Add missing collision constant usage
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@@ -4630,7 +4630,7 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
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u8 direction = dir;
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if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
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return COLLISION_OUTSIDE_RANGE;
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else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
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else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
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return COLLISION_IMPASSABLE;
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else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
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return COLLISION_IMPASSABLE;
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@@ -4646,13 +4646,13 @@ u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 d
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u8 flags = 0;
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if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
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flags |= 1;
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if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
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flags |= 2;
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flags |= 1 << (COLLISION_OUTSIDE_RANGE - 1);
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if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
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flags |= 1 << (COLLISION_IMPASSABLE - 1);
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if (IsElevationMismatchAt(objectEvent->currentElevation, x, y))
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flags |= 4;
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flags |= 1 << (COLLISION_ELEVATION_MISMATCH - 1);
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if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
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flags |= 8;
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flags |= 1 << (COLLISION_OBJECT_EVENT - 1);
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return flags;
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}
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