlotTablePointers[NUM_BERRIES];
|
||||
extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[];
|
||||
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
|
||||
extern const u8 *const gBerryTreePaletteSlotTablePointers[];
|
||||
|
||||
void ClearEnigmaBerries(void);
|
||||
void SetEnigmaBerry(u8 *src);
|
||||
@@ -33,7 +33,7 @@ u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
|
||||
bool32 IsEnigmaBerryValid(void);
|
||||
const struct Berry *GetBerryInfo(u8 berry);
|
||||
struct BerryTree *GetBerryTreeInfo(u8 id);
|
||||
bool32 FieldObjectInteractionWaterBerryTree(void);
|
||||
bool32 EventObjectInteractionWaterBerryTree(void);
|
||||
bool8 IsPlayerFacingPlantedBerryTree(void);
|
||||
bool8 TryToWaterBerryTree(void);
|
||||
void ClearBerryTrees(void);
|
||||
@@ -54,10 +54,10 @@ u8 CalcBerryYield(struct BerryTree *tree);
|
||||
u8 GetBerryCountByBerryTreeId(u8 id);
|
||||
u16 GetStageDurationByBerryType(u8);
|
||||
void Bag_ChooseBerry(void);
|
||||
void FieldObjectInteractionGetBerryTreeData(void);
|
||||
void FieldObjectInteractionPlantBerryTree(void);
|
||||
void FieldObjectInteractionPickBerryTree(void);
|
||||
void FieldObjectInteractionRemoveBerryTree(void);
|
||||
void EventObjectInteractionGetBerryTreeData(void);
|
||||
void EventObjectInteractionPlantBerryTree(void);
|
||||
void EventObjectInteractionPickBerryTree(void);
|
||||
void EventObjectInteractionRemoveBerryTree(void);
|
||||
u8 PlayerHasBerries(void);
|
||||
void ResetBerryTreeSparkleFlags(void);
|
||||
|
||||
|
||||
@@ -80,4 +80,6 @@
|
||||
#define ABILITY_CACOPHONY 76
|
||||
#define ABILITY_AIR_LOCK 77
|
||||
|
||||
#define ABILITIES_COUNT 78
|
||||
|
||||
#endif // GUARD_CONSTANTS_ABILITIES_H
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
#define STATUS2_TORMENT 0x80000000
|
||||
|
||||
// Seems like per-battler statuses. Not quite sure how to categorize these
|
||||
#define STATUS3_LEECHSEED_BANK 0x3
|
||||
#define STATUS3_LEECHSEED_BATTLER 0x3
|
||||
#define STATUS3_LEECHSEED 0x4
|
||||
#define STATUS3_ALWAYS_HITS 0x18 // two bits
|
||||
#define STATUS3_PERISH_SONG 0x20
|
||||
@@ -159,7 +159,7 @@
|
||||
#define HITMARKER_NO_ATTACKSTRING 0x00000200
|
||||
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
|
||||
#define HITMARKER_NO_PPDEDUCT 0x00000800
|
||||
#define HITMARKER_PURSUIT_TRAP 0x00001000
|
||||
#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
|
||||
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
|
||||
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
|
||||
#define HITMARKER_RUN 0x00008000
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||
#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||
|
||||
// Battle Frontier facility ids.
|
||||
#define FRONTIER_FACILITY_TOWER 0
|
||||
#define FRONTIER_FACILITY_DOME 1
|
||||
#define FRONTIER_FACILITY_PALACE 2
|
||||
#define FRONTIER_FACILITY_ARENA 3
|
||||
#define FRONTIER_FACILITY_FACTORY 4
|
||||
#define FRONTIER_FACILITY_PIKE 5
|
||||
#define FRONTIER_FACILITY_PYRAMID 6
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||
@@ -37,7 +37,7 @@
|
||||
#define BS_ATTACKER 1
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_BANK_0 7
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
|
||||
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
|
||||
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_CONSTANTS_BG_EVENT_H
|
||||
#define GUARD_CONSTANTS_BG_EVENT_H
|
||||
|
||||
#define BG_EVENT_PLAYER_FACING_ANY 0
|
||||
#define BG_EVENT_PLAYER_FACING_NORTH 1
|
||||
#define BG_EVENT_PLAYER_FACING_SOUTH 2
|
||||
#define BG_EVENT_PLAYER_FACING_EAST 3
|
||||
#define BG_EVENT_PLAYER_FACING_WEST 4
|
||||
|
||||
#define BG_EVENT_HIDDEN_ITEM 7
|
||||
#define BG_EVENT_SECRET_BASE 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_BG_EVENT_H
|
||||
+245
@@ -0,0 +1,245 @@
|
||||
#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
|
||||
#define GUARD_CONSTANTS_EVENTOBJMV_H
|
||||
|
||||
#define MOVEMENT_TYPE_NONE 0x0
|
||||
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
|
||||
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
|
||||
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
|
||||
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
|
||||
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
|
||||
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
|
||||
#define MOVEMENT_TYPE_FACE_UP 0x7
|
||||
#define MOVEMENT_TYPE_FACE_DOWN 0x8
|
||||
#define MOVEMENT_TYPE_FACE_LEFT 0x9
|
||||
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
|
||||
#define MOVEMENT_TYPE_PLAYER 0xB
|
||||
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
|
||||
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
|
||||
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
|
||||
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
|
||||
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
|
||||
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
|
||||
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
|
||||
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
|
||||
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
|
||||
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
|
||||
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
|
||||
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
|
||||
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
|
||||
#define MOVEMENT_TYPE_HIDDEN 0x3F
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
|
||||
#define MOVEMENT_TYPE_INVISIBLE 0x4C
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
|
||||
|
||||
#define MOVEMENT_ACTION_FACE_DOWN 0x0
|
||||
#define MOVEMENT_ACTION_FACE_UP 0x1
|
||||
#define MOVEMENT_ACTION_FACE_LEFT 0x2
|
||||
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
|
||||
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
|
||||
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
|
||||
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
|
||||
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
|
||||
#define MOVEMENT_ACTION_DELAY_1 0x10
|
||||
#define MOVEMENT_ACTION_DELAY_2 0x11
|
||||
#define MOVEMENT_ACTION_DELAY_4 0x12
|
||||
#define MOVEMENT_ACTION_DELAY_8 0x13
|
||||
#define MOVEMENT_ACTION_DELAY_16 0x14
|
||||
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
|
||||
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
|
||||
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
|
||||
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
|
||||
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
|
||||
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
|
||||
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
|
||||
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
|
||||
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
|
||||
#define MOVEMENT_ACTION_SLIDE_UP 0x32
|
||||
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
|
||||
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
|
||||
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
|
||||
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
|
||||
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
|
||||
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
|
||||
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
|
||||
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
|
||||
#define MOVEMENT_ACTION_JUMP_UP 0x43
|
||||
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
|
||||
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
|
||||
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
|
||||
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
|
||||
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
|
||||
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
|
||||
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
|
||||
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
|
||||
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
|
||||
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
|
||||
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
|
||||
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
|
||||
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
|
||||
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
|
||||
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
|
||||
#define MOVEMENT_ACTION_CUT_TREE 0x5B
|
||||
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
|
||||
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
|
||||
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
|
||||
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
|
||||
#define MOVEMENT_ACTION_UNKNOWN1 0x60
|
||||
#define MOVEMENT_ACTION_UNKNOWN2 0x61
|
||||
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
|
||||
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
|
||||
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
|
||||
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
|
||||
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
||||
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
||||
#define MOVEMENT_ACTION_LEVITATE 0x98
|
||||
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
|
||||
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
|
||||
#define MOVEMENT_ACTION_FIGURE_8 0x9B
|
||||
#define MOVEMENT_ACTION_FLY_UP 0x9C
|
||||
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENTOBJMV_H
|
||||
@@ -0,0 +1,263 @@
|
||||
#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
|
||||
#define GUARD_CONSTANTS_EVENT_OBJECTS_H
|
||||
|
||||
#define EVENT_OBJ_GFX_BRENDAN_NORMAL 0
|
||||
#define EVENT_OBJ_GFX_BRENDAN_MACH_BIKE 1
|
||||
#define EVENT_OBJ_GFX_BRENDAN_SURFING 2
|
||||
#define EVENT_OBJ_GFX_BRENDAN_FIELD_MOVE 3
|
||||
#define EVENT_OBJ_GFX_QUINTY_PLUMP 4
|
||||
#define EVENT_OBJ_GFX_LITTLE_BOY_1 5
|
||||
#define EVENT_OBJ_GFX_LITTLE_GIRL_1 6
|
||||
#define EVENT_OBJ_GFX_BOY_1 7
|
||||
#define EVENT_OBJ_GFX_GIRL_1 8
|
||||
#define EVENT_OBJ_GFX_BOY_2 9
|
||||
#define EVENT_OBJ_GFX_GIRL_2 10
|
||||
#define EVENT_OBJ_GFX_LITTLE_BOY_2 11
|
||||
#define EVENT_OBJ_GFX_LITTLE_GIRL_2 12
|
||||
#define EVENT_OBJ_GFX_BOY_3 13
|
||||
#define EVENT_OBJ_GFX_GIRL_3 14
|
||||
#define EVENT_OBJ_GFX_BOY_4 15
|
||||
#define EVENT_OBJ_GFX_WOMAN_1 16
|
||||
#define EVENT_OBJ_GFX_FAT_MAN 17
|
||||
#define EVENT_OBJ_GFX_WOMAN_2 18
|
||||
#define EVENT_OBJ_GFX_MAN_1 19
|
||||
#define EVENT_OBJ_GFX_WOMAN_3 20
|
||||
#define EVENT_OBJ_GFX_OLD_MAN_1 21
|
||||
#define EVENT_OBJ_GFX_OLD_WOMAN_1 22
|
||||
#define EVENT_OBJ_GFX_MAN_2 23
|
||||
#define EVENT_OBJ_GFX_WOMAN_4 24
|
||||
#define EVENT_OBJ_GFX_MAN_3 25
|
||||
#define EVENT_OBJ_GFX_WOMAN_5 26
|
||||
#define EVENT_OBJ_GFX_COOK 27
|
||||
#define EVENT_OBJ_GFX_WOMAN_6 28
|
||||
#define EVENT_OBJ_GFX_OLD_MAN_2 29
|
||||
#define EVENT_OBJ_GFX_OLD_WOMAN_2 30
|
||||
#define EVENT_OBJ_GFX_CAMPER 31
|
||||
#define EVENT_OBJ_GFX_PICNICKER 32
|
||||
#define EVENT_OBJ_GFX_MAN_4 33
|
||||
#define EVENT_OBJ_GFX_WOMAN_7 34
|
||||
#define EVENT_OBJ_GFX_YOUNGSTER 35
|
||||
#define EVENT_OBJ_GFX_BUG_CATCHER 36
|
||||
#define EVENT_OBJ_GFX_PSYCHIC_M 37
|
||||
#define EVENT_OBJ_GFX_SCHOOL_KID_M 38
|
||||
#define EVENT_OBJ_GFX_MANIAC 39
|
||||
#define EVENT_OBJ_GFX_HEX_MANIAC 40
|
||||
#define EVENT_OBJ_GFX_RAYQUAZA_1 41
|
||||
#define EVENT_OBJ_GFX_SWIMMER_M 42
|
||||
#define EVENT_OBJ_GFX_SWIMMER_F 43
|
||||
#define EVENT_OBJ_GFX_BLACK_BELT 44
|
||||
#define EVENT_OBJ_GFX_BEAUTY 45
|
||||
#define EVENT_OBJ_GFX_SCIENTIST_1 46
|
||||
#define EVENT_OBJ_GFX_LASS 47
|
||||
#define EVENT_OBJ_GFX_GENTLEMAN 48
|
||||
#define EVENT_OBJ_GFX_SAILOR 49
|
||||
#define EVENT_OBJ_GFX_FISHERMAN 50
|
||||
#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_M 51
|
||||
#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F 52
|
||||
#define EVENT_OBJ_GFX_TUBER_F 53
|
||||
#define EVENT_OBJ_GFX_TUBER_M 54
|
||||
#define EVENT_OBJ_GFX_HIKER 55
|
||||
#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_M 56
|
||||
#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_F 57
|
||||
#define EVENT_OBJ_GFX_NURSE 58
|
||||
#define EVENT_OBJ_GFX_ITEM_BALL 59
|
||||
#define EVENT_OBJ_GFX_BERRY_TREE 60
|
||||
#define EVENT_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
|
||||
#define EVENT_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
|
||||
#define EVENT_OBJ_GFX_BRENDAN_ACRO_BIKE 63
|
||||
#define EVENT_OBJ_GFX_PROF_BIRCH 64
|
||||
#define EVENT_OBJ_GFX_MAN_5 65
|
||||
#define EVENT_OBJ_GFX_MAN_6 66
|
||||
#define EVENT_OBJ_GFX_REPORTER_M 67
|
||||
#define EVENT_OBJ_GFX_REPORTER_F 68
|
||||
#define EVENT_OBJ_GFX_BARD 69
|
||||
#define EVENT_OBJ_GFX_ANABEL 70
|
||||
#define EVENT_OBJ_GFX_TUCKER 71
|
||||
#define EVENT_OBJ_GFX_GRETA 72
|
||||
#define EVENT_OBJ_GFX_SPENSER 73
|
||||
#define EVENT_OBJ_GFX_NOLAND 74
|
||||
#define EVENT_OBJ_GFX_LUCY 75
|
||||
#define EVENT_OBJ_GFX_UNUSED_NATU_DOLL 76
|
||||
#define EVENT_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
|
||||
#define EVENT_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
|
||||
#define EVENT_OBJ_GFX_UNUSED_WOOPER_DOLL 79
|
||||
#define EVENT_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
|
||||
#define EVENT_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
|
||||
#define EVENT_OBJ_GFX_CUTTABLE_TREE 82
|
||||
#define EVENT_OBJ_GFX_MART_EMPLOYEE 83
|
||||
#define EVENT_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
|
||||
#define EVENT_OBJ_GFX_TEALA 85
|
||||
#define EVENT_OBJ_GFX_BREAKABLE_ROCK 86
|
||||
#define EVENT_OBJ_GFX_PUSHABLE_BOULDER 87
|
||||
#define EVENT_OBJ_GFX_MR_BRINEYS_BOAT 88
|
||||
#define EVENT_OBJ_GFX_MAY_NORMAL 89
|
||||
#define EVENT_OBJ_GFX_MAY_MACH_BIKE 90
|
||||
#define EVENT_OBJ_GFX_MAY_ACRO_BIKE 91
|
||||
#define EVENT_OBJ_GFX_MAY_SURFING 92
|
||||
#define EVENT_OBJ_GFX_MAY_FIELD_MOVE 93
|
||||
#define EVENT_OBJ_GFX_TRUCK 94
|
||||
#define EVENT_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
|
||||
#define EVENT_OBJ_GFX_VIGAROTH_FACING_AWAY 96
|
||||
#define EVENT_OBJ_GFX_BIRCHS_BAG 97
|
||||
#define EVENT_OBJ_GFX_ZIGZAGOON_1 98
|
||||
