Rename battlerId to battler for consistency (#2126)
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@@ -69,12 +69,12 @@ void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void SwitchPartyOrder(u8 battlerId);
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void SwitchPartyOrder(u8 battler);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 battlerId);
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bool8 TryRunFromBattle(u8 battler);
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void SpecialStatusesClear(void);
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extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];
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