Usage of BATTLE_OPPOSITE

This commit is contained in:
Eduardo Quezada
2022-08-27 01:44:39 -04:00
parent 15d611ba65
commit 1f0a952546
6 changed files with 35 additions and 35 deletions

View File

@@ -498,7 +498,7 @@ static void HandleInputChooseMove(void)
if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler;
else
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE));
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{