#define EVENT_OBJ_GFX_ARTIST 99
|
||||
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
|
||||
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
|
||||
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
|
||||
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
|
||||
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
|
||||
#define EVENT_OBJ_GFX_RIVAL_MAY_NORMAL 105
|
||||
#define EVENT_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
|
||||
#define EVENT_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
|
||||
#define EVENT_OBJ_GFX_RIVAL_MAY_SURFING 108
|
||||
#define EVENT_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
|
||||
#define EVENT_OBJ_GFX_CAMERAMAN 110
|
||||
#define EVENT_OBJ_GFX_BRENDAN_UNDERWATER 111
|
||||
#define EVENT_OBJ_GFX_MAY_UNDERWATER 112
|
||||
#define EVENT_OBJ_GFX_MOVING_BOX 113
|
||||
#define EVENT_OBJ_GFX_CABLE_CAR 114
|
||||
#define EVENT_OBJ_GFX_SCIENTIST_2 115
|
||||
#define EVENT_OBJ_GFX_MAN_7 116
|
||||
#define EVENT_OBJ_GFX_AQUA_MEMBER_M 117
|
||||
#define EVENT_OBJ_GFX_AQUA_MEMBER_F 118
|
||||
#define EVENT_OBJ_GFX_MAGMA_MEMBER_M 119
|
||||
#define EVENT_OBJ_GFX_MAGMA_MEMBER_F 120
|
||||
#define EVENT_OBJ_GFX_SIDNEY 121
|
||||
#define EVENT_OBJ_GFX_PHOEBE 122
|
||||
#define EVENT_OBJ_GFX_GLACIA 123
|
||||
#define EVENT_OBJ_GFX_DRAKE 124
|
||||
#define EVENT_OBJ_GFX_ROXANNE 125
|
||||
#define EVENT_OBJ_GFX_BRAWLY 126
|
||||
#define EVENT_OBJ_GFX_WATTSON 127
|
||||
#define EVENT_OBJ_GFX_FLANNERY 128
|
||||
#define EVENT_OBJ_GFX_NORMAN 129
|
||||
#define EVENT_OBJ_GFX_WINONA 130
|
||||
#define EVENT_OBJ_GFX_LIZA 131
|
||||
#define EVENT_OBJ_GFX_TATE 132
|
||||
#define EVENT_OBJ_GFX_WALLACE 133
|
||||
#define EVENT_OBJ_GFX_STEVEN 134
|
||||
#define EVENT_OBJ_GFX_WALLY 135
|
||||
#define EVENT_OBJ_GFX_LITTLE_BOY_3 136
|
||||
#define EVENT_OBJ_GFX_BRENDAN_FISHING 137
|
||||
#define EVENT_OBJ_GFX_MAY_FISHING 138
|
||||
#define EVENT_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define EVENT_OBJ_GFX_SS_TIDAL 140
|
||||
#define EVENT_OBJ_GFX_SUBMARINE_SHADOW 141
|
||||
#define EVENT_OBJ_GFX_PICHU_DOLL 142
|
||||
#define EVENT_OBJ_GFX_PIKACHU_DOLL 143
|
||||
#define EVENT_OBJ_GFX_MARILL_DOLL 144
|
||||
#define EVENT_OBJ_GFX_TOGEPI_DOLL 145
|
||||
#define EVENT_OBJ_GFX_CYNDAQUIL_DOLL 146
|
||||
#define EVENT_OBJ_GFX_CHIKORITA_DOLL 147
|
||||
#define EVENT_OBJ_GFX_TOTODILE_DOLL 148
|
||||
#define EVENT_OBJ_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define EVENT_OBJ_GFX_MEOWTH_DOLL 150
|
||||
#define EVENT_OBJ_GFX_CLEFAIRY_DOLL 151
|
||||
#define EVENT_OBJ_GFX_DITTO_DOLL 152
|
||||
#define EVENT_OBJ_GFX_SMOOCHUM_DOLL 153
|
||||
#define EVENT_OBJ_GFX_TREECKO_DOLL 154
|
||||
#define EVENT_OBJ_GFX_TORCHIC_DOLL 155
|
||||
#define EVENT_OBJ_GFX_MUDKIP_DOLL 156
|
||||
#define EVENT_OBJ_GFX_DUSKULL_DOLL 157
|
||||
#define EVENT_OBJ_GFX_WYNAUT_DOLL 158
|
||||
#define EVENT_OBJ_GFX_BALTOY_DOLL 159
|
||||
#define EVENT_OBJ_GFX_KECLEON_DOLL 160
|
||||
#define EVENT_OBJ_GFX_AZURILL_DOLL 161
|
||||
#define EVENT_OBJ_GFX_SKITTY_DOLL 162
|
||||
#define EVENT_OBJ_GFX_SWABLU_DOLL 163
|
||||
#define EVENT_OBJ_GFX_GULPIN_DOLL 164
|
||||
#define EVENT_OBJ_GFX_LOTAD_DOLL 165
|
||||
#define EVENT_OBJ_GFX_SEEDOT_DOLL 166
|
||||
#define EVENT_OBJ_GFX_PIKA_CUSHION 167
|
||||
#define EVENT_OBJ_GFX_ROUND_CUSHION 168
|
||||
#define EVENT_OBJ_GFX_KISS_CUSHION 169
|
||||
#define EVENT_OBJ_GFX_ZIGZAG_CUSHION 170
|
||||
#define EVENT_OBJ_GFX_SPIN_CUSHION 171
|
||||
#define EVENT_OBJ_GFX_DIAMOND_CUSHION 172
|
||||
#define EVENT_OBJ_GFX_BALL_CUSHION 173
|
||||
#define EVENT_OBJ_GFX_GRASS_CUSHION 174
|
||||
#define EVENT_OBJ_GFX_FIRE_CUSHION 175
|
||||
#define EVENT_OBJ_GFX_WATER_CUSHION 176
|
||||
#define EVENT_OBJ_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define EVENT_OBJ_GFX_BIG_RHYDON_DOLL 178
|
||||
#define EVENT_OBJ_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define EVENT_OBJ_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define EVENT_OBJ_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define EVENT_OBJ_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define EVENT_OBJ_GFX_BIG_WAILMER_DOLL 183
|
||||
#define EVENT_OBJ_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define EVENT_OBJ_GFX_BIG_REGICE_DOLL 185
|
||||
#define EVENT_OBJ_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define EVENT_OBJ_GFX_LATIAS 187
|
||||
#define EVENT_OBJ_GFX_LATIOS 188
|
||||
#define EVENT_OBJ_GFX_BOY_5 189
|
||||
#define EVENT_OBJ_GFX_CONTEST_JUDGE 190
|
||||
#define EVENT_OBJ_GFX_BRENDAN_WATERING 191
|
||||
#define EVENT_OBJ_GFX_MAY_WATERING 192
|
||||
#define EVENT_OBJ_GFX_BRENDAN_DECORATING 193
|
||||
#define EVENT_OBJ_GFX_MAY_DECORATING 194
|
||||
#define EVENT_OBJ_GFX_ARCHIE 195
|
||||
#define EVENT_OBJ_GFX_MAXIE 196
|
||||
#define EVENT_OBJ_GFX_KYOGRE_1 197
|
||||
#define EVENT_OBJ_GFX_GROUDON_1 198
|
||||
#define EVENT_OBJ_GFX_FOSSIL 199
|
||||
#define EVENT_OBJ_GFX_REGIROCK 200
|
||||
#define EVENT_OBJ_GFX_REGICE 201
|
||||
#define EVENT_OBJ_GFX_REGISTEEL 202
|
||||
#define EVENT_OBJ_GFX_SKITTY 203
|
||||
#define EVENT_OBJ_GFX_KECLEON_1 204
|
||||
#define EVENT_OBJ_GFX_KYOGRE_2 205
|
||||
#define EVENT_OBJ_GFX_GROUDON_2 206
|
||||
#define EVENT_OBJ_GFX_RAYQUAZA_2 207
|
||||
#define EVENT_OBJ_GFX_ZIGZAGOON_2 208
|
||||
#define EVENT_OBJ_GFX_PIKACHU 209
|
||||
#define EVENT_OBJ_GFX_AZUMARILL 210
|
||||
#define EVENT_OBJ_GFX_WINGULL 211
|
||||
#define EVENT_OBJ_GFX_KECLEON_2 212
|
||||
#define EVENT_OBJ_GFX_TUBER_M_SWIMMING 213
|
||||
#define EVENT_OBJ_GFX_AZURILL 214
|
||||
#define EVENT_OBJ_GFX_MOM 215
|
||||
#define EVENT_OBJ_GFX_LINK_BRENDAN 216
|
||||
#define EVENT_OBJ_GFX_LINK_MAY 217
|
||||
#define EVENT_OBJ_GFX_JUAN 218
|
||||
#define EVENT_OBJ_GFX_SCOTT 219
|
||||
#define EVENT_OBJ_GFX_POOCHYENA 220
|
||||
#define EVENT_OBJ_GFX_KYOGRE_3 221
|
||||
#define EVENT_OBJ_GFX_GROUDON_3 222
|
||||
#define EVENT_OBJ_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define EVENT_OBJ_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define EVENT_OBJ_GFX_KIRLIA 225
|
||||
#define EVENT_OBJ_GFX_DUSCLOPS 226
|
||||
#define EVENT_OBJ_GFX_UNION_ROOM_NURSE 227
|
||||
#define EVENT_OBJ_GFX_SUDOWOODO 228
|
||||
#define EVENT_OBJ_GFX_MEW 229
|
||||
#define EVENT_OBJ_GFX_RED 230
|
||||
#define EVENT_OBJ_GFX_LEAF 231
|
||||
#define EVENT_OBJ_GFX_DEOXYS 232
|
||||
#define EVENT_OBJ_GFX_DEOXYS_TRIANGLE 233
|
||||
#define EVENT_OBJ_GFX_BRANDON 234
|
||||
#define EVENT_OBJ_GFX_LINK_RS_BRENDAN 235
|
||||
#define EVENT_OBJ_GFX_LINK_RS_MAY 236
|
||||
#define EVENT_OBJ_GFX_LUGIA 237
|
||||
#define EVENT_OBJ_GFX_HOOH 238
|
||||
#define EVENT_OBJ_GFX_BARD_2 239
|
||||
#define EVENT_OBJ_GFX_HIPSTER 240
|
||||
#define EVENT_OBJ_GFX_TRADER 241
|
||||
#define EVENT_OBJ_GFX_STORYTELLER 242
|
||||
#define EVENT_OBJ_GFX_GIDDY 243
|
||||
#define EVENT_OBJ_GFX_PLACEHOLDER_1 244
|
||||
#define EVENT_OBJ_GFX_PLACEHOLDER_2 245
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
#define SHADOW_SIZE_L 2
|
||||
#define SHADOW_SIZE_XL 3
|
||||
|
||||
#define F_INANIMATE (1 << 6)
|
||||
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
|
||||
|
||||
#define TRACKS_NONE 0
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H
|
||||
@@ -462,8 +462,8 @@
|
||||
#define ITEM_MAGMA_EMBLEM 375
|
||||
#define ITEM_OLD_SEA_MAP 376
|
||||
|
||||
#define ITEM_LAST_ID 376
|
||||
#define ITEM_FIELD_ARROW ITEM_LAST_ID + 1
|
||||
#define ITEMS_COUNT 377
|
||||
#define ITEM_FIELD_ARROW ITEMS_COUNT
|
||||
|
||||
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
|
||||
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
|
||||
|
||||
@@ -1,263 +0,0 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
#define GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
|
||||
#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
|
||||
#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
|
||||
#define MAP_OBJ_GFX_BRENDAN_SURFING 2
|
||||
#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
|
||||
#define MAP_OBJ_GFX_QUINTY_PLUMP 4
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_1 5
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
|
||||
#define MAP_OBJ_GFX_BOY_1 7
|
||||
#define MAP_OBJ_GFX_GIRL_1 8
|
||||
#define MAP_OBJ_GFX_BOY_2 9
|
||||
#define MAP_OBJ_GFX_GIRL_2 10
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_2 11
|
||||
#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
|
||||
#define MAP_OBJ_GFX_BOY_3 13
|
||||
#define MAP_OBJ_GFX_GIRL_3 14
|
||||
#define MAP_OBJ_GFX_BOY_4 15
|
||||
#define MAP_OBJ_GFX_WOMAN_1 16
|
||||
#define MAP_OBJ_GFX_FAT_MAN 17
|
||||
#define MAP_OBJ_GFX_WOMAN_2 18
|
||||
#define MAP_OBJ_GFX_MAN_1 19
|
||||
#define MAP_OBJ_GFX_WOMAN_3 20
|
||||
#define MAP_OBJ_GFX_OLD_MAN_1 21
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_1 22
|
||||
#define MAP_OBJ_GFX_MAN_2 23
|
||||
#define MAP_OBJ_GFX_WOMAN_4 24
|
||||
#define MAP_OBJ_GFX_MAN_3 25
|
||||
#define MAP_OBJ_GFX_WOMAN_5 26
|
||||
#define MAP_OBJ_GFX_COOK 27
|
||||
#define MAP_OBJ_GFX_WOMAN_6 28
|
||||
#define MAP_OBJ_GFX_OLD_MAN_2 29
|
||||
#define MAP_OBJ_GFX_OLD_WOMAN_2 30
|
||||
#define MAP_OBJ_GFX_CAMPER 31
|
||||
#define MAP_OBJ_GFX_PICNICKER 32
|
||||
#define MAP_OBJ_GFX_MAN_4 33
|
||||
#define MAP_OBJ_GFX_WOMAN_7 34
|
||||
#define MAP_OBJ_GFX_YOUNGSTER 35
|
||||
#define MAP_OBJ_GFX_BUG_CATCHER 36
|
||||
#define MAP_OBJ_GFX_PSYCHIC_M 37
|
||||
#define MAP_OBJ_GFX_SCHOOL_KID_M 38
|
||||
#define MAP_OBJ_GFX_MANIAC 39
|
||||
#define MAP_OBJ_GFX_HEX_MANIAC 40
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_1 41
|
||||
#define MAP_OBJ_GFX_SWIMMER_M 42
|
||||
#define MAP_OBJ_GFX_SWIMMER_F 43
|
||||
#define MAP_OBJ_GFX_BLACK_BELT 44
|
||||
#define MAP_OBJ_GFX_BEAUTY 45
|
||||
#define MAP_OBJ_GFX_SCIENTIST_1 46
|
||||
#define MAP_OBJ_GFX_LASS 47
|
||||
#define MAP_OBJ_GFX_GENTLEMAN 48
|
||||
#define MAP_OBJ_GFX_SAILOR 49
|
||||
#define MAP_OBJ_GFX_FISHERMAN 50
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
|
||||
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
|
||||
#define MAP_OBJ_GFX_TUBER_F 53
|
||||
#define MAP_OBJ_GFX_TUBER_M 54
|
||||
#define MAP_OBJ_GFX_HIKER 55
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
|
||||
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
|
||||
#define MAP_OBJ_GFX_NURSE 58
|
||||
#define MAP_OBJ_GFX_ITEM_BALL 59
|
||||
#define MAP_OBJ_GFX_BERRY_TREE 60
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
|
||||
#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
|
||||
#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
|
||||
#define MAP_OBJ_GFX_PROF_BIRCH 64
|
||||
#define MAP_OBJ_GFX_MAN_5 65
|
||||
#define MAP_OBJ_GFX_MAN_6 66
|
||||
#define MAP_OBJ_GFX_REPORTER_M 67
|
||||
#define MAP_OBJ_GFX_REPORTER_F 68
|
||||
#define MAP_OBJ_GFX_BARD 69
|
||||
#define MAP_OBJ_GFX_ANABEL 70
|
||||
#define MAP_OBJ_GFX_TUCKER 71
|
||||
#define MAP_OBJ_GFX_GRETA 72
|
||||
#define MAP_OBJ_GFX_SPENSER 73
|
||||
#define MAP_OBJ_GFX_NOLAND 74
|
||||
#define MAP_OBJ_GFX_LUCY 75
|
||||
#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
|
||||
#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
|
||||
#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
|
||||
#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
|
||||
#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
|
||||
#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
|
||||
#define MAP_OBJ_GFX_CUTTABLE_TREE 82
|
||||
#define MAP_OBJ_GFX_MART_EMPLOYEE 83
|
||||
#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
|
||||
#define MAP_OBJ_GFX_TEALA 85
|
||||
#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
|
||||
#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
|
||||
#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
|
||||
#define MAP_OBJ_GFX_MAY_NORMAL 89
|
||||
#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
|
||||
#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
|
||||
#define MAP_OBJ_GFX_MAY_SURFING 92
|
||||
#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
|
||||
#define MAP_OBJ_GFX_TRUCK 94
|
||||
#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
|
||||
#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
|
||||
#define MAP_OBJ_GFX_BIRCHS_BAG 97
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_1 98
|
||||
#define MAP_OBJ_GFX_ARTIST 99
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
|
||||
#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
|
||||
#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
|
||||
#define MAP_OBJ_GFX_CAMERAMAN 110
|
||||
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
|
||||
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
|
||||
#define MAP_OBJ_GFX_MOVING_BOX 113
|
||||
#define MAP_OBJ_GFX_CABLE_CAR 114
|
||||
#define MAP_OBJ_GFX_SCIENTIST_2 115
|
||||
#define MAP_OBJ_GFX_MAN_7 116
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
|
||||
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
|
||||
#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
|
||||
#define MAP_OBJ_GFX_SIDNEY 121
|
||||
#define MAP_OBJ_GFX_PHOEBE 122
|
||||
#define MAP_OBJ_GFX_GLACIA 123
|
||||
#define MAP_OBJ_GFX_DRAKE 124
|
||||
#define MAP_OBJ_GFX_ROXANNE 125
|
||||
#define MAP_OBJ_GFX_BRAWLY 126
|
||||
#define MAP_OBJ_GFX_WATTSON 127
|
||||
#define MAP_OBJ_GFX_FLANNERY 128
|
||||
#define MAP_OBJ_GFX_NORMAN 129
|
||||
#define MAP_OBJ_GFX_WINONA 130
|
||||
#define MAP_OBJ_GFX_LIZA 131
|
||||
#define MAP_OBJ_GFX_TATE 132
|
||||
#define MAP_OBJ_GFX_WALLACE 133
|
||||
#define MAP_OBJ_GFX_STEVEN 134
|
||||
#define MAP_OBJ_GFX_WALLY 135
|
||||
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
|
||||
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
|
||||
#define MAP_OBJ_GFX_MAY_FISHING 138
|
||||
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define MAP_OBJ_GFX_SS_TIDAL 140
|
||||
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
|
||||
#define MAP_OBJ_GFX_PICHU_DOLL 142
|
||||
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
|
||||
