Rename battlerId to battler for consistency (#2126)
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@@ -1154,10 +1154,10 @@ static void CompleteOnInactiveTextPrinter(void)
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static void Task_GiveExpToMon(u8 taskId)
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{
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u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 battler = gTasks[taskId].tExpTask_battler;
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s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
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if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
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if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battler]) // Give exp without moving the expbar.
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{
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struct Pokemon *mon = &gPlayerParty[monId];
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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@@ -1173,12 +1173,12 @@ static void Task_GiveExpToMon(u8 taskId)
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CalculateMonStats(mon);
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gainedExp -= nextLvlExp - currExp;
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savedActiveBattler = gActiveBattler;
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gActiveBattler = battlerId;
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gActiveBattler = battler;
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BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
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gActiveBattler = savedActiveBattler;
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if (IsDoubleBattle() == TRUE
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&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
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&& ((u16)(monId) == gBattlerPartyIndexes[battler] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battler)]))
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gTasks[taskId].func = Task_LaunchLvlUpAnim;
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else
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gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
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@@ -1187,7 +1187,7 @@ static void Task_GiveExpToMon(u8 taskId)
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{
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currExp += gainedExp;
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SetMonData(mon, MON_DATA_EXP, &currExp);
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gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
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gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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}
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@@ -1201,7 +1201,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
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{
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u8 monIndex = gTasks[taskId].tExpTask_monId;
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s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 battler = gTasks[taskId].tExpTask_battler;
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struct Pokemon *mon = &gPlayerParty[monIndex];
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u8 level = GetMonData(mon, MON_DATA_LEVEL);
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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@@ -1211,7 +1211,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
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exp -= currLvlExp;
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expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
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SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
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PlaySE(SE_EXP);
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gTasks[taskId].func = Task_GiveExpWithExpBar;
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}
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@@ -1226,11 +1226,11 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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{
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u8 monId = gTasks[taskId].tExpTask_monId;
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s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 battler = gTasks[taskId].tExpTask_battler;
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s16 newExpPoints;
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newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
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newExpPoints = MoveBattleBar(battler, gHealthboxSpriteIds[battler], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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if (newExpPoints == -1) // The bar has been filled with given exp points.
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{
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u8 level;
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@@ -1252,7 +1252,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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CalculateMonStats(&gPlayerParty[monId]);
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gainedExp -= expOnNextLvl - currExp;
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savedActiveBattler = gActiveBattler;
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gActiveBattler = battlerId;
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gActiveBattler = battler;
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BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
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gActiveBattler = savedActiveBattler;
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gTasks[taskId].func = Task_LaunchLvlUpAnim;
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@@ -1261,7 +1261,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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{
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currExp += gainedExp;
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SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
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gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
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gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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}
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@@ -1270,30 +1270,30 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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static void Task_LaunchLvlUpAnim(u8 taskId)
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{
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 battler = gTasks[taskId].tExpTask_battler;
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u8 monIndex = gTasks[taskId].tExpTask_monId;
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
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battlerId ^= BIT_FLANK;
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
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battler ^= BIT_FLANK;
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InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
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InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_LVL_UP);
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gTasks[taskId].func = Task_UpdateLvlInHealthbox;
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}
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static void Task_UpdateLvlInHealthbox(u8 taskId)
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{
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 battler = gTasks[taskId].tExpTask_battler;
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if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
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{
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u8 monIndex = gTasks[taskId].tExpTask_monId;
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GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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else
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
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}
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@@ -1302,12 +1302,12 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
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{
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u8 monIndex;
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u8 battlerId;
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u8 battler;
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monIndex = gTasks[taskId].tExpTask_monId;
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GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
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battlerId = gTasks[taskId].tExpTask_battler;
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gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
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battler = gTasks[taskId].tExpTask_battler;
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gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
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DestroyTask(taskId);
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}
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@@ -2193,35 +2193,35 @@ static void PlayerHandleSwitchInAnim(void)
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
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gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
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gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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gBattlerSpriteIds[battler] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battler),
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GetBattlerSpriteSubpriority(battler));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
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gSprites[gBattleControllerData[battler]].data[2] = battler;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[2] = species;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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}
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static void PlayerHandleReturnMonToBall(void)
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@@ -2756,11 +2756,11 @@ static void PlayerHandleStatusIconUpdate(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 battlerId;
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u8 battler;
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
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battlerId = gActiveBattler;
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gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
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battler = gActiveBattler;
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gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
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}
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}
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@@ -2975,7 +2975,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
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{
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u8 battlerId = sprite->sBattlerId;
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u8 battler = sprite->sBattlerId;
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// Free player trainer sprite
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FreeSpriteOamMatrix(sprite);
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@@ -2983,8 +2983,8 @@ void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
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DestroySprite(sprite);
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// Load mon sprite
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
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}
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#undef sBattlerId
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