Rename battlerId to battler for consistency (#2126)
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@@ -736,10 +736,10 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
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gTasks[sLinkSendTaskId].tCurrentBlock_WrapFrom = gTasks[sLinkSendTaskId].tCurrentBlock_End;
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gTasks[sLinkSendTaskId].tCurrentBlock_End = 0;
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}
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#define BYTE_TO_SEND(offset) \
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gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].tCurrentBlock_End + offset]
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BYTE_TO_SEND(LINK_BUFF_BUFFER_ID) = bufferId;
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BYTE_TO_SEND(LINK_BUFF_ACTIVE_BATTLER) = gActiveBattler;
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BYTE_TO_SEND(LINK_BUFF_ATTACKER) = gBattlerAttacker;
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@@ -770,7 +770,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
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{
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u16 numPlayers;
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u16 blockSize;
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#define BYTE_TO_SEND(offset) \
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gLinkBattleSendBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
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@@ -850,7 +850,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
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}
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break;
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}
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#undef BYTE_TO_SEND
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}
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@@ -903,9 +903,9 @@ void TryReceiveLinkBattleData(void)
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static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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{
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u16 blockSize;
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u8 battlerId;
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u8 battler;
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u8 playerId;
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#define BYTE_TO_RECEIVE(offset) \
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gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
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@@ -917,17 +917,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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gTasks[taskId].tCurrentBlock_WrapFrom = 0;
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gTasks[taskId].tCurrentBlock_Start = 0;
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}
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battlerId = BYTE_TO_RECEIVE(LINK_BUFF_ACTIVE_BATTLER);
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battler = BYTE_TO_RECEIVE(LINK_BUFF_ACTIVE_BATTLER);
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blockSize = BYTE_TO_RECEIVE(LINK_BUFF_SIZE_LO) | (BYTE_TO_RECEIVE(LINK_BUFF_SIZE_HI) << 8);
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switch (BYTE_TO_RECEIVE(0))
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{
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case B_COMM_TO_CONTROLLER:
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if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battlerId))
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if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battler))
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return;
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memcpy(gBattleBufferA[battlerId], &BYTE_TO_RECEIVE(LINK_BUFF_DATA), blockSize);
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MarkBattlerReceivedLinkData(battlerId);
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memcpy(gBattleBufferA[battler], &BYTE_TO_RECEIVE(LINK_BUFF_DATA), blockSize);
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MarkBattlerReceivedLinkData(battler);
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if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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{
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@@ -938,17 +938,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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}
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break;
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case B_COMM_TO_ENGINE:
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memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
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memcpy(gBattleBufferB[battler], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
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break;
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case B_COMM_CONTROLLER_IS_DONE:
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playerId = BYTE_TO_RECEIVE(LINK_BUFF_DATA);
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MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battlerId, playerId);
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MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battler, playerId);
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break;
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}
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gTasks[taskId].tCurrentBlock_Start = gTasks[taskId].tCurrentBlock_Start + blockSize + LINK_BUFF_DATA;
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}
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#undef BYTE_TO_RECEIVE
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}
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