Rename battlerId to battler for consistency (#2126)
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@@ -408,7 +408,7 @@ void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPok
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battler);
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void SetDeoxysStats(void);
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u16 GetUnionRoomTrainerPic(void);
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u16 GetUnionRoomTrainerClass(void);
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@@ -428,7 +428,7 @@ void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
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u8 CountAliveMonsInBattle(u8 caseId);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetDefaultMoveTarget(u8 battler);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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@@ -467,10 +467,10 @@ void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
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void CopyPlayerPartyMonToBattleData(u8 battler, u8 partyIndex);
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
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bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battler);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
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