battle link partner controller is done
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@@ -1858,16 +1858,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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toCpy = gLinkPlayers[multiplayerID].name;
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break;
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case B_TXT_1F: // link partner name?
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toCpy = gLinkPlayers[sub_806D864(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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break;
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case B_TXT_20: // link opponent 1 name?
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toCpy = gLinkPlayers[sub_806D864(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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break;
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case B_TXT_21: // link opponent 2 name?
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toCpy = gLinkPlayers[sub_806D864(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
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break;
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case B_TXT_22: // link scripting active name
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toCpy = gLinkPlayers[sub_806D864(gBattleScripting.bank)].name;
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toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.bank)].name;
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break;
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case B_TXT_PLAYER_NAME: // player name
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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