Rename battlerId to battler for consistency (#2126)
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@@ -2283,8 +2283,8 @@ static const u8 *TryGetStatusString(u8 *src)
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return NULL;
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}
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#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
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#define HANDLE_NICKNAME_STRING_CASE(battler, monIndex) \
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if (GetBattlerSide(battler) != B_SIDE_PLAYER) \
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{ \
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
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toCpy = sText_FoePkmnPrefix; \
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@@ -2422,7 +2422,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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StringGet_Nickname(text);
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toCpy = text;
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break;
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battler 0/1
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HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
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gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
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break;
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@@ -2441,13 +2441,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
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break;
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
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break;
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
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break;
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case B_TXT_CURRENT_MOVE: // current move name
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@@ -2519,7 +2519,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
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toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
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break;
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case B_TXT_EFF_ABILITY: // effect battlerId ability
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case B_TXT_EFF_ABILITY: // effect battler ability
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toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
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break;
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case B_TXT_TRAINER1_CLASS: // trainer class name
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