Rename battlerId to battler for consistency (#2126)
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+16
-16
@@ -201,7 +201,7 @@ static void UpdateLinkBattleGameStats(s32 battleOutcome)
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IncrementGameStat(stat);
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}
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static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId)
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static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battler)
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{
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s32 index;
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@@ -214,7 +214,7 @@ static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8
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ClearLinkBattleRecord(&records->entries[index]);
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StringCopyN(records->entries[index].name, name, PLAYER_NAME_LENGTH);
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records->entries[index].trainerId = trainerId;
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records->languages[index] = gLinkPlayers[battlerId].language;
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records->languages[index] = gLinkPlayers[battler].language;
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}
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UpdateLinkBattleRecord(&records->entries[index], battleOutcome);
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SortLinkBattleRecords(records);
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@@ -225,48 +225,48 @@ void ClearPlayerLinkBattleRecords(void)
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ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries);
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}
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static void IncTrainerCardWins(s32 battlerId)
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static void IncTrainerCardWins(s32 battler)
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{
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u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
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u16 *wins = &gTrainerCards[battler].linkBattleWins;
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(*wins)++;
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if (*wins > 9999)
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*wins = 9999;
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}
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static void IncTrainerCardLosses(s32 battlerId)
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static void IncTrainerCardLosses(s32 battler)
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{
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u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
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u16 *losses = &gTrainerCards[battler].linkBattleLosses;
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(*losses)++;
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if (*losses > 9999)
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*losses = 9999;
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}
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static void UpdateTrainerCardWinsLosses(s32 battlerId)
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static void UpdateTrainerCardWinsLosses(s32 battler)
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{
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switch (gBattleOutcome)
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{
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case B_OUTCOME_WON:
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IncTrainerCardWins(BATTLE_OPPOSITE(battlerId));
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IncTrainerCardLosses(battlerId);
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IncTrainerCardWins(BATTLE_OPPOSITE(battler));
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IncTrainerCardLosses(battler);
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break;
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case B_OUTCOME_LOST:
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IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId));
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IncTrainerCardWins(battlerId);
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IncTrainerCardLosses(BATTLE_OPPOSITE(battler));
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IncTrainerCardWins(battler);
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break;
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}
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}
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void UpdatePlayerLinkBattleRecords(s32 battlerId)
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void UpdatePlayerLinkBattleRecords(s32 battler)
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{
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if (InUnionRoom() != TRUE)
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{
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UpdateTrainerCardWinsLosses(battlerId);
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UpdateTrainerCardWinsLosses(battler);
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UpdateLinkBattleRecords(
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&gSaveBlock1Ptr->linkBattleRecords,
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gTrainerCards[battlerId].playerName,
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gTrainerCards[battlerId].trainerId,
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gTrainerCards[battler].playerName,
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gTrainerCards[battler].trainerId,
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gBattleOutcome,
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battlerId);
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battler);
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}
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}
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