#define MAP_OBJ_GFX_MARILL_DOLL 144
|
||||
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
|
||||
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
|
||||
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
|
||||
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
|
||||
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
|
||||
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
|
||||
#define MAP_OBJ_GFX_DITTO_DOLL 152
|
||||
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
|
||||
#define MAP_OBJ_GFX_TREECKO_DOLL 154
|
||||
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
|
||||
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
|
||||
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
|
||||
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
|
||||
#define MAP_OBJ_GFX_BALTOY_DOLL 159
|
||||
#define MAP_OBJ_GFX_KECLEON_DOLL 160
|
||||
#define MAP_OBJ_GFX_AZURILL_DOLL 161
|
||||
#define MAP_OBJ_GFX_SKITTY_DOLL 162
|
||||
#define MAP_OBJ_GFX_SWABLU_DOLL 163
|
||||
#define MAP_OBJ_GFX_GULPIN_DOLL 164
|
||||
#define MAP_OBJ_GFX_LOTAD_DOLL 165
|
||||
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
|
||||
#define MAP_OBJ_GFX_PIKA_CUSHION 167
|
||||
#define MAP_OBJ_GFX_ROUND_CUSHION 168
|
||||
#define MAP_OBJ_GFX_KISS_CUSHION 169
|
||||
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
|
||||
#define MAP_OBJ_GFX_SPIN_CUSHION 171
|
||||
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
|
||||
#define MAP_OBJ_GFX_BALL_CUSHION 173
|
||||
#define MAP_OBJ_GFX_GRASS_CUSHION 174
|
||||
#define MAP_OBJ_GFX_FIRE_CUSHION 175
|
||||
#define MAP_OBJ_GFX_WATER_CUSHION 176
|
||||
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
|
||||
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
|
||||
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
|
||||
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define MAP_OBJ_GFX_LATIAS 187
|
||||
#define MAP_OBJ_GFX_LATIOS 188
|
||||
#define MAP_OBJ_GFX_BOY_5 189
|
||||
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
|
||||
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
|
||||
#define MAP_OBJ_GFX_MAY_WATERING 192
|
||||
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
|
||||
#define MAP_OBJ_GFX_MAY_DECORATING 194
|
||||
#define MAP_OBJ_GFX_ARCHIE 195
|
||||
#define MAP_OBJ_GFX_MAXIE 196
|
||||
#define MAP_OBJ_GFX_KYOGRE_1 197
|
||||
#define MAP_OBJ_GFX_GROUDON_1 198
|
||||
#define MAP_OBJ_GFX_FOSSIL 199
|
||||
#define MAP_OBJ_GFX_REGIROCK 200
|
||||
#define MAP_OBJ_GFX_REGICE 201
|
||||
#define MAP_OBJ_GFX_REGISTEEL 202
|
||||
#define MAP_OBJ_GFX_SKITTY 203
|
||||
#define MAP_OBJ_GFX_KECLEON_1 204
|
||||
#define MAP_OBJ_GFX_KYOGRE_2 205
|
||||
#define MAP_OBJ_GFX_GROUDON_2 206
|
||||
#define MAP_OBJ_GFX_RAYQUAZA_2 207
|
||||
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
|
||||
#define MAP_OBJ_GFX_PIKACHU 209
|
||||
#define MAP_OBJ_GFX_AZUMARILL 210
|
||||
#define MAP_OBJ_GFX_WINGULL 211
|
||||
#define MAP_OBJ_GFX_KECLEON_2 212
|
||||
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
|
||||
#define MAP_OBJ_GFX_AZURILL 214
|
||||
#define MAP_OBJ_GFX_MOM 215
|
||||
#define MAP_OBJ_GFX_LINK_BRENDAN 216
|
||||
#define MAP_OBJ_GFX_LINK_MAY 217
|
||||
#define MAP_OBJ_GFX_JUAN 218
|
||||
#define MAP_OBJ_GFX_SCOTT 219
|
||||
#define MAP_OBJ_GFX_POOCHYENA 220
|
||||
#define MAP_OBJ_GFX_KYOGRE_3 221
|
||||
#define MAP_OBJ_GFX_GROUDON_3 222
|
||||
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define MAP_OBJ_GFX_KIRLIA 225
|
||||
#define MAP_OBJ_GFX_DUSCLOPS 226
|
||||
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
|
||||
#define MAP_OBJ_GFX_SUDOWOODO 228
|
||||
#define MAP_OBJ_GFX_MEW 229
|
||||
#define MAP_OBJ_GFX_RED 230
|
||||
#define MAP_OBJ_GFX_LEAF 231
|
||||
#define MAP_OBJ_GFX_DEOXYS 232
|
||||
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
|
||||
#define MAP_OBJ_GFX_BRANDON 234
|
||||
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
|
||||
#define MAP_OBJ_GFX_LINK_RS_MAY 236
|
||||
#define MAP_OBJ_GFX_LUGIA 237
|
||||
#define MAP_OBJ_GFX_HOOH 238
|
||||
#define MAP_OBJ_GFX_BARD_2 239
|
||||
#define MAP_OBJ_GFX_HIPSTER 240
|
||||
#define MAP_OBJ_GFX_TRADER 241
|
||||
#define MAP_OBJ_GFX_STORYTELLER 242
|
||||
#define MAP_OBJ_GFX_GIDDY 243
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
|
||||
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
#define SHADOW_SIZE_L 2
|
||||
#define SHADOW_SIZE_XL 3
|
||||
|
||||
#define F_INANIMATE (1 << 6)
|
||||
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
|
||||
|
||||
#define TRACKS_NONE 0
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_OBJECTS_H
|
||||
Executable
+25
@@ -0,0 +1,25 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_TYPES_H
|
||||
#define GUARD_CONSTANTS_MAP_TYPES_H
|
||||
|
||||
#define MAP_TYPE_0 0
|
||||
#define MAP_TYPE_TOWN 1
|
||||
#define MAP_TYPE_CITY 2
|
||||
#define MAP_TYPE_ROUTE 3
|
||||
#define MAP_TYPE_UNDERGROUND 4
|
||||
#define MAP_TYPE_UNDERWATER 5
|
||||
#define MAP_TYPE_6 6
|
||||
#define MAP_TYPE_7 7
|
||||
#define MAP_TYPE_INDOOR 8
|
||||
#define MAP_TYPE_SECRET_BASE 9
|
||||
|
||||
#define MAP_BATTLE_SCENE_NORMAL 0
|
||||
#define MAP_BATTLE_SCENE_GYM 1
|
||||
#define MAP_BATTLE_SCENE_MAGMA 2
|
||||
#define MAP_BATTLE_SCENE_AQUA 3
|
||||
#define MAP_BATTLE_SCENE_SIDNEY 4
|
||||
#define MAP_BATTLE_SCENE_PHOEBE 5
|
||||
#define MAP_BATTLE_SCENE_GLACIA 6
|
||||
#define MAP_BATTLE_SCENE_DRAKE 7
|
||||
#define MAP_BATTLE_SCENE_FRONTIER 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_TYPES_H
|
||||
+77
-77
@@ -228,21 +228,21 @@
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
|
||||
|
||||
// Map Group 15
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE8 (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE9_B1F (14 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
|
||||
|
||||
// Map Group 16
|
||||
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
|
||||
@@ -250,11 +250,11 @@
|
||||
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CORRIDOR5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
|
||||
@@ -327,9 +327,9 @@
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B1F (39 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B2F (40 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B3F (41 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8)) // Ruby/Sapphire leftovers
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8)) //
|
||||
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
|
||||
@@ -442,29 +442,29 @@
|
||||
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE_16 (59 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
|
||||
#define MAP_UNION_ROOM (60 | (25 << 8))
|
||||
|
||||
// Map Group 26
|
||||
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (3 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
|
||||
@@ -473,12 +473,12 @@
|
||||
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_1 (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_EM_2 (13 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2 (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2 (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2 (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
|
||||
@@ -498,22 +498,22 @@
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1 (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_2 (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_3 (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1 (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2 (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3 (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_POINT_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE_9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
|
||||
@@ -530,24 +530,24 @@
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP_4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN_11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
@@ -570,8 +570,8 @@
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (12 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
|
||||
|
||||
// Map Group 30
|
||||
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
|
||||
|
||||
@@ -357,6 +357,6 @@
|
||||
#define MOVE_DOOM_DESIRE 353
|
||||
#define MOVE_PSYCHO_BOOST 354
|
||||
|
||||
#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
|
||||
#define MOVES_COUNT 355
|
||||
|
||||
#endif // GUARD_CONSTANTS_MOVES_H
|
||||
|
||||
Executable
+110
@@ -0,0 +1,110 @@
|
||||
#ifndef GUARD_CONSTANTS_SECRET_BASES_H
|
||||
#define GUARD_CONSTANTS_SECRET_BASES_H
|
||||
|
||||
// Each secret base location is assigned an identifier value.
|
||||
// The secret base's map is determined by (id / 10). The ones
|
||||
// digit is used to differentiate secret bases using the same map.
|
||||
// Therefore, each secret base map can be used by up to 10 different
|
||||
// secret bases in the game. These ids are 1-based, but there is no
|
||||
// apparent reason for that.
|
||||
|
||||
#define SECRET_BASE_RED_CAVE1_1 1
|
||||
#define SECRET_BASE_RED_CAVE1_2 2
|
||||
#define SECRET_BASE_RED_CAVE1_3 3
|
||||
|
||||
#define SECRET_BASE_RED_CAVE2_1 11
|
||||
#define SECRET_BASE_RED_CAVE2_2 12
|
||||
#define SECRET_BASE_RED_CAVE2_3 13
|
||||
|
||||
#define SECRET_BASE_RED_CAVE3_1 21
|
||||
#define SECRET_BASE_RED_CAVE3_2 22
|
||||
#define SECRET_BASE_RED_CAVE3_3 23
|
||||
|
||||
#define SECRET_BASE_RED_CAVE4_1 31
|
||||
#define SECRET_BASE_RED_CAVE4_2 32
|
||||
#define SECRET_BASE_RED_CAVE4_3 33
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE1_1 41
|
||||
#define SECRET_BASE_BROWN_CAVE1_2 42
|
||||
#define SECRET_BASE_BROWN_CAVE1_3 43
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE2_1 51
|
||||
#define SECRET_BASE_BROWN_CAVE2_2 52
|
||||
#define SECRET_BASE_BROWN_CAVE2_3 53
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE3_1 61
|
||||
#define SECRET_BASE_BROWN_CAVE3_2 62
|
||||
#define SECRET_BASE_BROWN_CAVE3_3 63
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE4_1 71
|
||||
#define SECRET_BASE_BROWN_CAVE4_2 72
|
||||
#define SECRET_BASE_BROWN_CAVE4_3 73
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE1_1 81
|
||||
#define SECRET_BASE_BLUE_CAVE1_2 82
|
||||
#define SECRET_BASE_BLUE_CAVE1_3 83
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE2_1 91
|
||||
#define SECRET_BASE_BLUE_CAVE2_2 92
|
||||
#define SECRET_BASE_BLUE_CAVE2_3 93
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE3_1 101
|
||||
#define SECRET_BASE_BLUE_CAVE3_2 102
|
||||
#define SECRET_BASE_BLUE_CAVE3_3 103
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE4_1 111
|
||||
#define SECRET_BASE_BLUE_CAVE4_2 112
|
||||
#define SECRET_BASE_BLUE_CAVE4_3 113
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE1_1 121
|
||||
#define SECRET_BASE_YELLOW_CAVE1_2 122
|
||||
#define SECRET_BASE_YELLOW_CAVE1_3 123
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE2_1 131
|
||||
#define SECRET_BASE_YELLOW_CAVE2_2 132
|
||||
#define SECRET_BASE_YELLOW_CAVE2_3 133
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE3_1 141
|
||||
#define SECRET_BASE_YELLOW_CAVE3_2 142
|
||||
#define SECRET_BASE_YELLOW_CAVE3_3 143
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE4_1 151
|
||||
#define SECRET_BASE_YELLOW_CAVE4_2 152
|
||||
#define SECRET_BASE_YELLOW_CAVE4_3 153
|
||||
|
||||
#define SECRET_BASE_TREE1_1 161
|
||||
#define SECRET_BASE_TREE1_2 162
|
||||
#define SECRET_BASE_TREE1_3 163
|
||||
#define SECRET_BASE_TREE1_4 164
|
||||
|
||||
#define SECRET_BASE_TREE2_1 171
|
||||
#define SECRET_BASE_TREE2_2 172
|
||||
#define SECRET_BASE_TREE2_3 173
|
||||
#define SECRET_BASE_TREE2_4 174
|
||||
|
||||
#define SECRET_BASE_TREE3_1 181
|
||||
#define SECRET_BASE_TREE3_2 182
|
||||
#define SECRET_BASE_TREE3_3 183
|
||||
|
||||
#define SECRET_BASE_TREE4_1 191
|
||||
#define SECRET_BASE_TREE4_2 192
|
||||
#define SECRET_BASE_TREE4_3 193
|
||||
|
||||
#define SECRET_BASE_SHRUB1_1 201
|
||||
#define SECRET_BASE_SHRUB1_2 202
|
||||
#define SECRET_BASE_SHRUB1_3 203
|
||||
#define SECRET_BASE_SHRUB1_4 204
|
||||
|
||||
#define SECRET_BASE_SHRUB2_1 211
|
||||
#define SECRET_BASE_SHRUB2_2 212
|
||||
#define SECRET_BASE_SHRUB2_3 213
|
||||
|
||||
#define SECRET_BASE_SHRUB3_1 221
|
||||
#define SECRET_BASE_SHRUB3_2 222
|
||||
#define SECRET_BASE_SHRUB3_3 223
|
||||
|
||||
#define SECRET_BASE_SHRUB4_1 231
|
||||
#define SECRET_BASE_SHRUB4_2 232
|
||||
#define SECRET_BASE_SHRUB4_3 233
|
||||
|
||||
#endif // GUARD_CONSTANTS_SECRET_BASES_H
|
||||
@@ -857,7 +857,14 @@
|
||||
#define TRAINER_BRENDAN_16 853
|
||||
#define TRAINER_MAY_16 854
|
||||
|
||||
#define NO_OF_TRAINERS 854
|
||||
#define TRAINERS_COUNT 855
|
||||
|
||||
// Special Trainer Ids.
|
||||
#define TRAINER_FRONTIER_BRAIN 1022
|
||||
#define TRAINER_SECRET_BASE 1024
|
||||
#define TRAINER_LINK_OPPONENT 2048
|
||||
#define TRAINER_OPPONENT_C00 3072
|
||||
#define TRAINER_STEVEN_PARTNER 3075
|
||||
|
||||
#define TRAINER_PIC_HIKER 0
|
||||
#define TRAINER_PIC_AQUA_GRUNT_M 1
|
||||
@@ -953,6 +960,15 @@
|
||||
#define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91
|
||||
#define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92
|
||||
|
||||
#define TRAINER_BACK_PIC_BRENDAN 0
|
||||
#define TRAINER_BACK_PIC_MAY 1
|
||||
#define TRAINER_BACK_PIC_RED 2
|
||||
#define TRAINER_BACK_PIC_LEAF 3
|
||||
#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4
|
||||
#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5
|
||||
#define TRAINER_BACK_PIC_WALLY 6
|
||||
#define TRAINER_BACK_PIC_STEVEN 7
|
||||
|
||||
#define FACILITY_CLASS_HIKER 0x0
|
||||
#define FACILITY_CLASS_TEAM_AQUA_1 0x1
|
||||
#define FACILITY_CLASS_PKMN_BREEDER_1 0x2
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
// object gfx id vars
|
||||
// These 0x10 vars are used to dynamically control a map object's sprite.
|
||||
// For example, the rival's sprite id is dynamically set based on the player's gender.
|
||||
// See VarGetFieldObjectGraphicsId().
|
||||
// See VarGetEventObjectGraphicsId().
