battle link partner controller is done
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@@ -1226,9 +1226,9 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
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void EmitCmd23(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_23;
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gBattleBuffersTransferData[1] = 23;
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gBattleBuffersTransferData[2] = 23;
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gBattleBuffersTransferData[3] = 23;
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gBattleBuffersTransferData[1] = CONTROLLER_23;
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gBattleBuffersTransferData[2] = CONTROLLER_23;
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gBattleBuffersTransferData[3] = CONTROLLER_23;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1289,7 +1289,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data)
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s32 i;
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gBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
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gBattleBuffersTransferData[1] = 29;
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gBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER;
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gBattleBuffersTransferData[2] = size;
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gBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
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for (i = 0; i < size; i++)
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@@ -1421,9 +1421,9 @@ void EmitHitAnimation(u8 bufferId)
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void EmitCmd42(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_42;
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gBattleBuffersTransferData[1] = 42;
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gBattleBuffersTransferData[2] = 42;
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gBattleBuffersTransferData[3] = 42;
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gBattleBuffersTransferData[1] = CONTROLLER_42;
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gBattleBuffersTransferData[2] = CONTROLLER_42;
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gBattleBuffersTransferData[3] = CONTROLLER_42;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1448,9 +1448,9 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
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void EmitFaintingCry(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
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gBattleBuffersTransferData[1] = 45;
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gBattleBuffersTransferData[2] = 45;
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gBattleBuffersTransferData[3] = 45;
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gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
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gBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY;
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gBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1464,9 +1464,9 @@ void EmitIntroSlide(u8 bufferId, u8 terrainId)
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void EmitIntroTrainerBallThrow(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
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gBattleBuffersTransferData[1] = 47;
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gBattleBuffersTransferData[2] = 47;
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gBattleBuffersTransferData[3] = 47;
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gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
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gBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW;
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gBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1477,7 +1477,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
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gBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
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gBattleBuffersTransferData[1] = arg2 & 0x7F;
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gBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
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gBattleBuffersTransferData[3] = 48;
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gBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
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for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
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gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
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@@ -1486,18 +1486,18 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
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void EmitCmd49(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_49;
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gBattleBuffersTransferData[1] = 49;
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gBattleBuffersTransferData[2] = 49;
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gBattleBuffersTransferData[3] = 49;
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gBattleBuffersTransferData[1] = CONTROLLER_49;
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gBattleBuffersTransferData[2] = CONTROLLER_49;
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gBattleBuffersTransferData[3] = CONTROLLER_49;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitCmd50(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_50;
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gBattleBuffersTransferData[1] = 50;
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gBattleBuffersTransferData[2] = 50;
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gBattleBuffersTransferData[3] = 50;
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gBattleBuffersTransferData[1] = CONTROLLER_50;
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gBattleBuffersTransferData[2] = CONTROLLER_50;
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gBattleBuffersTransferData[3] = CONTROLLER_50;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1505,8 +1505,8 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
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gBattleBuffersTransferData[1] = isInvisible;
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gBattleBuffersTransferData[2] = 51;
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gBattleBuffersTransferData[3] = 51;
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gBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY;
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gBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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