Add missing collision constant usage
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+2
-3
@@ -367,8 +367,6 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
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return 0;
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}
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#define COLLISION_MASK (~1)
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static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
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{
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s16 x, y;
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@@ -385,8 +383,9 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
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MoveCoords(direction, &x, &y);
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for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
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{
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// Check for collisions on approach, ignoring the "out of range" collision for regular movement
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collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
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if (collision != 0 && (collision & COLLISION_MASK))
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if (collision != 0 && (collision & ~(1 << (COLLISION_OUTSIDE_RANGE - 1))))
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return 0;
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}
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