Rename battlerId to battler for consistency (#2126)
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@@ -92,7 +92,7 @@ static void LinkPartnerBufferExecCompleted(void);
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static void SwitchIn_WaitAndEnd(void);
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static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
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static void SetLinkPartnerMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void LinkPartnerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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@@ -1036,35 +1036,35 @@ static void LinkPartnerHandleSwitchInAnim(void)
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
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gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
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gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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gBattlerSpriteIds[battler] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battler),
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GetBattlerSpriteSubpriority(battler));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
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gSprites[gBattleControllerData[battler]].data[2] = battler;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[2] = species;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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}
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static void LinkPartnerHandleReturnMonToBall(void)
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@@ -1373,11 +1373,11 @@ static void LinkPartnerHandleStatusIconUpdate(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 battlerId;
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u8 battler;
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
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battlerId = gActiveBattler;
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gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
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battler = gActiveBattler;
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gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
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}
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}
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