Rename battlerId to battler for consistency (#2126)

This commit is contained in:
Alex
2025-05-09 13:43:23 +02:00
committed by GitHub
parent 384b8f127e
commit 2044bea883
47 changed files with 1391 additions and 1390 deletions
+3 -3
View File
@@ -955,14 +955,14 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
{
u8 nature, taskId, animId, battlerId;
u8 nature, taskId, animId, battler;
taskId = CreateTask(Task_HandleMonAnimation, 128);
gTasks[taskId].tPtrHi = (u32)(sprite) >> 16;
gTasks[taskId].tPtrLo = (u32)(sprite);
battlerId = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]);
battler = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battler]]);
// * 3 below because each back anim has 3 variants depending on nature
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];