Rename battlerId to battler for consistency (#2126)
This commit is contained in:
@@ -955,14 +955,14 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
|
||||
|
||||
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
|
||||
{
|
||||
u8 nature, taskId, animId, battlerId;
|
||||
u8 nature, taskId, animId, battler;
|
||||
|
||||
taskId = CreateTask(Task_HandleMonAnimation, 128);
|
||||
gTasks[taskId].tPtrHi = (u32)(sprite) >> 16;
|
||||
gTasks[taskId].tPtrLo = (u32)(sprite);
|
||||
|
||||
battlerId = sprite->data[0];
|
||||
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]);
|
||||
battler = sprite->data[0];
|
||||
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battler]]);
|
||||
|
||||
// * 3 below because each back anim has 3 variants depending on nature
|
||||
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
|
||||
|
||||
Reference in New Issue
Block a user