Rename battlerId to battler for consistency (#2126)

This commit is contained in:
Alex
2025-05-09 13:43:23 +02:00
committed by GitHub
parent 384b8f127e
commit 2044bea883
47 changed files with 1391 additions and 1390 deletions
+43 -43
View File
@@ -40,7 +40,7 @@ static void SpriteCB_TradePokeballEnd(struct Sprite *sprite);
static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite);
static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite);
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
static u16 GetBattlerPokeballItemId(u8 battlerId);
static u16 GetBattlerPokeballItemId(u8 battler);
// rom const data
@@ -352,7 +352,7 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
static void Task_DoPokeballSendOutAnim(u8 taskId)
{
u16 throwCaseId;
u8 battlerId;
u8 battler;
u16 itemId, ballId;
u8 ballSpriteId;
bool8 notSendOut = FALSE;
@@ -364,12 +364,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
}
throwCaseId = gTasks[taskId].tThrowId;
battlerId = gTasks[taskId].tBattler;
battler = gTasks[taskId].tBattler;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_POKEBALL);
else
itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(itemId);
LoadBallGfx(ballId);
@@ -381,15 +381,15 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
gBattlerTarget = battlerId;
gBattlerTarget = battler;
gSprites[ballSpriteId].x = 24;
gSprites[ballSpriteId].y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 24;
gBattlerTarget = battler;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
@@ -667,7 +667,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
s8 pan = gTasks[taskId].tCryTaskPan;
u16 species = gTasks[taskId].tCryTaskSpecies;
u8 battlerId = gTasks[taskId].tCryTaskBattler;
u8 battler = gTasks[taskId].tCryTaskBattler;
u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
struct Pokemon *mon = (void *)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 16) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
@@ -684,7 +684,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
else
PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry = FALSE;
DestroyTask(taskId);
break;
case 2:
@@ -701,7 +701,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
else
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK_DOUBLES);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry = FALSE;
DestroyTask(taskId);
}
else
@@ -741,7 +741,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
else
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry = FALSE;
DestroyTask(taskId);
break;
}
@@ -749,11 +749,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattler;
u8 battler = sprite->sBattler;
u32 ballId;
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battler));
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
@@ -766,19 +766,19 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
u16 wantedCryCase;
u8 taskId;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
mon = &gEnemyParty[gBattlerPartyIndexes[battler]];
pan = 25;
}
else
{
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
mon = &gPlayerParty[gBattlerPartyIndexes[battler]];
pan = -25;
}
species = GetMonData(mon, MON_DATA_SPECIES);
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
if ((battler == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battler == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->introAnimActive)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
@@ -794,18 +794,18 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->introAnimActive)
wantedCryCase = 0;
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
else if (battler == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battler == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
wantedCryCase = 1;
else
wantedCryCase = 2;
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = TRUE;
gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry = TRUE;
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
gTasks[taskId].tCryTaskSpecies = species;
gTasks[taskId].tCryTaskPan = pan;
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
gTasks[taskId].tCryTaskBattler = battlerId;
gTasks[taskId].tCryTaskBattler = battler;
gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler];
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 16;
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
@@ -845,28 +845,28 @@ static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite)
static void HandleBallAnimEnd(struct Sprite *sprite)
{
bool8 affineAnimEnded = FALSE;
u8 battlerId = sprite->sBattler;
u8 battler = sprite->sBattler;
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
if (gSprites[gBattlerSpriteIds[battler]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL);
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battler]], BATTLER_AFFINE_NORMAL);
affineAnimEnded = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
gSprites[gBattlerSpriteIds[battler]].data[1] -= 288;
gSprites[gBattlerSpriteIds[battler]].y2 = gSprites[gBattlerSpriteIds[battler]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBattlers;
gSprites[gBattlerSpriteIds[battlerId]].y2 = 0;
gSprites[gBattlerSpriteIds[battler]].y2 = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive = FALSE;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
@@ -885,7 +885,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattler;
u8 battler = sprite->sBattler;
sprite->data[4]++;
if (sprite->data[4] == 40)
@@ -904,7 +904,7 @@ static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive = FALSE;
}
}
@@ -1238,16 +1238,16 @@ static void UNUSED DestroySpriteAndFreeResources_Ball(struct Sprite *sprite)
#define sDelayTimer data[1]
void StartHealthboxSlideIn(u8 battlerId)
void StartHealthboxSlideIn(u8 battler)
{
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battler]];
healthboxSprite->sSpeedX = 5;
healthboxSprite->sSpeedY = 0;
healthboxSprite->x2 = 0x73;
healthboxSprite->y2 = 0;
healthboxSprite->callback = SpriteCB_HealthboxSlideIn;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
healthboxSprite->sSpeedX = -healthboxSprite->sSpeedX;
healthboxSprite->sSpeedY = -healthboxSprite->sSpeedY;
@@ -1255,7 +1255,7 @@ void StartHealthboxSlideIn(u8 battlerId)
healthboxSprite->y2 = -healthboxSprite->y2;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
if (GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
healthboxSprite->callback = SpriteCB_HealthboxSlideInDelayed;
}
@@ -1281,13 +1281,13 @@ static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite)
#undef sSpeedY
#undef sDelayTimer
void DoHitAnimHealthboxEffect(u8 battlerId)
void DoHitAnimHealthboxEffect(u8 battler)
{
u8 spriteId;
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
gSprites[spriteId].data[1] = gHealthboxSpriteIds[battler];
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
}
@@ -1335,10 +1335,10 @@ void FreeBallGfx(u8 ballId)
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
}
static u16 GetBattlerPokeballItemId(u8 battlerId)
static u16 GetBattlerPokeballItemId(u8 battler)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_POKEBALL);
else
return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_POKEBALL);
}