|
||||
#define VAR_OBJ_GFX_ID_0 0x4010
|
||||
#define VAR_OBJ_GFX_ID_1 0x4011
|
||||
#define VAR_OBJ_GFX_ID_2 0x4012
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_DATA_BATTLE_MOVES
|
||||
#define GUARD_DATA_BATTLE_MOVES
|
||||
|
||||
const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
|
||||
const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
{
|
||||
{ // MOVE_NONE
|
||||
.effect = EFFECT_HIT,
|
||||
|
||||
@@ -464,183 +464,183 @@ const u16 DecorGfx_KISS_POSTER[] = {
|
||||
};
|
||||
|
||||
const u16 DecorGfx_PICHU_DOLL[] = {
|
||||
MAP_OBJ_GFX_PICHU_DOLL
|
||||
EVENT_OBJ_GFX_PICHU_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_PIKACHU_DOLL[] = {
|
||||
MAP_OBJ_GFX_PIKACHU_DOLL
|
||||
EVENT_OBJ_GFX_PIKACHU_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_MARILL_DOLL[] = {
|
||||
MAP_OBJ_GFX_MARILL_DOLL
|
||||
EVENT_OBJ_GFX_MARILL_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_TOGEPI_DOLL[] = {
|
||||
MAP_OBJ_GFX_TOGEPI_DOLL
|
||||
EVENT_OBJ_GFX_TOGEPI_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_CYNDAQUIL_DOLL[] = {
|
||||
MAP_OBJ_GFX_CYNDAQUIL_DOLL
|
||||
EVENT_OBJ_GFX_CYNDAQUIL_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_CHIKORITA_DOLL[] = {
|
||||
MAP_OBJ_GFX_CHIKORITA_DOLL
|
||||
EVENT_OBJ_GFX_CHIKORITA_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_TOTODILE_DOLL[] = {
|
||||
MAP_OBJ_GFX_TOTODILE_DOLL
|
||||
EVENT_OBJ_GFX_TOTODILE_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_JIGGLYPUFF_DOLL[] = {
|
||||
MAP_OBJ_GFX_JIGGLYPUFF_DOLL
|
||||
EVENT_OBJ_GFX_JIGGLYPUFF_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_MEOWTH_DOLL[] = {
|
||||
MAP_OBJ_GFX_MEOWTH_DOLL
|
||||
EVENT_OBJ_GFX_MEOWTH_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_CLEFAIRY_DOLL[] = {
|
||||
MAP_OBJ_GFX_CLEFAIRY_DOLL
|
||||
EVENT_OBJ_GFX_CLEFAIRY_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_DITTO_DOLL[] = {
|
||||
MAP_OBJ_GFX_DITTO_DOLL
|
||||
EVENT_OBJ_GFX_DITTO_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SMOOCHUM_DOLL[] = {
|
||||
MAP_OBJ_GFX_SMOOCHUM_DOLL
|
||||
EVENT_OBJ_GFX_SMOOCHUM_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_TREECKO_DOLL[] = {
|
||||
MAP_OBJ_GFX_TREECKO_DOLL
|
||||
EVENT_OBJ_GFX_TREECKO_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_TORCHIC_DOLL[] = {
|
||||
MAP_OBJ_GFX_TORCHIC_DOLL
|
||||
EVENT_OBJ_GFX_TORCHIC_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_MUDKIP_DOLL[] = {
|
||||
MAP_OBJ_GFX_MUDKIP_DOLL
|
||||
EVENT_OBJ_GFX_MUDKIP_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_DUSKULL_DOLL[] = {
|
||||
MAP_OBJ_GFX_DUSKULL_DOLL
|
||||
EVENT_OBJ_GFX_DUSKULL_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_WYNAUT_DOLL[] = {
|
||||
MAP_OBJ_GFX_WYNAUT_DOLL
|
||||
EVENT_OBJ_GFX_WYNAUT_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_BALTOY_DOLL[] = {
|
||||
MAP_OBJ_GFX_BALTOY_DOLL
|
||||
EVENT_OBJ_GFX_BALTOY_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_KECLEON_DOLL[] = {
|
||||
MAP_OBJ_GFX_KECLEON_DOLL
|
||||
EVENT_OBJ_GFX_KECLEON_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_AZURILL_DOLL[] = {
|
||||
MAP_OBJ_GFX_AZURILL_DOLL
|
||||
EVENT_OBJ_GFX_AZURILL_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SKITTY_DOLL[] = {
|
||||
MAP_OBJ_GFX_SKITTY_DOLL
|
||||
EVENT_OBJ_GFX_SKITTY_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SWABLU_DOLL[] = {
|
||||
MAP_OBJ_GFX_SWABLU_DOLL
|
||||
EVENT_OBJ_GFX_SWABLU_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_GULPIN_DOLL[] = {
|
||||
MAP_OBJ_GFX_GULPIN_DOLL
|
||||
EVENT_OBJ_GFX_GULPIN_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_LOTAD_DOLL[] = {
|
||||
MAP_OBJ_GFX_LOTAD_DOLL
|
||||
EVENT_OBJ_GFX_LOTAD_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SEEDOT_DOLL[] = {
|
||||
MAP_OBJ_GFX_SEEDOT_DOLL
|
||||
EVENT_OBJ_GFX_SEEDOT_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_PIKA_CUSHION[] = {
|
||||
MAP_OBJ_GFX_PIKA_CUSHION
|
||||
EVENT_OBJ_GFX_PIKA_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_ROUND_CUSHION[] = {
|
||||
MAP_OBJ_GFX_ROUND_CUSHION
|
||||
EVENT_OBJ_GFX_ROUND_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_KISS_CUSHION[] = {
|
||||
MAP_OBJ_GFX_KISS_CUSHION
|
||||
EVENT_OBJ_GFX_KISS_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_ZIGZAG_CUSHION[] = {
|
||||
MAP_OBJ_GFX_ZIGZAG_CUSHION
|
||||
EVENT_OBJ_GFX_ZIGZAG_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SPIN_CUSHION[] = {
|
||||
MAP_OBJ_GFX_SPIN_CUSHION
|
||||
EVENT_OBJ_GFX_SPIN_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_DIAMOND_CUSHION[] = {
|
||||
MAP_OBJ_GFX_DIAMOND_CUSHION
|
||||
EVENT_OBJ_GFX_DIAMOND_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_BALL_CUSHION[] = {
|
||||
MAP_OBJ_GFX_BALL_CUSHION
|
||||
EVENT_OBJ_GFX_BALL_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_GRASS_CUSHION[] = {
|
||||
MAP_OBJ_GFX_GRASS_CUSHION
|
||||
EVENT_OBJ_GFX_GRASS_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_FIRE_CUSHION[] = {
|
||||
MAP_OBJ_GFX_FIRE_CUSHION
|
||||
EVENT_OBJ_GFX_FIRE_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_WATER_CUSHION[] = {
|
||||
MAP_OBJ_GFX_WATER_CUSHION
|
||||
EVENT_OBJ_GFX_WATER_CUSHION
|
||||
};
|
||||
|
||||
const u16 DecorGfx_SNORLAX_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_SNORLAX_DOLL
|
||||
EVENT_OBJ_GFX_BIG_SNORLAX_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_RHYDON_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_RHYDON_DOLL
|
||||
EVENT_OBJ_GFX_BIG_RHYDON_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_LAPRAS_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_LAPRAS_DOLL
|
||||
EVENT_OBJ_GFX_BIG_LAPRAS_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_VENUSAUR_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_VENUSAUR_DOLL
|
||||
EVENT_OBJ_GFX_BIG_VENUSAUR_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_CHARIZARD_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_CHARIZARD_DOLL
|
||||
EVENT_OBJ_GFX_BIG_CHARIZARD_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_BLASTOISE_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_BLASTOISE_DOLL
|
||||
EVENT_OBJ_GFX_BIG_BLASTOISE_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_WAILMER_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_WAILMER_DOLL
|
||||
EVENT_OBJ_GFX_BIG_WAILMER_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_REGIROCK_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_REGIROCK_DOLL
|
||||
EVENT_OBJ_GFX_BIG_REGIROCK_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_REGICE_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_REGICE_DOLL
|
||||
EVENT_OBJ_GFX_BIG_REGICE_DOLL
|
||||
};
|
||||
|
||||
const u16 DecorGfx_REGISTEEL_DOLL[] = {
|
||||
MAP_OBJ_GFX_BIG_REGISTEEL_DOLL
|
||||
EVENT_OBJ_GFX_BIG_REGISTEEL_DOLL
|
||||
};
|
||||
|
||||
#endif // GUARD_DATA_DECORATION_TILES
|
||||
|
||||
@@ -80,7 +80,7 @@ static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
|
||||
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
|
||||
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
|
||||
|
||||
const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
|
||||
const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
|
||||
{
|
||||
_("-------"),
|
||||
_("STENCH"),
|
||||
@@ -162,7 +162,7 @@ const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
|
||||
_("AIR LOCK"),
|
||||
};
|
||||
|
||||
const u8 *const gAbilityDescriptionPointers[] =
|
||||
const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
|
||||
{
|
||||
gNoneAbilityDescription,
|
||||
gStenchAbilityDescription,
|
||||
|
||||
@@ -24,7 +24,7 @@ bool32 CanResetRTC(void);
|
||||
u16 *GetVarPointer(u16 id);
|
||||
u16 VarGet(u16 id);
|
||||
bool8 VarSet(u16 id, u16 value);
|
||||
u8 VarGetFieldObjectGraphicsId(u8 id);
|
||||
u8 VarGetEventObjectGraphicsId(u8 id);
|
||||
u8 *GetFlagPointer(u16 id);
|
||||
u8 FlagSet(u16 id);
|
||||
u8 FlagClear(u16 id);
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_EVENT_OBJ_LOCK_H
|
||||
#define GUARD_EVENT_OBJ_LOCK_H
|
||||
|
||||
bool8 sub_80983C4(void);
|
||||
void ScriptFreezeEventObjects(void);
|
||||
bool8 sub_809847C(void);
|
||||
void LockSelectedEventObject(void);
|
||||
void sub_8098630(void);
|
||||
bool8 sub_8098734(void);
|
||||
|
||||
#endif // GUARD_EVENT_OBJ_LOCK_H
|
||||
@@ -0,0 +1,405 @@
|
||||
#ifndef GUARD_FIELD_EVENT_OBJ_H
|
||||
#define GUARD_FIELD_EVENT_OBJ_H
|
||||
|
||||
#define NUM_OBJECT_GRAPHICS_INFO 239
|
||||
#define SPRITE_VAR 240
|
||||
|
||||
enum SpinnerRunnerFollowPatterns
|
||||
{
|
||||
RUNFOLLOW_ANY,
|
||||
RUNFOLLOW_NORTH_SOUTH,
|
||||
RUNFOLLOW_EAST_WEST,
|
||||
RUNFOLLOW_NORTH_WEST,
|
||||
RUNFOLLOW_NORTH_EAST,
|
||||
RUNFOLLOW_SOUTH_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_SOUTH_WEST,
|
||||
RUNFOLLOW_NORTH_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_EAST_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST_WEST
|
||||
};
|
||||
|
||||
struct UnkStruct_085094AC {
|
||||
const union AnimCmd *const *anims;
|
||||
u8 animPos[4];
|
||||
};
|
||||
|
||||
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
|
||||
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
|
||||
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
|
||||
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
|
||||
#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
|
||||
#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
|
||||
#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
|
||||
#define GROUND_EFFECT_FLAG_SAND (1 << 7)
|
||||
#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
|
||||
#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
|
||||
#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
|
||||
#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
|
||||
#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
|
||||
#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
|
||||
#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
|
||||
#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
|
||||
#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
|
||||
#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
|
||||
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
|
||||
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
|
||||
|
||||
#define movement_type_def(setup, table) \
|
||||
static u8 setup##_callback(struct EventObject *, struct Sprite *);\
|
||||
void setup(struct Sprite *sprite)\
|
||||
{\
|
||||
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\
|
||||
}\
|
||||
static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\
|
||||
{\
|
||||
return table[sprite->data[1]](eventObject, sprite);\
|
||||
}
|
||||
|
||||
#define movement_type_empty_callback(setup) \
|
||||
static u8 setup##_callback(struct EventObject *, struct Sprite *);\
|
||||
void setup(struct Sprite *sprite)\
|
||||
{\
|
||||
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\
|
||||
}\
|
||||
static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\
|
||||
{\
|
||||
return 0;\
|
||||
}
|
||||
|
||||
struct PairedPalettes
|
||||
{
|
||||
u16 tag;
|
||||
const u16 *data;
|
||||
};
|
||||
|
||||
struct LockedAnimEventObjects
|
||||
{
|
||||
u8 eventObjectIds[NUM_EVENT_OBJECTS];
|
||||
u8 count;
|
||||
};
|
||||
|
||||
extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
|
||||
|
||||
void sub_808D438(void);
|
||||
u8 GetMoveDirectionAnimNum(u8);
|
||||
u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8);
|
||||
bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
|
||||
u8 GetEventObjectIdByXY(s16, s16);
|
||||
void SetEventObjectDirection(struct EventObject *, u8);
|
||||
u8 GetFirstInactiveEventObjectId(void);
|
||||
void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
|
||||
void npc_load_two_palettes__no_record(u16, u8);
|
||||
void npc_load_two_palettes__and_record(u16, u8);
|
||||
void sub_808EBA8(u8, u8, u8, s16, s16);
|
||||
void pal_patch_for_npc(u16, u8);
|
||||
void sub_808E16C(s16, s16);
|
||||
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
|
||||
void sub_8092FF0(s16, s16, s16 *, s16 *);
|
||||
u8 GetFaceDirectionAnimNum(u8);
|
||||
void sub_80930E0(s16 *, s16 *, s16, s16);
|
||||
void EventObjectClearHeldMovement(struct EventObject *);
|
||||
void EventObjectClearHeldMovementIfActive(struct EventObject *);
|
||||
void TrySpawnEventObjects(s16, s16);
|
||||
u8 sprite_new(u8, u8, s16, s16, u8, u8);
|
||||
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
|
||||
u8 show_sprite(u8, u8, u8);
|
||||
u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8);
|
||||
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
|
||||
void sub_8093038(s16, s16, s16 *, s16 *);
|
||||
void CameraObjectReset1(void);
|
||||
void EventObjectSetGraphicsId(struct EventObject *, u8);
|
||||
void EventObjectTurn(struct EventObject *, u8);
|
||||
void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
|
||||
const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
|
||||
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
|
||||
void gpu_pal_allocator_reset__manage_upper_four(void);
|
||||
void sub_808E82C(u8, u8, u8, s16, s16);
|
||||
void sub_808E7E4(u8, u8, u8);
|
||||
void sub_808E78C(u8, u8, u8, u8);
|
||||
void sub_808E75C(s16, s16);
|
||||
void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup);
|
||||
void ShiftEventObjectCoords(struct EventObject *, s16, s16);
|
||||
void sub_808EB08(struct EventObject *, s16, s16);
|
||||
void sub_808F254(u8, u8, u8);
|
||||
void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
|
||||
u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
|
||||
u8 GetOppositeDirection(u8);
|
||||
u8 GetWalkInPlaceFastestMovementAction(u32);
|
||||
u8 GetWalkInPlaceFastMovementAction(u32);
|
||||
u8 GetWalkInPlaceNormalMovementAction(u32);
|
||||
u8 GetWalkInPlaceSlowMovementAction(u32);
|
||||
u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32);
|
||||
void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 EventObjectIsHeldMovementActive(struct EventObject *);
|
||||
u8 EventObjectClearHeldMovementIfFinished(struct EventObject *);
|
||||
u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z);
|
||||
void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType);
|
||||
u8 GetTrainerFacingDirectionMovementType(u8 direction);
|
||||
const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId);
|
||||
u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction);
|
||||
u8 GetFaceDirectionMovementAction(u32);
|
||||
u8 GetWalkNormalMovementAction(u32);
|
||||
u8 GetWalkFastMovementAction(u32);
|
||||
u8 GetWalkFastestMovementAction(u32);
|
||||
u8 GetJumpInPlaceMovementAction(u32);
|
||||
bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
|
||||
bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
|
||||
u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
|
||||
void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType);
|
||||
void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject);
|
||||
void ShiftStillEventObjectCoords(struct EventObject *pObject);
|
||||
void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
|
||||
u8 AddCameraObject(u8 linkedSpriteId);
|
||||
void UpdateEventObjectsForCameraUpdate(s16 x, s16 y);
|
||||
u8 GetWalkSlowMovementAction(u32);
|
||||
u8 GetJumpMovementAction(u32);
|
||||
bool8 AreZCoordsCompatible(u8, u8);
|
||||
u8 ZCoordToPriority(u8);
|
||||
void EventObjectUpdateZCoord(struct EventObject *pObject);
|
||||
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
|
||||
bool8 IsZCoordMismatchAt(u8, s16, s16);
|
||||
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *);
|
||||
void UnfreezeEventObject(struct EventObject *);
|
||||
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
|
||||
u8 FindLockedEventObjectIndex(struct EventObject *);
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite);
