Rename battlerId to battler for consistency (#2126)

This commit is contained in:
Alex
2025-05-09 13:43:23 +02:00
committed by GitHub
parent 384b8f127e
commit 2044bea883
47 changed files with 1391 additions and 1390 deletions

View File

@@ -63,7 +63,7 @@ extern const u8 *const gBattleScriptsForMoveEffects[];
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static u8 AttacksThisTurn(u8 battler, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr);
static bool32 IsMonGettingExpSentOut(void);
@@ -2207,12 +2207,12 @@ static void Cmd_printselectionstringfromtable(void)
}
}
u8 GetBattlerTurnOrderNum(u8 battlerId)
u8 GetBattlerTurnOrderNum(u8 battler)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == battlerId)
if (gBattlerByTurnOrder[i] == battler)
break;
}
return i;
@@ -2239,7 +2239,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
gEffectBattler = gBattlerAttacker; // battler that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~MOVE_EFFECT_AFFECTS_USER;
affectsUser = MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
@@ -2984,18 +2984,18 @@ static void Cmd_tryfaintmon(void)
}
else
{
u8 battlerId;
u8 battler;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
{
gActiveBattler = gBattlerAttacker;
battlerId = gBattlerTarget;
battler = gBattlerTarget;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
gActiveBattler = gBattlerTarget;
battlerId = gBattlerAttacker;
battler = gBattlerAttacker;
BS_ptr = BattleScript_FaintTarget;
}
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
@@ -3021,7 +3021,7 @@ static void Cmd_tryfaintmon(void)
{
gHitMarker &= ~HITMARKER_DESTINYBOND;
BattleScriptPush(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[battlerId].hp;
gBattleMoveDamage = gBattleMons[battler].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
@@ -3080,11 +3080,11 @@ static void Cmd_cleareffectsonfaint(void)
static void Cmd_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
if (gBattleMons[battler].status1 & flags && gBattleMons[battler].hp != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3092,11 +3092,11 @@ static void Cmd_jumpifstatus(void)
static void Cmd_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
if (gBattleMons[battler].status2 & flags && gBattleMons[battler].hp != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
@@ -3104,19 +3104,19 @@ static void Cmd_jumpifstatus2(void)
static void Cmd_jumpifability(void)
{
u8 battlerId;
u8 battler;
u8 ability = gBattlescriptCurrInstr[2];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battlerId)
battler = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battler)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId - 1;
RecordAbilityBattle(battler - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battler - 1;
}
else
{
@@ -3125,13 +3125,13 @@ static void Cmd_jumpifability(void)
}
else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
{
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battlerId)
battler = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battler)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId - 1;
RecordAbilityBattle(battler - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battler - 1;
}
else
{
@@ -3140,13 +3140,13 @@ static void Cmd_jumpifability(void)
}
else
{
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleMons[battlerId].ability == ability)
battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleMons[battler].ability == ability)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(battlerId, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId;
RecordAbilityBattle(battler, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battler;
}
else
{
@@ -3178,8 +3178,8 @@ static void Cmd_jumpifsideaffecting(void)
static void Cmd_jumpifstat(void)
{
u8 ret = 0;
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 value = gBattleMons[battler].statStages[gBattlescriptCurrInstr[3]];
switch (gBattlescriptCurrInstr[2])
{
@@ -3242,11 +3242,11 @@ static void Cmd_jumpifstatus3condition(void)
static void Cmd_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (IS_BATTLER_OF_TYPE(battlerId, type))
if (IS_BATTLER_OF_TYPE(battler, type))
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 7;
@@ -3396,7 +3396,7 @@ static void Cmd_getexp(void)
i = STRINGID_EMPTYSTRING4;
}
// get exp getter battlerId
// get exp getter battler
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
@@ -3980,9 +3980,9 @@ static void Cmd_call(void)
static void Cmd_jumpiftype2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].types[0] || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].types[1])
if (gBattlescriptCurrInstr[2] == gBattleMons[battler].types[0] || gBattlescriptCurrInstr[2] == gBattleMons[battler].types[1])
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
@@ -4464,10 +4464,10 @@ static void Cmd_moveend(void)
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
if (gBattleMons[battlerId].hp != 0)
u8 battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
if (gBattleMons[battler].hp != 0)
{
gBattlerTarget = battlerId;
gBattlerTarget = battler;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.moveendState = 0;
MoveValuesCleanUp();
@@ -4866,10 +4866,10 @@ static void Cmd_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
u8 battlerId;
u8 battler;
const u8 *jumpPtr;
battlerId = 0;
battler = 0;
flags = 0;
jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -5098,21 +5098,21 @@ static void Cmd_openpartyscreen(void)
else
hitmarkerFaintBits = PARTY_ACTION_SEND_OUT;
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~PARTY_SCREEN_OPTIONAL);
if (gSpecialStatuses[battlerId].faintedHasReplacement)
battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~PARTY_SCREEN_OPTIONAL);
if (gSpecialStatuses[battler].faintedHasReplacement)
{
gBattlescriptCurrInstr += 6;
}
else if (HasNoMonsToSwitch(battlerId, PARTY_SIZE, PARTY_SIZE))
else if (HasNoMonsToSwitch(battler, PARTY_SIZE, PARTY_SIZE))
{
gActiveBattler = battlerId;
gActiveBattler = battler;
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
gBattlescriptCurrInstr = jumpPtr;
}
else
{
gActiveBattler = battlerId;
gActiveBattler = battler;
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
@@ -5129,7 +5129,7 @@ static void Cmd_openpartyscreen(void)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gActiveBattler != battlerId)
if (gActiveBattler != battler)
{
BtlController_EmitLinkStandbyMsg(B_COMM_TO_CONTROLLER, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
@@ -5138,7 +5138,7 @@ static void Cmd_openpartyscreen(void)
}
else
{
gActiveBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(battlerId)));
gActiveBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(battler)));
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gActiveBattler ^= BIT_FLANK;
@@ -6798,13 +6798,13 @@ static void Cmd_nop(void)
gBattlescriptCurrInstr++;
}
bool8 UproarWakeUpCheck(u8 battlerId)
bool8 UproarWakeUpCheck(u8 battler)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battler].ability == ABILITY_SOUNDPROOF)
continue;
gBattleScripting.battler = i;
@@ -8241,7 +8241,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
return FALSE;
}
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
static u8 AttacksThisTurn(u8 battler, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
@@ -9440,13 +9440,13 @@ static void Cmd_tryimprison(void)
}
else
{
u8 battlerId, sideAttacker;
u8 battler, sideAttacker;
sideAttacker = GetBattlerSide(gBattlerAttacker);
PressurePPLoseOnUsingImprison(gBattlerAttacker);
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
for (battler = 0; battler < gBattlersCount; battler++)
{
if (sideAttacker != GetBattlerSide(battlerId))
if (sideAttacker != GetBattlerSide(battler))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; attackerMoveId++)
@@ -9454,7 +9454,7 @@ static void Cmd_tryimprison(void)
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battler].moves[i]
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
@@ -9469,7 +9469,7 @@ static void Cmd_tryimprison(void)
}
}
}
if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
if (battler == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}