Rename battlerId to battler for consistency (#2126)
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@@ -839,7 +839,7 @@ static void SetAllPlayersBerryData(void)
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{
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s32 numPlayers;
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struct BattleEnigmaBerry *src;
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u8 battlerId;
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u8 battler;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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@@ -851,17 +851,17 @@ static void SetAllPlayersBerryData(void)
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for (i = 0; i < numPlayers; i++)
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{
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src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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battlerId = gLinkPlayers[i].id;
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battler = gLinkPlayers[i].id;
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for (j = 0; j < BERRY_NAME_LENGTH; j++)
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gEnigmaBerries[battlerId].name[j] = src->name[j];
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gEnigmaBerries[battlerId].name[j] = EOS;
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gEnigmaBerries[battler].name[j] = src->name[j];
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gEnigmaBerries[battler].name[j] = EOS;
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for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
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gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
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gEnigmaBerries[battler].itemEffect[j] = src->itemEffect[j];
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gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
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gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
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gEnigmaBerries[battler].holdEffect = src->holdEffect;
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gEnigmaBerries[battler].holdEffectParam = src->holdEffectParam;
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}
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}
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else
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@@ -4653,7 +4653,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
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speedBattler1 = UINT_MAX;
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// check second battlerId's speed
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// check second battler's speed
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speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
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* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
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@@ -4949,7 +4949,7 @@ static void RunTurnActionsFunctions(void)
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}
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else
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{
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if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
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if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battler
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{
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gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
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gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
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