|
||||
bool8 sub_80976EC(struct Sprite *sprite);
|
||||
void sub_80976DC(struct Sprite *, u8);
|
||||
void sub_809783C(struct Sprite *, u8, u8, u8);
|
||||
void DoShadowFieldEffect(struct EventObject *);
|
||||
u8 sub_809785C(struct Sprite *);
|
||||
u8 sub_80978E4(struct Sprite *);
|
||||
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
|
||||
bool8 SpriteAnimEnded(struct Sprite *);
|
||||
void sub_8097750(struct Sprite *);
|
||||
bool8 sub_8097758(struct Sprite *);
|
||||
void CreateLevitateMovementTask(struct EventObject *);
|
||||
void DestroyExtraMovementTask(u8);
|
||||
void UnfreezeEventObjects(void);
|
||||
void FreezeEventObjectsExceptOne(u8 eventObjectId);
|
||||
void sub_8097B78(u8, u8);
|
||||
void sub_8098074(u8 var1, u8 var2);
|
||||
void FreezeEventObjects(void);
|
||||
bool8 FreezeEventObject(struct EventObject *eventObject);
|
||||
u8 GetMoveDirectionFastAnimNum(u8);
|
||||
u8 GetMoveDirectionFasterAnimNum(u8);
|
||||
u8 GetMoveDirectionFastestAnimNum(u8);
|
||||
|
||||
void MovementType_None(struct Sprite *);
|
||||
void MovementType_LookAround(struct Sprite *);
|
||||
void MovementType_WanderAround(struct Sprite *);
|
||||
void MovementType_WanderUpAndDown(struct Sprite *);
|
||||
void MovementType_WanderLeftAndRight(struct Sprite *);
|
||||
void MovementType_FaceDirection(struct Sprite *);
|
||||
void MovementType_Player(struct Sprite *);
|
||||
void MovementType_BerryTreeGrowth(struct Sprite *);
|
||||
void MovementType_FaceDownAndUp(struct Sprite *);
|
||||
void MovementType_FaceLeftAndRight(struct Sprite *);
|
||||
void MovementType_FaceUpAndLeft(struct Sprite *);
|
||||
void MovementType_FaceUpAndRight(struct Sprite *);
|
||||
void MovementType_FaceDownAndLeft(struct Sprite *);
|
||||
void MovementType_FaceDownAndRight(struct Sprite *);
|
||||
void MovementType_FaceDownUpAndLeft(struct Sprite *);
|
||||
void MovementType_FaceDownUpAndRight(struct Sprite *);
|
||||
void MovementType_FaceUpRightAndLeft(struct Sprite *);
|
||||
void MovementType_FaceDownRightAndLeft(struct Sprite *);
|
||||
void MovementType_RotateCounterclockwise(struct Sprite *);
|
||||
void MovementType_RotateClockwise(struct Sprite *);
|
||||
void MovementType_WalkBackAndForth(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *);
|
||||
void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *);
|
||||
void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *);
|
||||
void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *);
|
||||
void MovementType_CopyPlayer(struct Sprite *);
|
||||
void MovementType_TreeDisguise(struct Sprite *);
|
||||
void MovementType_MountainDisguise(struct Sprite *);
|
||||
void MovementType_CopyPlayerInGrass(struct Sprite *);
|
||||
void MovementType_Hidden(struct Sprite *);
|
||||
void MovementType_WalkInPlace(struct Sprite *);
|
||||
void MovementType_JogInPlace(struct Sprite *);
|
||||
void MovementType_RunInPlace(struct Sprite *);
|
||||
void MovementType_Invisible(struct Sprite *);
|
||||
void MovementType_WalkSlowlyInPlace(struct Sprite *);
|
||||
u8 GetSlideMovementAction(u32);
|
||||
u8 GetJumpInPlaceMovementAction(u32);
|
||||
u8 GetJumpMovementAction(u32);
|
||||
u8 GetJump2MovementAction(u32);
|
||||
|
||||
u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *);
|
||||
u8 GetVectorDirection(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16);
|
||||
u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16);
|
||||
u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *);
|
||||
bool8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
bool8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8));
|
||||
u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *);
|
||||
u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *);
|
||||
|
||||
#endif //GUARD_FIELD_EVENT_OBJ_H
|
||||
@@ -30,7 +30,7 @@ u8 *sub_80682A8(struct MapPosition *, u8, u8);
|
||||
void overworld_poison_timer_set(void);
|
||||
void prev_quest_postbuffer_cursor_backup_reset(void);
|
||||
u8 *sub_8068E24(struct MapPosition *);
|
||||
u8 *GetFieldObjectScriptPointerPlayerFacing(void);
|
||||
u8 *GetEventObjectScriptPointerPlayerFacing(void);
|
||||
bool8 mapheader_trigger_activate_at__run_now(struct MapPosition *);
|
||||
bool8 sub_8068870(u16 a);
|
||||
bool8 sub_8068894(void);
|
||||
|
||||
+27
-24
@@ -11,7 +11,7 @@ extern const struct OamData gNewGameBirchOamAttributes;
|
||||
|
||||
enum FieldEffectScriptIdx
|
||||
{
|
||||
FLDEFF_EXCLAMATION_MARK_ICON_1,
|
||||
FLDEFF_EXCLAMATION_MARK_ICON,
|
||||
FLDEFF_USE_CUT_ON_GRASS,
|
||||
FLDEFF_USE_CUT_ON_TREE,
|
||||
FLDEFF_SHADOW,
|
||||
@@ -44,7 +44,7 @@ enum FieldEffectScriptIdx
|
||||
FLDEFF_NPCFLY_OUT,
|
||||
FLDEFF_USE_FLY,
|
||||
FLDEFF_FLY_IN,
|
||||
FLDEFF_EXCLAMATION_MARK_ICON_2,
|
||||
FLDEFF_QUESTION_MARK_ICON,
|
||||
FLDEFF_FEET_IN_FLOWING_WATER,
|
||||
FLDEFF_BIKE_TIRE_TRACKS,
|
||||
FLDEFF_SAND_DISGUISE,
|
||||
@@ -78,8 +78,8 @@ enum FieldEffectScriptIdx
|
||||
};
|
||||
|
||||
extern s32 gFieldEffectArguments[8];
|
||||
extern void (*gUnknown_0203CEEC)(void);
|
||||
extern bool8 (*gUnknown_03005DB0)(void);
|
||||
extern void (*gPostMenuFieldCallback)(void);
|
||||
extern bool8 (*gFieldCallback2)(void);
|
||||
|
||||
u32 FieldEffectStart(u8);
|
||||
bool8 FieldEffectActiveListContains(u8 id);
|
||||
@@ -148,33 +148,33 @@ bool8 sub_80B7270(struct Task *);
|
||||
bool8 sub_80B72D0(struct Task *);
|
||||
bool8 sub_80B72F4(struct Task *);
|
||||
|
||||
bool8 sub_80B73D0(struct Task *, struct MapObject *);
|
||||
bool8 waterfall_1_do_anim_probably(struct Task *, struct MapObject *);
|
||||
bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct MapObject *);
|
||||
bool8 sub_80B7450(struct Task *, struct MapObject *);
|
||||
bool8 sub_80B7478(struct Task *, struct MapObject *);
|
||||
bool8 sub_80B73D0(struct Task *, struct EventObject *);
|
||||
bool8 waterfall_1_do_anim_probably(struct Task *, struct EventObject *);
|
||||
bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct EventObject *);
|
||||
bool8 sub_80B7450(struct Task *, struct EventObject *);
|
||||
bool8 sub_80B7478(struct Task *, struct EventObject *);
|
||||
|
||||
bool8 dive_1_lock(struct Task *);
|
||||
bool8 dive_2_unknown(struct Task *);
|
||||
bool8 dive_3_unknown(struct Task *);
|
||||
|
||||
bool8 sub_80B764C(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7684(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B76B8(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7704(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B77F8(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7814(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B764C(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7684(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B76B8(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7704(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B77F8(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7814(struct Task *, struct EventObject *, struct Sprite *);
|
||||
|
||||
bool8 sub_80B78EC(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B791C(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7968(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B79BC(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B78EC(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B791C(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7968(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B79BC(struct Task *, struct EventObject *, struct Sprite *);
|
||||
|
||||
bool8 sub_80B7AE8(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7B18(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7B94(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7BCC(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7BF4(struct Task *, struct MapObject *, struct Sprite *);
|
||||
bool8 sub_80B7AE8(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7B18(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
|
||||
bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
|
||||
|
||||
void sub_80B7D14(struct Task *);
|
||||
void sub_80B7D34(struct Task *);
|
||||
@@ -230,4 +230,7 @@ void sub_80B9C28(s16*, u8);
|
||||
void sub_80B9C54(s16*, u8);
|
||||
void sub_80B9CDC(s16*, u8);
|
||||
|
||||
void sub_80B7CAC(struct Sprite*);
|
||||
void sub_80B7A58(struct Sprite*);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECTS_H
|
||||
|
||||
@@ -11,9 +11,28 @@
|
||||
|
||||
// Exported ROM declarations
|
||||
u8 sub_8154228(void);
|
||||
bool8 sub_8155DA0(struct MapObject *);
|
||||
void sub_8155D78(struct MapObject *);
|
||||
bool8 sub_8155DA0(struct EventObject *);
|
||||
void sub_8155D78(struct EventObject *);
|
||||
void sub_81555AC(u8, u8);
|
||||
void ash(s16, s16, u16, s16);
|
||||
void SetUpReflection(struct EventObject*, struct Sprite*, u8);
|
||||
u32 StartFieldEffectForEventObject(u8, struct EventObject*);
|
||||
u8 sub_81546C8(u8, u8, u8, s16, s16);
|
||||
void sub_8155F80(struct Sprite*);
|
||||
void oamc_shadow(struct Sprite*);
|
||||
void unc_grass_normal(struct Sprite*);
|
||||
void sub_81561D0(struct Sprite*);
|
||||
void sub_8155460(struct Sprite*);
|
||||
void sub_8155658(struct Sprite*);
|
||||
void sub_8156194(struct Sprite*);
|
||||
void sub_8154C60(struct Sprite*);
|
||||
void sub_8154D90(struct Sprite*);
|
||||
void unc_grass_tall(struct Sprite*);
|
||||
void sub_81559BC(struct Sprite*);
|
||||
void sub_8155C88(struct Sprite*);
|
||||
void sub_8154A10(struct Sprite*);
|
||||
void sub_8155158(struct Sprite*);
|
||||
void sub_8155AEC(struct Sprite*);
|
||||
void sub_8155E50(struct Sprite*);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
//
|
||||
// Created by scott on 9/6/2017.
|
||||
//
|
||||
|
||||
#ifndef GUARD_FIELD_GROUND_EFFECT_H
|
||||
#define GUARD_FIELD_GROUND_EFFECT_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
u8 ZCoordToPriority(u8);
|
||||
void FieldObjectUpdateZCoord(struct MapObject *pObject);
|
||||
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
|
||||
void InitObjectPriorityByZCoord(struct Sprite *, u8);
|
||||
bool8 IsZCoordMismatchAt(u8, s16, s16);
|
||||
bool8 AreZCoordsCompatible(u8, u8);
|
||||
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
|
||||
|
||||
#endif //GUARD_FIELD_GROUND_EFFECT_H
|
||||
@@ -1,103 +0,0 @@
|
||||
#ifndef GUARD_FIELD_MAP_OBJ_H
|
||||
#define GUARD_FIELD_MAP_OBJ_H
|
||||
|
||||
#define NUM_OBJECT_GRAPHICS_INFO 239
|
||||
#define SPRITE_VAR 240
|
||||
|
||||
// Exported struct declarations
|
||||
|
||||
enum SpinnerRunnerFollowPatterns {
|
||||
RUNFOLLOW_ANY,
|
||||
RUNFOLLOW_NORTH_SOUTH,
|
||||
RUNFOLLOW_EAST_WEST,
|
||||
RUNFOLLOW_NORTH_WEST,
|
||||
RUNFOLLOW_NORTH_EAST,
|
||||
RUNFOLLOW_SOUTH_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_SOUTH_WEST,
|
||||
RUNFOLLOW_NORTH_SOUTH_EAST,
|
||||
RUNFOLLOW_NORTH_EAST_WEST,
|
||||
RUNFOLLOW_SOUTH_EAST_WEST
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void sub_808D438(void);
|
||||
u8 get_go_image_anim_num(u8);
|
||||
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
|
||||
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
|
||||
u8 GetFieldObjectIdByXY(s16, s16);
|
||||
void FieldObjectSetDirection(struct MapObject *, u8);
|
||||
u8 sub_808D4F4(void);
|
||||
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
|
||||
void npc_load_two_palettes__no_record(u16, u8);
|
||||
void npc_load_two_palettes__and_record(u16, u8);
|
||||
void sub_808EBA8(u8, u8, u8, s16, s16);
|
||||
void pal_patch_for_npc(u16, u8);
|
||||
void sub_808E16C(s16, s16);
|
||||
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
|
||||
void sub_8092FF0(s16, s16, s16 *, s16 *);
|
||||
u8 FieldObjectDirectionToImageAnimId(u8);
|
||||
void sub_80930E0(s16 *, s16 *, s16, s16);
|
||||
void FieldObjectClearAnim(struct MapObject *);
|
||||
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
|
||||
void SpawnFieldObjectsInView(s16, s16);
|
||||
u8 sprite_new(u8, u8, s16, s16, u8, u8);
|
||||
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
|
||||
u8 show_sprite(u8, u8, u8);
|
||||
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
|
||||
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
|
||||
void sub_8093038(s16, s16, s16 *, s16 *);
|
||||
void CameraObjectReset1(void);
|
||||
void FieldObjectSetGraphicsId(struct MapObject *, u8);
|
||||
void FieldObjectTurn(struct MapObject *, u8);
|
||||
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
|
||||
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
|
||||
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
|
||||
void gpu_pal_allocator_reset__manage_upper_four(void);
|
||||
void sub_808E82C(u8, u8, u8, s16, s16);
|
||||
void sub_808E7E4(u8, u8, u8);
|
||||
void sub_808E78C(u8, u8, u8, u8);
|
||||
void sub_808E75C(s16, s16);
|
||||
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
|
||||
void npc_coords_shift(struct MapObject *, s16, s16);
|
||||
void sub_808EB08(struct MapObject *, s16, s16);
|
||||
void sub_808F254(u8, u8, u8);
|
||||
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
|
||||
u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
|
||||
u8 GetOppositeDirection(u8);
|
||||
u8 GetStepInPlaceDelay4AnimId(u32);
|
||||
u8 GetStepInPlaceDelay8AnimId(u32);
|
||||
u8 GetStepInPlaceDelay16AnimId(u32);
|
||||
u8 GetStepInPlaceDelay32AnimId(u32);
|
||||
u8 npc_block_way(struct MapObject *, s16, s16, u32);
|
||||
void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
|
||||
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
|
||||
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
|
||||
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
|
||||
u8 npc_running_behaviour_by_direction(u8 direction);
|
||||
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
|
||||
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
|
||||
u8 GetFaceDirectionAnimId(u32);
|
||||
u8 GetGoSpeed0AnimId(u32);
|
||||
u8 sub_80934BC(u32);
|
||||
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
|
||||
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
|
||||
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
|
||||
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
|
||||
void sub_808F208(const struct MapObject *mapObject);
|
||||
void npc_coords_shift_still(struct MapObject *pObject);
|
||||
void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
|
||||
u8 AddCameraObject(u8 linkedSpriteId);
|
||||
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y);
|
||||
u8 GetSimpleGoAnimId(u32);
|
||||
u8 sub_8093514(u32);
|
||||
|
||||
// Exported data declarations
|
||||
|
||||
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
|
||||
|
||||
#endif //GUARD_FIELD_MAP_OBJ_H
|
||||
@@ -1,35 +0,0 @@
|
||||
#ifndef GUARD_FIELD_MAP_OBJ_HELPERS_H
|
||||
#define GUARD_FIELD_MAP_OBJ_HELPERS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
extern u8 *gUnknown_020375B8;
|
||||
|
||||
// Exported ROM declarations
|
||||
void sub_8097AC8(struct Sprite *);
|
||||
void npc_sync_anim_pause_bits(struct MapObject *);
|
||||
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
|
||||
u8 sub_8097F78(struct MapObject *);
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite);
|
||||
bool8 sub_80976EC(struct Sprite *sprite);
|
||||
void sub_80976DC(struct Sprite *, u8);
|
||||
void sub_809783C(struct Sprite *, u8, u8, u8);
|
||||
void DoShadowFieldEffect(struct MapObject *);
|
||||
u8 sub_809785C(struct Sprite *);
|
||||
u8 sub_80978E4(struct Sprite *);
|
||||
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
|
||||
bool8 sub_80979BC(struct Sprite *);
|
||||
void sub_8097750(struct Sprite *);
|
||||
bool8 sub_8097758(struct Sprite *);
|
||||
void sub_8097FA4(struct MapObject *);
|
||||
void sub_8098044(u8);
|
||||
void UnfreezeMapObjects(void);
|
||||
void FreezeMapObjectsExceptOne(u8 mapObjectId);
