Rename battlerId to battler for consistency (#2126)
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@@ -10,9 +10,9 @@ extern u8 gRecordedBattleMultiplayerId;
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void RecordedBattle_Init(u8 mode);
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void RecordedBattle_SetTrainerInfo(void);
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void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
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void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
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u8 RecordedBattle_GetBattlerAction(u8 battlerId);
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void RecordedBattle_SetBattlerAction(u8 battler, u8 action);
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void RecordedBattle_ClearBattlerAction(u8 battler, u8 bytesToClear);
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u8 RecordedBattle_GetBattlerAction(u8 battler);
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u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
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void RecordedBattle_RecordAllBattlerData(u8 *data);
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bool32 CanCopyRecordedBattleSaveData(void);
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