Rename battlerId to battler for consistency (#2126)

This commit is contained in:
Alex
2025-05-09 13:43:23 +02:00
committed by GitHub
parent 384b8f127e
commit 2044bea883
47 changed files with 1391 additions and 1390 deletions

View File

@@ -736,10 +736,10 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
gTasks[sLinkSendTaskId].tCurrentBlock_WrapFrom = gTasks[sLinkSendTaskId].tCurrentBlock_End;
gTasks[sLinkSendTaskId].tCurrentBlock_End = 0;
}
#define BYTE_TO_SEND(offset) \
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].tCurrentBlock_End + offset]
BYTE_TO_SEND(LINK_BUFF_BUFFER_ID) = bufferId;
BYTE_TO_SEND(LINK_BUFF_ACTIVE_BATTLER) = gActiveBattler;
BYTE_TO_SEND(LINK_BUFF_ATTACKER) = gBattlerAttacker;
@@ -770,7 +770,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
{
u16 numPlayers;
u16 blockSize;
#define BYTE_TO_SEND(offset) \
gLinkBattleSendBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
@@ -850,7 +850,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
}
break;
}
#undef BYTE_TO_SEND
}
@@ -903,9 +903,9 @@ void TryReceiveLinkBattleData(void)
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
{
u16 blockSize;
u8 battlerId;
u8 battler;
u8 playerId;
#define BYTE_TO_RECEIVE(offset) \
gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
@@ -917,17 +917,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gTasks[taskId].tCurrentBlock_WrapFrom = 0;
gTasks[taskId].tCurrentBlock_Start = 0;
}
battlerId = BYTE_TO_RECEIVE(LINK_BUFF_ACTIVE_BATTLER);
battler = BYTE_TO_RECEIVE(LINK_BUFF_ACTIVE_BATTLER);
blockSize = BYTE_TO_RECEIVE(LINK_BUFF_SIZE_LO) | (BYTE_TO_RECEIVE(LINK_BUFF_SIZE_HI) << 8);
switch (BYTE_TO_RECEIVE(0))
{
case B_COMM_TO_CONTROLLER:
if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battlerId))
if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battler))
return;
memcpy(gBattleBufferA[battlerId], &BYTE_TO_RECEIVE(LINK_BUFF_DATA), blockSize);
MarkBattlerReceivedLinkData(battlerId);
memcpy(gBattleBufferA[battler], &BYTE_TO_RECEIVE(LINK_BUFF_DATA), blockSize);
MarkBattlerReceivedLinkData(battler);
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
{
@@ -938,17 +938,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
break;
case B_COMM_TO_ENGINE:
memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
memcpy(gBattleBufferB[battler], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
break;
case B_COMM_CONTROLLER_IS_DONE:
playerId = BYTE_TO_RECEIVE(LINK_BUFF_DATA);
MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battlerId, playerId);
MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battler, playerId);
break;
}
gTasks[taskId].tCurrentBlock_Start = gTasks[taskId].tCurrentBlock_Start + blockSize + LINK_BUFF_DATA;
}
#undef BYTE_TO_RECEIVE
}