|
||||
void sub_8097B78(u8, u8);
|
||||
void sub_8098074(u8 var1, u8 var2);
|
||||
void FreezeMapObjects(void);
|
||||
bool8 FreezeMapObject(struct MapObject *mapObject);
|
||||
|
||||
|
||||
#endif //GUARD_FIELD_MAP_OBJ_HELPERS_H
|
||||
@@ -8,9 +8,9 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
|
||||
bool8 TestPlayerAvatarFlags(u8);
|
||||
u8 GetPlayerAvatarObjectId(void);
|
||||
void PlayerGetDestCoords(s16 *, s16 *);
|
||||
u8 player_get_direction_lower_nybble(void);
|
||||
u8 player_get_direction_upper_nybble(void);
|
||||
u8 player_get_x22(void);
|
||||
u8 GetPlayerFacingDirection(void);
|
||||
u8 GetPlayerMovementDirection(void);
|
||||
u8 PlayerGetCopyableMovement(void);
|
||||
void PlayerGoSpeed1(u8);
|
||||
void PlayerGoSpeed2(u8);
|
||||
void PlayerGoSpeed3(u8);
|
||||
@@ -29,7 +29,7 @@ void PlayerAcroTurnJump(u8 a);
|
||||
void PlayerSetAnimId(u8 a, u8 b);
|
||||
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
||||
u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
|
||||
u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e);
|
||||
u8 PlayerGetZCoord(void);
|
||||
void SetPlayerAvatarTransitionFlags(u16 a);
|
||||
void sub_808BCE8(void);
|
||||
@@ -43,6 +43,6 @@ void sub_808C114(void);
|
||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||
void SetPlayerAvatarStateMask(u8 a);
|
||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
||||
u8 sub_8093540(u32);
|
||||
u8 GetJumpSpecialMovementAction(u32);
|
||||
|
||||
#endif // GUARD_FIELD_PLAYER_AVATAR_H
|
||||
|
||||
+2
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_FIELDMAP_H
|
||||
#define GUARD_FIELDMAP_H
|
||||
|
||||
extern struct BackupMapData gUnknown_03005DC0;
|
||||
extern struct BackupMapLayout gUnknown_03005DC0;
|
||||
|
||||
u32 MapGridGetMetatileIdAt(int, int);
|
||||
u32 MapGridGetMetatileBehaviorAt(int, int);
|
||||
@@ -14,6 +14,7 @@ int CanCameraMoveInDirection(int direction);
|
||||
u16 GetBehaviorByMetatileId(u16 metatileId);
|
||||
void sav1_camera_get_focus_coords(u16 *x, u16 *y);
|
||||
u8 MapGridGetMetatileLayerTypeAt(s32 x, s32 y);
|
||||
u8 MapGridGetZCoordAt(int x, int y);
|
||||
u8 CameraMove(s32 deltaX, s32 deltaY);
|
||||
void mapheader_copy_mapdata_with_padding(struct MapHeader *mapHeader);
|
||||
void map_copy_with_padding(u16 *map, u16 width, u16 height);
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
#ifndef GUARD_FLDEFF_CUT_H
|
||||
#define GUARD_FLDEFF_CUT_H
|
||||
|
||||
void sub_80D423C(s16, s16);
|
||||
void sub_80D42B8(s16, s16);
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
|
||||
|
||||
bool8 SetUpFieldMove_Cut(void);
|
||||
bool8 FldEff_UseCutOnGrass(void);
|
||||
bool8 FldEff_UseCutOnTree(void);
|
||||
bool8 FldEff_CutGrass(void);
|
||||
void sub_80D423C(s16 x, s16 y);
|
||||
void sub_80D42B8(s16 x, s16 y);
|
||||
|
||||
#endif // GUARD_FLDEFF_CUT_H
|
||||
|
||||
@@ -545,6 +545,35 @@
|
||||
#define BGCNT_AFF512x512 0x8000
|
||||
#define BGCNT_AFF1024x1024 0xC000
|
||||
|
||||
// WININ/OUT
|
||||
#define WININ_WIN0_BG0 (1 << 0)
|
||||
#define WININ_WIN0_BG1 (1 << 1)
|
||||
#define WININ_WIN0_BG2 (1 << 2)
|
||||
#define WININ_WIN0_BG3 (1 << 3)
|
||||
#define WININ_WIN0_OBJ (1 << 4)
|
||||
#define WININ_WIN0_CLR (1 << 5)
|
||||
#define WININ_WIN1_BG0 (1 << 8)
|
||||
#define WININ_WIN1_BG1 (1 << 9)
|
||||
#define WININ_WIN1_BG2 (1 << 10)
|
||||
#define WININ_WIN1_BG3 (1 << 11)
|
||||
#define WININ_WIN1_OBJ (1 << 12)
|
||||
#define WININ_WIN1_CLR (1 << 13)
|
||||
|
||||
#define WINOUT_WIN01_BG0 (1 << 0)
|
||||
#define WINOUT_WIN01_BG1 (1 << 1)
|
||||
#define WINOUT_WIN01_BG2 (1 << 2)
|
||||
#define WINOUT_WIN01_BG3 (1 << 3)
|
||||
#define WINOUT_WIN01_OBJ (1 << 4)
|
||||
#define WINOUT_WIN01_CLR (1 << 5)
|
||||
#define WINOUT_WINOBJ_BG0 (1 << 8)
|
||||
#define WINOUT_WINOBJ_BG1 (1 << 9)
|
||||
#define WINOUT_WINOBJ_BG2 (1 << 10)
|
||||
#define WINOUT_WINOBJ_BG3 (1 << 11)
|
||||
#define WINOUT_WINOBJ_OBJ (1 << 12)
|
||||
#define WINOUT_WINOBJ_CLR (1 << 13)
|
||||
|
||||
#define WINHV_COORDS(m, n) (((m) << 8) | (n))
|
||||
|
||||
// BLDCNT
|
||||
// Bits 0-5 select layers for the 1st target
|
||||
#define BLDCNT_TGT1_BG0 (1 << 0)
|
||||
@@ -553,6 +582,7 @@
|
||||
#define BLDCNT_TGT1_BG3 (1 << 3)
|
||||
#define BLDCNT_TGT1_OBJ (1 << 4)
|
||||
#define BLDCNT_TGT1_BD (1 << 5)
|
||||
#define BLDCNT_TGT1_ALL (BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD)
|
||||
// Bits 6-7 select the special effect
|
||||
#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
|
||||
#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
|
||||
@@ -565,6 +595,7 @@
|
||||
#define BLDCNT_TGT2_BG3 (1 << 11)
|
||||
#define BLDCNT_TGT2_OBJ (1 << 12)
|
||||
#define BLDCNT_TGT2_BD (1 << 13)
|
||||
#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD)
|
||||
|
||||
// BLDALPHA
|
||||
#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
|
||||
|
||||
+64
-95
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_GLOBAL_FIELDMAP_H
|
||||
#define GUARD_GLOBAL_FIELDMAP_H
|
||||
|
||||
#define NUM_FIELD_OBJECTS 16
|
||||
#define NUM_EVENT_OBJECTS 16
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -13,35 +13,6 @@ enum
|
||||
CONNECTION_EMERGE
|
||||
};
|
||||
|
||||
// map types
|
||||
enum
|
||||
{
|
||||
MAP_TYPE_0,
|
||||
MAP_TYPE_TOWN,
|
||||
MAP_TYPE_CITY,
|
||||
MAP_TYPE_ROUTE,
|
||||
MAP_TYPE_UNDERGROUND,
|
||||
MAP_TYPE_UNDERWATER,
|
||||
MAP_TYPE_6,
|
||||
MAP_TYPE_7,
|
||||
MAP_TYPE_INDOOR,
|
||||
MAP_TYPE_SECRET_BASE
|
||||
};
|
||||
|
||||
// map battle scenes
|
||||
enum
|
||||
{
|
||||
MAP_BATTLE_SCENE_NORMAL, // 0
|
||||
MAP_BATTLE_SCENE_GYM, // 1
|
||||
MAP_BATTLE_SCENE_MAGMA, // 2
|
||||
MAP_BATTLE_SCENE_AQUA, // 3
|
||||
MAP_BATTLE_SCENE_SIDNEY, // 4
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_FRONTIER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
|
||||
struct Tileset
|
||||
@@ -55,7 +26,7 @@ struct Tileset
|
||||
/*0x14*/ TilesetCB callback;
|
||||
};
|
||||
|
||||
struct MapData
|
||||
struct MapLayout
|
||||
{
|
||||
/*0x00*/ s32 width;
|
||||
/*0x04*/ s32 height;
|
||||
@@ -65,14 +36,14 @@ struct MapData
|
||||
/*0x14*/ struct Tileset *secondaryTileset;
|
||||
};
|
||||
|
||||
struct BackupMapData
|
||||
struct BackupMapLayout
|
||||
{
|
||||
s32 width;
|
||||
s32 height;
|
||||
u16 *map;
|
||||
};
|
||||
|
||||
struct MapObjectTemplate
|
||||
struct EventObjectTemplate
|
||||
{
|
||||
/*0x00*/ u8 localId;
|
||||
/*0x01*/ u8 graphicsId;
|
||||
@@ -81,14 +52,12 @@ struct MapObjectTemplate
|
||||
/*0x06*/ s16 y;
|
||||
/*0x08*/ u8 elevation;
|
||||
/*0x09*/ u8 movementType;
|
||||
/*0x0A*/ u8 unkA_0:4;
|
||||
u8 unkA_4:4;
|
||||
///*0x0B*/ u8 fillerB[1];
|
||||
/*0x0C*/ u16 unkC;
|
||||
/*0x0E*/ u16 unkE;
|
||||
/*0x0A*/ u8 movementRangeX:4;
|
||||
u8 movementRangeY:4;
|
||||
/*0x0C*/ u16 trainerType;
|
||||
/*0x0E*/ u16 trainerRange_berryTreeId;
|
||||
/*0x10*/ const u8 *script;
|
||||
/*0x14*/ u16 flagId;
|
||||
/*0x16*/ u8 filler_16[2];
|
||||
}; /*size = 0x18*/
|
||||
|
||||
struct WarpEvent
|
||||
@@ -135,12 +104,12 @@ struct BgEvent
|
||||
|
||||
struct MapEvents
|
||||
{
|
||||
u8 mapObjectCount;
|
||||
u8 eventObjectCount;
|
||||
u8 warpCount;
|
||||
u8 coordEventCount;
|
||||
u8 bgEventCount;
|
||||
|
||||
struct MapObjectTemplate *mapObjects;
|
||||
struct EventObjectTemplate *eventObjects;
|
||||
struct WarpEvent *warps;
|
||||
struct CoordEvent *coordEvents;
|
||||
struct BgEvent *bgEvents;
|
||||
@@ -162,12 +131,12 @@ struct MapConnections
|
||||
|
||||
struct MapHeader
|
||||
{
|
||||
/* 0x00 */ const struct MapData *mapData;
|
||||
/* 0x00 */ const struct MapLayout *mapLayout;
|
||||
/* 0x04 */ const struct MapEvents *events;
|
||||
/* 0x08 */ const u8 *mapScripts;
|
||||
/* 0x0C */ const struct MapConnections *connections;
|
||||
/* 0x10 */ u16 music;
|
||||
/* 0x12 */ u16 mapDataId;
|
||||
/* 0x12 */ u16 mapLayoutId;
|
||||
/* 0x14 */ u8 regionMapSectionId;
|
||||
/* 0x15 */ u8 cave;
|
||||
/* 0x16 */ u8 weather;
|
||||
@@ -178,54 +147,50 @@ struct MapHeader
|
||||
/* 0x1B */ u8 battleType;
|
||||
};
|
||||
|
||||
struct MapObject
|
||||
struct EventObject
|
||||
{
|
||||
/*0x00*/ u32 active:1;
|
||||
u32 mapobj_bit_1:1;
|
||||
u32 mapobj_bit_2:1;
|
||||
u32 mapobj_bit_3:1;
|
||||
u32 mapobj_bit_4:1;
|
||||
u32 mapobj_bit_5:1;
|
||||
u32 mapobj_bit_6:1;
|
||||
u32 mapobj_bit_7:1;
|
||||
/*0x01*/ u32 mapobj_bit_8:1;
|
||||
u32 mapobj_bit_9:1;
|
||||
u32 mapobj_bit_10:1;
|
||||
u32 mapobj_bit_11:1;
|
||||
u32 mapobj_bit_12:1;
|
||||
u32 mapobj_bit_13:1;
|
||||
u32 mapobj_bit_14:1;
|
||||
u32 mapobj_bit_15:1;
|
||||
/*0x02*/ u32 mapobj_bit_16:1;
|
||||
u32 mapobj_bit_17:1;
|
||||
u32 mapobj_bit_18:1;
|
||||
u32 mapobj_bit_19:1;
|
||||
u32 mapobj_bit_20:1;
|
||||
u32 mapobj_bit_21:1;
|
||||
u32 mapobj_bit_22:1;
|
||||
u32 mapobj_bit_23:1;
|
||||
/*0x03*/ u32 mapobj_bit_24:1;
|
||||
u32 mapobj_bit_25:1;
|
||||
u32 mapobj_bit_26:1;
|
||||
u32 mapobj_bit_27:1;
|
||||
u32 mapobj_bit_28:1;
|
||||
u32 mapobj_bit_29:1;
|
||||
u32 mapobj_bit_30:1;
|
||||
u32 mapobj_bit_31:1;
|
||||
u32 singleMovementActive:1;
|
||||
u32 triggerGroundEffectsOnMove:1;
|
||||
u32 triggerGroundEffectsOnStop:1;
|
||||
u32 disableCoveringGroundEffects:1;
|
||||
u32 landingJump:1;
|
||||
u32 heldMovementActive:1;
|
||||
u32 heldMovementFinished:1;
|
||||
/*0x01*/ u32 frozen:1;
|
||||
u32 facingDirectionLocked:1;
|
||||
u32 disableAnim:1;
|
||||
u32 enableAnim:1;
|
||||
u32 inanimate:1;
|
||||
u32 invisible:1;
|
||||
u32 offScreen:1;
|
||||
u32 trackedByCamera:1;
|
||||
/*0x02*/ u32 isPlayer:1;
|
||||
u32 hasReflection:1;
|
||||
u32 inShortGrass:1;
|
||||
u32 inShallowFlowingWater:1;
|
||||
u32 inSandPile:1;
|
||||
u32 inHotSprings:1;
|
||||
u32 hasShadow:1;
|
||||
u32 spriteAnimPausedBackup:1;
|
||||
/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
|
||||
u32 disableJumpLandingGroundEffect:1;
|
||||
u32 fixedPriority:1;
|
||||
u32 unk3_3:1;
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 graphicsId;
|
||||
/*0x06*/ u8 animPattern;
|
||||
/*0x06*/ u8 movementType;
|
||||
/*0x07*/ u8 trainerType;
|
||||
/*0x08*/ u8 localId;
|
||||
/*0x09*/ u8 mapNum;
|
||||
/*0x0A*/ u8 mapGroup;
|
||||
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
||||
u8 elevation:4;
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x18*/ u8 mapobj_unk_18:4; // current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x0B*/ u8 currentElevation:4;
|
||||
u8 previousElevation:4;
|
||||
/*0x0C*/ struct Coords16 initialCoords;
|
||||
/*0x10*/ struct Coords16 currentCoords;
|
||||
/*0x14*/ struct Coords16 previousCoords;
|
||||
/*0x18*/ u8 facingDirection:4; // current direction?
|
||||
/*0x18*/ u8 movementDirection:4;
|
||||
/*0x19*/ union __attribute__((packed)) {
|
||||
u8 as_byte;
|
||||
struct __attribute__((packed)) {
|
||||
@@ -233,19 +198,19 @@ struct MapObject
|
||||
u8 y:4;
|
||||
} __attribute__((aligned (1))) as_nybbles;
|
||||
} __attribute__((aligned (1))) range;
|
||||
/*0x1A*/ u8 mapobj_unk_1A;
|
||||
/*0x1B*/ u8 mapobj_unk_1B;
|
||||
/*0x1C*/ u8 mapobj_unk_1C;
|
||||
/*0x1A*/ u8 fieldEffectSpriteId;
|
||||
/*0x1B*/ u8 warpArrowSpriteId;
|
||||
/*0x1C*/ u8 movementActionId;
|
||||
/*0x1D*/ u8 trainerRange_berryTreeId;
|
||||
/*0x1E*/ u8 mapobj_unk_1E;
|
||||
/*0x1F*/ u8 mapobj_unk_1F;
|
||||
/*0x20*/ u8 mapobj_unk_20;
|
||||
/*0x21*/ u8 mapobj_unk_21;
|
||||
/*0x22*/ u8 animId;
|
||||
/*0x1E*/ u8 currentMetatileBehavior;
|
||||
/*0x1F*/ u8 previousMetatileBehavior;
|
||||
/*0x20*/ u8 previousMovementDirection;
|
||||
/*0x21*/ u8 directionSequenceIndex;
|
||||
/*0x22*/ u8 playerCopyableMovement;
|
||||
/*size = 0x24*/
|
||||
};
|
||||
|
||||
struct MapObjectGraphicsInfo
|
||||
struct EventObjectGraphicsInfo
|
||||
{
|
||||
/*0x00*/ u16 tileTag;
|
||||
/*0x02*/ u16 paletteTag1;
|
||||
@@ -292,6 +257,10 @@ enum
|
||||
DIR_NORTH,
|
||||
DIR_WEST,
|
||||
DIR_EAST,
|
||||
DIR_SOUTHWEST,
|
||||
DIR_SOUTHEAST,
|
||||
DIR_NORTHWEST,
|
||||
DIR_NORTHEAST,
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -322,7 +291,7 @@ struct PlayerAvatar
|
||||
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
|
||||
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 mapObjectId;
|
||||
/*0x05*/ u8 eventObjectId;
|
||||
/*0x06*/ bool8 preventStep;
|
||||
/*0x07*/ u8 gender;
|
||||
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
|
||||
@@ -344,8 +313,8 @@ struct Camera
|
||||
s32 y;
|
||||
};
|
||||
|
||||
extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS];
|
||||
extern u8 gSelectedMapObject;
|
||||
extern struct EventObject gEventObjects[NUM_EVENT_OBJECTS];
|
||||
extern u8 gSelectedEventObject;
|
||||
extern struct MapHeader gMapHeader;
|
||||
extern struct PlayerAvatar gPlayerAvatar;
|
||||
extern struct Camera gCamera;
|
||||
|
||||
+71
-57
@@ -35,12 +35,18 @@
|
||||
// Converts a number to Q4.12 fixed-point format
|
||||
#define Q_4_12(n) ((s16)((n) * 4096))
|
||||
|
||||
// Converts a number to Q24.8 fixed-point format
|
||||
#define Q_24_8(n) ((s32)((n) * 256))
|
||||
|
||||
// Converts a Q8.8 fixed-point format number to a regular integer
|
||||
#define Q_8_8_TO_INT(n) ((int)((n) / 256))
|
||||
|
||||
// Converts a Q4.12 fixed-point format number to a regular integer
|
||||
#define Q_4_12_TO_INT(n) ((int)((n) / 4096))
|
||||
|
||||
// Converts a Q24.8 fixed-point format number to a regular integer
|
||||
#define Q_24_8_TO_INT(n) ((int)((n) >> 8))
|
||||
|
||||
#define PARTY_SIZE 6
|
||||
|
||||
#define POKEMON_SLOTS_NUMBER 412
|
||||
@@ -101,7 +107,7 @@ enum LanguageId
|
||||
// capacities of various saveblock objects
|
||||
#define DAYCARE_MON_COUNT 2
|
||||
#define POKEBLOCKS_COUNT 40
|
||||
#define MAP_OBJECTS_COUNT 16
|
||||
#define EVENT_OBJECTS_COUNT 16
|
||||
#define BERRY_TREES_COUNT 128
|
||||
#define FLAGS_COUNT 300
|
||||
#define VARS_COUNT 256
|
||||
@@ -314,62 +320,30 @@ struct EmeraldBattleTowerRecord
|
||||
/*0xE8*/ u32 checksum;
|
||||
};
|
||||
|
||||
struct SaveBlock2
|
||||
struct BattleFrontier
|
||||
{
|
||||
/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH];
|
||||
/*0x08*/ u8 playerGender; // MALE, FEMALE
|
||||
/*0x09*/ u8 specialSaveWarp;
|
||||
/*0x0A*/ u8 playerTrainerId[4];
|
||||
/*0x0E*/ u16 playTimeHours;
|
||||
/*0x10*/ u8 playTimeMinutes;
|
||||
/*0x11*/ u8 playTimeSeconds;
|
||||
/*0x12*/ u8 playTimeVBlanks;
|
||||
/*0x13*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A]
|
||||
/*0x14*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST]
|
||||
u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes
|
||||
u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO]
|
||||
u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET]
|
||||
u16 optionsBattleSceneOff:1; // whether battle animations are disabled
|
||||
u16 regionMapZoom:1; // whether the map is zoomed in
|
||||
/*0x18*/ struct Pokedex pokedex;
|
||||
/*0x90*/ u8 filler_90[0x8];
|
||||
/*0x98*/ struct Time localTimeOffset;
|
||||
/*0xA0*/ struct Time lastBerryTreeUpdate;
|
||||
/*0xA8*/ u32 field_A8;
|
||||
/*0xAC*/ u32 encryptionKey;
|
||||
|
||||
// TODO: fix and verify labels
|
||||
/*0xB0*/ u8 field_B0;
|
||||
/*0xB1*/ u8 field_B1;
|
||||
/*0xB2*/ u8 field_B2_0:3;
|
||||
/*0xB2*/ u8 field_B2_1:2;
|
||||
/*0xB3*/ u8 field_B3[0x29];
|
||||
/*0xDC*/ struct UnkRecordMixingStruct field_DC[4];
|
||||
/*0x1EC*/ struct BerryCrush berryCrush;
|
||||
/*0x1FC*/ struct PokemonJumpResults pokeJump;
|
||||
/*0x20C*/ struct BerryPickingResults berryPick;
|
||||
/*0x21C*/ u8 field_21C[1032];
|
||||
/*0x624*/ u16 contestLinkResults[20]; // 4 positions for 5 categories, possibly a struct or a 2d array
|
||||
|
||||
// All below could be a one giant struct
|
||||
|
||||
/*0x64C*/ struct EmeraldBattleTowerRecord battleTower;
|
||||
/*0x738*/ struct UnknownSaveBlock2Struct field_738[5]; // No idea here, it's probably wrong, no clue.
|
||||
/*0xBD4*/ u16 field_BD4;
|
||||
/*0xBD6*/ u16 field_BD6;
|
||||
/*0xBD8*/ u8 field_BD8[11];
|
||||
/*0xBE3*/ u8 filler_BE3[8];
|
||||
/*0xBE3*/ u8 field_BE3[8];
|
||||
/*0xBEB*/ u8 field_BEB;
|
||||
/*0xBE3*/ u8 filler_BEC[189];
|
||||
/*0xCA9*/ u8 frontierChosenLvl : 2; // 0x1, 0x2 -> 0x3
|
||||
/*0xCA9*/ u8 field_CA9_a : 1; // 0x4
|
||||
/*0xCA9*/ u8 field_CA9_b : 1; // 0x8
|
||||
/*0xCA9*/ u8 field_CA9_c : 1; // 0x10
|
||||
/*0xCA9*/ u8 field_CA9_d : 1; // 0x20
|
||||
/*0xCA9*/ u8 field_CA9_e : 1; // 0x40
|
||||
/*0xCA9*/ u8 field_CA9_f : 1; // 0x80
|
||||
/*0xBEC*/ u8 filler_BEC[16];
|
||||
/*0xBFC*/ u16 ecwords_BFC[6];
|
||||
/*0xC08*/ u16 ecwords_C08[6];
|
||||
/*0xC14*/ u16 ecwords_C14[6];
|
||||
/*0xC20*/ u8 filler_C20[0x88];
|
||||
/*0xCA8*/ u8 field_CA8;
|
||||
/*0xCA9*/ u8 chosenLvl:2; // 0x1, 0x2 -> 0x3
|
||||
/*0xCA9*/ u8 field_CA9_a:1; // 0x4
|
||||
/*0xCA9*/ u8 field_CA9_b:1; // 0x8
|
||||
/*0xCA9*/ u8 field_CA9_c:1; // 0x10
|
||||
/*0xCA9*/ u8 field_CA9_d:1; // 0x20
|
||||
/*0xCA9*/ u8 field_CA9_e:1; // 0x40
|
||||
/*0xCA9*/ u8 field_CA9_f:1; // 0x80
|
||||
/*0xCAA*/ u16 field_CAA[4];
|
||||
/*0xCB2*/ u16 battlePyramidWildHeaderId;
|
||||
/*0xCB2*/ u16 field_CB2;
|
||||
/*0xCB4*/ u16 field_CB4[30];
|
||||
/*0xCF0*/ u16 field_CF0[2];
|
||||
/*0xCF4*/ u16 field_CF4[2];
|
||||
@@ -416,21 +390,61 @@ struct SaveBlock2
|
||||
/*0xE04*/ u16 field_E04;
|
||||
/*0xE06*/ u16 field_E06;
|
||||
/*0xE08*/ u16 field_E08[9];
|
||||
/*0xE1A*/ u16 battlePyramidFloor; // possibly?
|
||||
/*0xE1A*/ u16 field_E1A;
|
||||
/*0xE1C*/ u16 field_E1C;
|
||||
/*0xE1E*/ u16 field_E1E[7];
|
||||
/*0xE2C*/ struct PyramidBag pyramidBag;
|
||||
/*0x???*/ u8 field_unkown[6];
|
||||
/*0xE6E*/ u16 battleTentWinStreak;
|
||||
/*0xE58*/ u16 field_E58;
|
||||
/*0xE6A*/ u16 field_E6A;
|
||||
/*0xE6C*/ u16 field_E6C;
|
||||
/*0xE6E*/ u16 field_E6E;
|
||||
/*0xE70*/ u8 field_E70[72];
|
||||
/*0xEB8*/ u16 frontierBattlePoints;
|
||||
/*0xEBA*/ u8 field_EBA[39];
|
||||
/*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH];
|
||||
/*0xEF1*/ u8 field_EF1[2][4];
|
||||
/*0xEF9*/ u8 field_EF9[51];
|
||||
// sizeof=0xF2C
|
||||
};
|
||||
|
||||
struct SaveBlock2
|
||||
{
|
||||
/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH];
|
||||
/*0x08*/ u8 playerGender; // MALE, FEMALE
|
||||
/*0x09*/ u8 specialSaveWarp;
|
||||
/*0x0A*/ u8 playerTrainerId[4];
|
||||
/*0x0E*/ u16 playTimeHours;
|
||||
/*0x10*/ u8 playTimeMinutes;
|
||||
/*0x11*/ u8 playTimeSeconds;
|
||||
/*0x12*/ u8 playTimeVBlanks;
|
||||
/*0x13*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A]
|
||||
/*0x14*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST]
|
||||
u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes
|
||||
u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO]
|
||||
u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET]
|
||||
u16 optionsBattleSceneOff:1; // whether battle animations are disabled
|
||||
u16 regionMapZoom:1; // whether the map is zoomed in
|
||||
/*0x18*/ struct Pokedex pokedex;
|
||||
/*0x90*/ u8 filler_90[0x8];
|
||||
/*0x98*/ struct Time localTimeOffset;
|
||||
/*0xA0*/ struct Time lastBerryTreeUpdate;
|
||||
/*0xA8*/ u32 field_A8;
|
||||
/*0xAC*/ u32 encryptionKey;
|
||||
|
||||
// TODO: fix and verify labels
|
||||
/*0xB0*/ u8 field_B0;
|
||||
/*0xB1*/ u8 field_B1;
|
||||
/*0xB2*/ u8 field_B2_0:3;
|
||||
/*0xB2*/ u8 field_B2_1:2;
|
||||
/*0xB3*/ u8 field_B3[0x29];
|
||||
/*0xDC*/ struct UnkRecordMixingStruct field_DC[4];
|
||||
/*0x1EC*/ struct BerryCrush berryCrush;
|
||||
/*0x1FC*/ struct PokemonJumpResults pokeJump;
|
||||
/*0x20C*/ struct BerryPickingResults berryPick;
|
||||
/*0x21C*/ u8 field_21C[1032];
|
||||
/*0x624*/ u16 contestLinkResults[20]; // 4 positions for 5 categories, possibly a struct or a 2d array
|
||||
/*0x64C*/ struct BattleFrontier frontier;
|
||||
}; // sizeof=0xF2C
|
||||
|
||||
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
||||
|
||||
struct SecretBaseParty
|
||||
@@ -777,7 +791,7 @@ struct SaveBlock1
|
||||
/*0x2E*/ u8 weather;
|
||||
/*0x2F*/ u8 filler_2F;
|
||||
/*0x30*/ u8 flashLevel;
|
||||
/*0x32*/ u16 mapDataId;
|
||||
/*0x32*/ u16 mapLayoutId;
|
||||
/*0x34*/ u16 mapView[0x100];
|
||||
/*0x234*/ u8 playerPartyCount;
|
||||
/*0x238*/ struct Pokemon playerParty[PARTY_SIZE];
|
||||
@@ -796,8 +810,8 @@ struct SaveBlock1
|
||||
/*0x9C2*/ u8 field_9C2[6];
|
||||
/*0x9C8*/ u16 trainerRematchStepCounter;
|
||||
/*0x9CA*/ u8 trainerRematches[100];
|
||||
/*0xA30*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
|
||||
/*0xC70*/ struct MapObjectTemplate mapObjectTemplates[64];
|
||||
/*0xA30*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT];
|
||||
/*0xC70*/ struct EventObjectTemplate eventObjectTemplates[64];
|
||||
/*0x1270*/ u8 flags[FLAGS_COUNT];
|
||||
/*0x139C*/ u16 vars[VARS_COUNT];
|
||||
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
|
||||
@@ -859,7 +873,7 @@ struct MapPosition
|
||||
{
|
||||
s16 x;
|
||||
s16 y;
|
||||
u8 height;
|
||||
s8 height;
|
||||
};
|
||||
|
||||
struct UnkStruct_8054FF8
|
||||
|
||||
+2
-2
@@ -301,7 +301,7 @@ typedef union // size = 0x24
|
||||
/*0x06*/ u8 nGoldSymbols;
|
||||
/*0x07*/ u8 location;
|
||||
/*0x08*/ u16 battlePoints;
|
||||
/*0x0a*/ u16 mapDataId;
|
||||
/*0x0a*/ u16 mapLayoutId;
|
||||
/*0x0c*/ u8 language;
|
||||
/*0x0d*/ u8 filler_0d[6];
|
||||
/*0x13*/ u8 playerName[8];
|
||||
@@ -326,7 +326,7 @@ typedef union // size = 0x24
|
||||
/*0x02*/ u16 item;
|
||||
/*0x04*/ u8 location;
|
||||
/*0x05*/ u8 language;
|
||||
/*0x06*/ u16 mapDataId;
|
||||
/*0x06*/ u16 mapLayoutId;
|
||||
/*0x08*/ u8 filler_08[11];
|
||||
/*0x13*/ u8 playerName[8];
|
||||
} treasureInvestigators;
|
||||
|
||||
+1
-1
@@ -201,7 +201,7 @@ extern u32 gLinkStatus;
|
||||
|
||||
void c2_mystery_gift(void);
|
||||
void sub_801867C(void);
|
||||
bool8 sub_80093CC(void);
|
||||
bool8 IsWirelessAdapterConnected(void);
|
||||
void Task_DestroySelf(u8 taskId);
|
||||
void OpenLink(void);
|
||||
void CloseLink(void);
|
||||
|
||||
+37
-29
@@ -3,11 +3,19 @@
|
||||
|
||||
#define LIST_NOTHING_CHOSEN -1
|
||||
#define LIST_B_PRESSED -2
|
||||
#define LIST_HEADER -3
|
||||
|
||||
#define LIST_NO_MULTIPLE_SCROLL 0
|
||||
#define LIST_MULTIPLE_SCROLL_DPAD 1
|
||||
#define LIST_MULTIPLE_SCROLL_L_R 2
|
||||
|
||||
enum {
|
||||
SCROLL_ARROW_LEFT,
|
||||
SCROLL_ARROW_RIGHT,
|
||||
SCROLL_ARROW_UP,
|
||||
SCROLL_ARROW_DOWN
|
||||
};
|
||||
|
||||
struct ListMenu;
|
||||
|
||||
struct ListMenuItem
|
||||
@@ -19,20 +27,20 @@ struct ListMenuItem
|
||||
struct ListMenuTemplate
|
||||
{
|
||||
const struct ListMenuItem *items;
|
||||
void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
|
||||
void (* unk_08)(u8 windowId, s32 itemId, u8 y);
|
||||
void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list);
|
||||
void (* itemPrintFunc)(u8 windowId, s32 itemId, u8 y);
|
||||
u16 totalItems;
|
||||
u16 maxShowed;
|
||||
u8 windowId;
|
||||
u8 unk_11;
|
||||
u8 unk_12;
|
||||
u8 header_X;
|
||||
u8 item_X;
|
||||
u8 cursor_X;
|
||||
u8 upText_Y:4; // x1, x2, x4, x8 = xF
|
||||
u8 cursorPal:4; // x10, x20, x40, x80 = xF0
|
||||
u8 fillValue:4; // x1, x2, x4, x8 = xF
|
||||
u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
|
||||
u8 lettersSpacing:3;
|
||||
u8 unk_16_3:3;
|
||||
u8 itemVerticalPadding:3;
|
||||
u8 scrollMultiple:2; // x40, x80 = xC0
|
||||
u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
|
||||
u8 cursorKind:2; // x40, x80
|
||||
@@ -45,11 +53,11 @@ struct ListMenu
|
||||
u16 selectedRow;
|
||||
u8 unk_1C;
|
||||
u8 unk_1D;
|
||||
u8 unk_1E;
|
||||
u8 taskId;
|
||||
u8 unk_1F;
|
||||
};
|
||||
|
||||
struct UnknownListMenuWindowStruct
|
||||
struct ListMenuWindowRect
|
||||
{
|
||||
u8 x;
|
||||
u8 y;
|
||||
@@ -58,16 +66,16 @@ struct UnknownListMenuWindowStruct
|
||||
u8 palNum;
|
||||
};
|
||||
|
||||
struct ArrowStruct
|
||||
struct ScrollArrowsTemplate
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u8 unk2;
|
||||
u8 unk3;
|
||||
u8 unk4;
|
||||
u8 unk5;
|
||||
u16 unk6;
|
||||
u16 unk8;
|
||||
u8 firstArrowType;
|
||||
u8 firstX;
|
||||
u8 firstY;
|
||||
u8 secondArrowType;
|
||||
u8 secondX;
|
||||
u8 secondY;
|
||||
u16 fullyUpThreshold;
|
||||
u16 fullyDownThreshold;
|
||||
u16 tileTag;
|
||||
u16 palTag;
|
||||
u8 palNum;
|
||||
@@ -75,36 +83,36 @@ struct ArrowStruct
|
||||
|
||||
struct CursorStruct
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u16 unk2;
|
||||
u16 unk4;
|
||||
u8 left;
|
||||
u8 top;
|
||||
u16 rowWidth;
|
||||
u16 rowHeight;
|
||||
u16 tileTag;
|
||||
u16 palTag;
|
||||
u8 palNum;
|
||||
};
|
||||
|
||||
extern struct ArrowStruct gUnknown_0203CE8C;
|
||||
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
|
||||
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
||||
|
||||
s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
|
||||
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
|
||||
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
|
||||
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
void sub_81AE70C(u8 listTaskId);
|
||||
void RedrawListMenu(u8 listTaskId);
|
||||
void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
|
||||
s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
|
||||
void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
|
||||
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
|
||||
void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
|
||||
s32 sub_81AF08C(u8 taskId, u8 field);
|
||||
void sub_81AF15C(u8 taskId, u8 field, s32 value);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct *arrowInfo, u16 *arg1);
|
||||
u8 AddScrollIndicatorArrowPairParametrized(u32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 tileTag, s32 palTag, void *arg7);
|
||||
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list);
|
||||
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
|
||||
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1);
|
||||
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
|
||||
void RemoveScrollIndicatorArrowPair(u8 taskId);
|
||||
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
|
||||
|
||||
|
||||
+2
-2
@@ -22,8 +22,8 @@ void sub_8076D5C(void);
|
||||
void sav2_gender2_inplace_and_xFE(void);
|
||||
void SavePlayerParty(void);
|
||||
void LoadPlayerParty(void);
|
||||
void SaveMapObjects(void);
|
||||
void LoadMapObjects(void);
|
||||
void SaveEventObjects(void);
|
||||
void LoadEventObjects(void);
|
||||
void SaveSerializedGame(void);
|
||||
void LoadSerializedGame(void);
|
||||
void LoadPlayerBag(void);
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef GUARD_MAP_OBJ_LOCK_H
|
||||
#define GUARD_MAP_OBJ_LOCK_H
|
||||
|
||||
bool8 sub_80983C4(void);
|
||||
void ScriptFreezeMapObjects(void);
|
||||
bool8 sub_809847C(void);
|
||||
void LockSelectedMapObject(void);
|
||||
void sub_8098630(void);
|
||||
bool8 sub_8098734(void);
|
||||
|
||||
#endif // GUARD_MAP_OBJ_LOCK_H
|
||||
@@ -15,7 +15,7 @@ extern struct BardSong gBardSong;
|
||||
|
||||
void SetMauvilleOldMan(void);
|
||||
u8 GetCurrentMauvilleOldMan(void);
|
||||
void ScrSpecial_SetMauvilleOldManMapObjGfx(void);
|
||||
void ScrSpecial_SetMauvilleOldManEventObjGfx(void);
|
||||
u8 sub_81201C8(void);
|
||||
void sub_8120B70(OldMan *dest);
|
||||
void sub_8120670(void);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_METATILE_BEHAVIOR
|
||||
#define GUARD_METATILE_BEHAVIOR
|
||||
|
||||
bool8 ShouldDoJumpLandingDustEffect(u8);
|
||||
bool8 MetatileBehavior_IsATile(u8);
|
||||
bool8 MetatileBehavior_IsEncounterTile(u8);
|
||||
bool8 MetatileBehavior_IsJumpEast(u8);
|
||||
bool8 MetatileBehavior_IsJumpWest(u8);
|
||||
@@ -74,7 +74,7 @@ bool8 MetatileBehavior_IsPuddle(u8);
|
||||
bool8 MetatileBehavior_IsTallGrass(u8);
|
||||
bool8 MetatileBehavior_IsLongGrass(u8);
|
||||
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
|
||||
bool8 MetatileBehavior_IsAsh(u8);
|
||||
bool8 MetatileBehavior_IsAshGrass(u8);
|
||||
bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
|
||||
bool8 MetatileBehavior_IsBridge(u8);
|
||||
u8 MetatileBehavior_GetBridgeSth(u8);
|
||||
|
||||
@@ -4,12 +4,7 @@
|
||||
void WriteUnalignedWord(u32 var, u8 *dataPtr);
|
||||
u32 ReadUnalignedWord(u8* dataPtr);
|
||||
void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
|
||||
void InitPlayerTrainerId(void);
|
||||
void SetDefaultOptions(void);
|
||||
void ClearPokedexFlags(void);
|
||||
void WarpToTruck(void);
|
||||
void NewGameInitData(void);
|
||||
void ResetMiniGamesResults(void);
|
||||
void sub_808447C(void);
|
||||
void Sav2_ClearSetDefault(void);
|
||||
|
||||
|
||||
+10
-10
@@ -7,17 +7,17 @@ struct UnkPlayerStruct
|
||||
u8 player_field_1;
|
||||
};
|
||||
|
||||
struct LinkPlayerMapObject
|
||||
struct LinkPlayerEventObject
|
||||
{
|
||||
u8 active;
|
||||
u8 linkPlayerId;
|
||||
u8 mapObjId;
|
||||
u8 eventObjId;
|
||||
u8 mode;
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
extern struct WarpData gUnknown_020322DC;
|
||||
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
|
||||
extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
|
||||
|
||||
extern u16 *gBGTilemapBuffers1;
|
||||
extern u16 *gBGTilemapBuffers2;
|
||||
@@ -37,11 +37,11 @@ void IncrementGameStat(u8 index);
|
||||
u32 GetGameStat(u8 index);
|
||||
void SetGameStat(u8 index, u32 value);
|
||||
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
|
||||
void LoadMapObjTemplatesFromHeader(void);
|
||||
void LoadSaveblockMapObjScripts(void);
|
||||
void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
|
||||
void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
|
||||
const struct MapData *get_mapdata_header(void);
|
||||
void LoadEventObjTemplatesFromHeader(void);
|
||||
void LoadSaveblockEventObjScripts(void);
|
||||
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
|
||||
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
|
||||
const struct MapLayout *GetMapLayout(void);
|
||||
void ApplyCurrentWarp(void);
|
||||
void set_warp2_warp3_to_neg_1(void);
|
||||
void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
@@ -82,7 +82,7 @@ bool32 Overworld_IsBikingAllowed(void);
|
||||
void SetDefaultFlashLevel(void);
|
||||
void Overworld_SetFlashLevel(s32 flashLevel);
|
||||
u8 Overworld_GetFlashLevel(void);
|
||||
void sub_8085524(u16 mapDataId);
|
||||
void sub_8085524(u16 mapLayoutId);
|
||||
void sub_8085540(u8 var);
|
||||
u8 sub_808554C(void);
|
||||
u16 GetLocationMusic(struct WarpData *warp);
|
||||
@@ -141,6 +141,6 @@ bool32 sub_8087598(void);
|
||||
bool32 sub_80875C8(void);
|
||||
bool32 sub_8087634(void);
|
||||
bool32 sub_808766C(void);
|
||||
void ZeroAllLinkPlayerMapObjects(void);
|
||||
void ClearLinkPlayerEventObjects(void);
|
||||
|
||||
#endif // GUARD_OVERWORLD_H
|
||||
|
||||
+7
-7
@@ -24,16 +24,16 @@ struct PaletteFadeControl
|
||||
u16 y:5; // blend coefficient
|
||||
u16 targetY:5; // target blend coefficient
|
||||
u16 blendColor:15;
|
||||
u16 active:1;
|
||||
bool16 active:1;
|
||||
u16 multipurpose2:6;
|
||||
u16 yDec:1; // whether blend coefficient is decreasing
|
||||
u16 bufferTransferDisabled:1;
|
||||
bool16 yDec:1; // whether blend coefficient is decreasing
|
||||
bool16 bufferTransferDisabled:1;
|
||||
u16 mode:2;
|
||||
u16 shouldResetBlendRegisters:1;
|
||||
u16 hardwareFadeFinishing:1;
|
||||
bool16 shouldResetBlendRegisters:1;
|
||||
bool16 hardwareFadeFinishing:1;
|
||||
u16 softwareFadeFinishingCounter:5;
|
||||
u16 softwareFadeFinishing:1;
|
||||
u16 objPaletteToggle:1;
|
||||
bool16 softwareFadeFinishing:1;
|
||||
bool16 objPaletteToggle:1;
|
||||
u8 deltaY:4; // rate of change of blend coefficient
|
||||
};
|
||||
|
||||
|
||||
+14
-1
@@ -1,6 +1,8 @@
|
||||
#ifndef GUARD_PARTY_MENU_H
|
||||
#define GUARD_PARTY_MENU_H
|
||||
|
||||
#include "task.h"
|
||||
|
||||
enum
|
||||
{
|
||||
AILMENT_NONE,
|
||||
@@ -11,6 +13,16 @@ enum
|
||||
AILMENT_BRN
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PARTY_CHOOSE_MON,
|
||||
PARTY_MUST_CHOOSE_MON,
|
||||
PARTY_CANT_SWITCH,
|
||||
PARTY_USE_ITEM_ON,
|
||||
PARTY_ABILITY_PREVENTS,
|
||||
PARTY_GIVE_ITEM,
|
||||
};
|
||||
|
||||
struct Struct203CEC8
|
||||
{
|
||||
u8 filler[0x9];
|
||||
@@ -28,7 +40,7 @@ void DoWallyTutorialBagMenu(void);
|
||||
u8 pokemon_ailments_get_primary(u32 status);
|
||||
u8 *GetMonNickname(struct Pokemon *mon, u8 *dst);
|
||||
u8 GetCursorSelectionMonId(void);
|
||||
bool8 FieldCallback_Teleport(void);
|
||||
bool8 FieldCallback_PrepareFadeInFromMenu(void);
|
||||
void sub_81B7F60(void);
|
||||
|
||||
void sub_81B0FCC(u8 partyIdx, u8 a);
|
||||
@@ -41,5 +53,6 @@ void sub_81B8448();
|
||||
void sub_81B8518(u8 unused);
|
||||
u8 sub_81B1360(void);
|
||||
void sub_81B8904(u8 arg0, void (*callback)(void));
|
||||
void OpenPartyMenuInBattle(u8 caseId);
|
||||
|
||||
#endif // GUARD_PARTY_MENU_H
|
||||
|
||||
+6
-6
@@ -438,7 +438,7 @@ extern u8 gPlayerPartyCount;
|
||||
extern struct Pokemon gPlayerParty[PARTY_SIZE];
|
||||
extern u8 gEnemyPartyCount;
|
||||
extern struct Pokemon gEnemyParty[PARTY_SIZE];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern struct SpriteTemplate gMultiuseSpriteTemplate;
|
||||
extern struct PokemonStorage* gPokemonStoragePtr;
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
@@ -505,9 +505,9 @@ u8 GetDefaultMoveTarget(u8 battlerId);
|
||||
u8 GetMonGender(struct Pokemon *mon);
|
||||
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
|
||||
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
|
||||
void sub_806A068(u16 species, u8 battlerPosition);
|
||||
void sub_806A12C(u16 trainerSpriteId, u8 battlerPosition);
|
||||
void sub_806A1C0(u16 arg0, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
|
||||
|
||||
// These are full type signatures for GetMonData() and GetBoxMonData(),
|
||||
// but they are not used since some code erroneously omits the third arg.
|
||||
@@ -556,7 +556,7 @@ void sub_806D544(u16 species, u32 personality, u8 *dest);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
|
||||
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
||||
bool8 sub_806D7EC(void);
|
||||
bool16 sub_806D82C(u8 id);
|
||||
bool16 GetLinkTrainerFlankId(u8 id);
|
||||
s32 GetBattlerMultiplayerId(u16 a1);
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
|
||||
@@ -593,7 +593,7 @@ bool8 IsTradedMon(struct Pokemon *mon);
|
||||
bool8 IsOtherTrainer(u32 otId, u8 *otName);
|
||||
void MonRestorePP(struct Pokemon *mon);
|
||||
void BoxMonRestorePP(struct BoxPokemon *boxMon);
|
||||
void sub_806E994(void);
|
||||
void SetMonPreventsSwitchingString(void);
|
||||
void SetWildMonHeldItem(void);
|
||||
bool8 IsMonShiny(struct Pokemon *mon);
|
||||
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
|
||||
|
||||
@@ -21,6 +21,7 @@ void sub_81D1EC0(void);
|
||||
void sub_81D1D04(u8);
|
||||
bool8 sub_81D1C44(u8);
|
||||
void sub_81D5FB4(u16*);
|
||||
bool8 sub_81D4A58(struct EventObject*);
|
||||
|
||||
|
||||
#endif //GUARD_POKENAV_H
|
||||
|
||||
@@ -16,7 +16,7 @@ void sub_81851A8(u8 *arg0);
|
||||
bool32 CanCopyRecordedBattleSaveData(void);
|
||||
u32 MoveRecordedBattleToSaveData(void);
|
||||
void PlayRecordedBattle(void (*CB2_After)(void));
|
||||
u8 sub_8185EA0(void);
|
||||
u8 GetRecordedBattleFrontierFacility(void);
|
||||
u8 sub_8185EAC(void);
|
||||
void RecordedBattle_SaveParties(void);
|
||||
u8 GetActiveBattlerLinkPlayerGender(void);
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ void UpdateFrontierManiac(u16 days);
|
||||
void UpdateFrontierGambler(u16 days);
|
||||
void SetShoalItemFlag(u16 days);
|
||||
|
||||
bool8 npc_before_player_of_type(u8);
|
||||
bool8 CheckObjectGraphicsInFrontOfPlayer(u8);
|
||||
u8 oei_task_add(void);
|
||||
|
||||
#endif //GUARD_ROM6_H
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define GUARD_ROM_81BE66C_H
|
||||
|
||||
bool32 InTrainerHill(void);
|
||||
bool8 FieldObjectIsFarawayIslandMew(struct MapObject *);
|
||||
bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
|
||||
u32 sub_81D427C(void);
|
||||
|
||||
#endif //GUARD_ROM_81BE66C_H
|
||||
|
||||
+19
-18
@@ -2,6 +2,7 @@
|
||||
#define GUARD_SPRITE_H
|
||||
|
||||
#define MAX_SPRITES 64
|
||||
#define SPRITE_INVALID_TAG 0xFFFF
|
||||
|
||||
struct SpriteSheet
|
||||
{
|
||||
@@ -186,29 +187,29 @@ struct Sprite
|
||||
/*0x2A*/ u8 animNum;
|
||||
/*0x2B*/ u8 animCmdIndex;
|
||||
/*0x2C*/ u8 animDelayCounter:6;
|
||||
u8 animPaused:1;
|
||||
u8 affineAnimPaused:1;
|
||||
bool8 animPaused:1;
|
||||
bool8 affineAnimPaused:1;
|
||||
/*0x2D*/ u8 animLoopCounter;
|
||||
|
||||
// general purpose data fields
|
||||
/*0x2E*/ s16 data[8];
|
||||
|
||||
/*0x3E*/ u16 inUse:1; //1
|
||||
u16 coordOffsetEnabled:1; //2
|
||||
u16 invisible:1; //4
|
||||
u16 flags_3:1; //8
|
||||
u16 flags_4:1; //0x10
|
||||
u16 flags_5:1; //0x20
|
||||
u16 flags_6:1; //0x40
|
||||
u16 flags_7:1; //0x80
|
||||
/*0x3F*/ u16 hFlip:1; //1
|
||||
u16 vFlip:1; //2
|
||||
u16 animBeginning:1; //4
|
||||
u16 affineAnimBeginning:1; //8
|
||||
u16 animEnded:1; //0x10
|
||||
u16 affineAnimEnded:1; //0x20
|
||||
u16 usingSheet:1; //0x40
|
||||
u16 flags_f:1; //0x80
|
||||
/*0x3E*/ bool16 inUse:1; //1
|
||||
bool16 coordOffsetEnabled:1; //2
|
||||
bool16 invisible:1; //4
|
||||
bool16 flags_3:1; //8
|
||||
bool16 flags_4:1; //0x10
|
||||
bool16 flags_5:1; //0x20
|
||||
bool16 flags_6:1; //0x40
|
||||
bool16 flags_7:1; //0x80
|
||||
/*0x3F*/ bool16 hFlip:1; //1
|
||||
bool16 vFlip:1; //2
|
||||
bool16 animBeginning:1; //4
|
||||
bool16 affineAnimBeginning:1; //8
|
||||
bool16 animEnded:1; //0x10
|
||||
bool16 affineAnimEnded:1; //0x20
|
||||
bool16 usingSheet:1; //0x40
|
||||
bool16 flags_f:1; //0x80
|
||||
|
||||
/*0x40*/ u16 sheetTileStart;
|
||||
|
||||
|
||||
@@ -2,7 +2,17 @@
|
||||
#define GUARD_TEXT_H
|
||||
|
||||
#define CHAR_SPACE 0x00
|
||||
#define CHAR_PLUS 0x2E
|
||||
#define CHAR_0 0xA1
|
||||
#define CHAR_1 0xA2
|
||||
#define CHAR_2 0xA3
|
||||
#define CHAR_3 0xA4
|
||||
#define CHAR_4 0xA5
|
||||
#define CHAR_5 0xA6
|
||||
#define CHAR_6 0xA7
|
||||
#define CHAR_7 0xA8
|
||||
#define CHAR_8 0xA9
|
||||
#define CHAR_9 0xAA
|
||||
#define CHAR_QUESTION_MARK 0xAC
|
||||
#define CHAR_PERIOD 0xAD
|
||||
#define CHAR_HYPHEN 0xAE
|
||||
@@ -98,6 +108,17 @@
|
||||
|
||||
#define TEXT_SPEED_FF 0xFF
|
||||
|
||||
enum {
|
||||
FONTATTR_MAX_LETTER_WIDTH,
|
||||
FONTATTR_MAX_LETTER_HEIGHT,
|
||||
FONTATTR_LETTER_SPACING,
|
||||
FONTATTR_LINE_SPACING,
|
||||
FONTATTR_COLOR_LOWNIBBLE, // dunno what this is yet
|
||||
FONTATTR_COLOR_FOREGROUND,
|
||||
FONTATTR_COLOR_BACKGROUND,
|
||||
FONTATTR_COLOR_SHADOW
|
||||
};
|
||||
|
||||
struct TextPrinterSubStruct
|
||||
{
|
||||
u8 font_type:4; // 0x14
|
||||
|
||||
@@ -12,11 +12,11 @@ struct TilesPal
|
||||
extern const u8 gTextWindowFrame1_Gfx[];
|
||||
extern const u16 gTextWindowFrame1_Pal[];
|
||||
|
||||
const struct TilesPal* GetWindowFrameTilesPal(u8 id);
|
||||
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
|
||||
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
const struct TilesPal *GetWindowFrameTilesPal(u8 id);
|
||||
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
|
||||
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
|
||||
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
|
||||
void rbox_fill_rectangle(u8 windowId);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
struct ApproachingTrainer
|
||||
{
|
||||
u8 mapObjectId;
|
||||
u8 eventObjectId;
|
||||
u8 radius; // plus 1
|
||||
const u8 *trainerScriptPtr;
|
||||
u8 taskId;
|
||||
@@ -17,14 +17,14 @@ extern u8 gUnknown_030060AC;
|
||||
extern u8 gApproachingTrainerId;
|
||||
|
||||
bool8 CheckForTrainersWantingBattle(void);
|
||||
void sub_80B4578(struct MapObject *var);
|
||||
void sub_80B4578(struct EventObject *var);
|
||||
void EndTrainerApproach(void);
|
||||
void sub_80B45D0(void);
|
||||
u8 FldEff_ExclamationMarkIcon1(void);
|
||||
u8 FldEff_ExclamationMarkIcon2(void);
|
||||
u8 FldEff_ExclamationMarkIcon(void);
|
||||
u8 FldEff_QuestionMarkIcon(void);
|
||||
u8 FldEff_HeartIcon(void);
|
||||
u8 GetCurrentApproachingTrainerMapObjectId(void);
|
||||
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
|
||||
u8 GetCurrentApproachingTrainerEventObjectId(void);
|
||||
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
|
||||
void sub_80B4808(void);
|
||||
|
||||
#endif // GUARD_TRAINER_SEE_H
|
||||
|
||||
Reference in New Issue
Block a user