Document move anims S-Z
This commit is contained in:
+40
-36
@@ -10,24 +10,24 @@ static void sub_810A1F8(struct Sprite *);
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static void sub_810A214(struct Sprite *);
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static void sub_810A258(struct Sprite *);
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static void sub_810A274(struct Sprite *);
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static void sub_810A308(struct Sprite *);
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static void sub_810A46C(struct Sprite *);
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static void AnimSparkElectricity(struct Sprite *);
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static void AnimZapCannonSpark(struct Sprite *);
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static void sub_810A4F4(struct Sprite *);
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static void sub_810A56C(struct Sprite *);
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static void sub_810A5BC(struct Sprite *);
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static void sub_810A628(struct Sprite *);
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static void AnimThunderboltOrbSpriteTemplate(struct Sprite *);
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static void AnimSparkElectricityFlashing(struct Sprite *);
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static void sub_810A6EC(struct Sprite *);
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static void sub_810A75C(struct Sprite *);
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static void sub_810A834(u8 taskId);
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static void sub_810A9DC(struct Sprite *);
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static void sub_810AA2C(struct Sprite *);
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static void AnimThunderWave(struct Sprite *);
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static void sub_810AAB0(struct Sprite *);
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static void sub_810AB78(u8 taskId);
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static void sub_810AC8C(struct Sprite *);
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static void sub_810ACC0(struct Sprite *);
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static void AnimGrowingChargeOrb(struct Sprite *);
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static void AnimElectricPuff(struct Sprite *);
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static void sub_810AD98(struct Sprite *);
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static void AnimVoltTackleOrbSlide(struct Sprite *);
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static void sub_810ADF8(struct Sprite *);
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static bool8 sub_810B154(struct Task *task, u8 taskId);
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static void sub_810B1F0(struct Sprite *);
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@@ -114,7 +114,7 @@ const struct SpriteTemplate gUnknown_08595734 =
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.callback = sub_810A274,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
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const struct SpriteTemplate gSparkElectricitySpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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@@ -122,10 +122,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810A308,
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.callback = AnimSparkElectricity,
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};
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const struct SpriteTemplate gUnknown_08595764 =
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const struct SpriteTemplate gZapCannonBallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BLACK_BALL_2,
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.paletteTag = ANIM_TAG_BLACK_BALL_2,
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@@ -147,7 +147,7 @@ const union AffineAnimCmd *const gUnknown_0859578C[] =
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gUnknown_0859577C,
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};
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const struct SpriteTemplate gUnknown_08595790 =
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const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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@@ -155,7 +155,7 @@ const struct SpriteTemplate gUnknown_08595790 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859578C,
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.callback = sub_810A46C,
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.callback = AnimZapCannonSpark,
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};
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const union AnimCmd gUnknown_085957A8[] =
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@@ -184,7 +184,7 @@ const union AffineAnimCmd *const gUnknown_085957DC[] =
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gUnknown_085957BC,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
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const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SHOCK_3,
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.paletteTag = ANIM_TAG_SHOCK_3,
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@@ -192,10 +192,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
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.anims = gUnknown_085957B8,
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.images = NULL,
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.affineAnims = gUnknown_085957DC,
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.callback = sub_810A5BC,
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.callback = AnimThunderboltOrbSpriteTemplate,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
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const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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@@ -203,7 +203,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859578C,
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.callback = sub_810A628,
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.callback = AnimSparkElectricityFlashing,
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};
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const struct SpriteTemplate gElectricitySpriteTemplate =
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@@ -228,7 +228,7 @@ const struct SpriteTemplate gUnknown_08595828 =
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.callback = sub_810A9DC,
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};
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const struct SpriteTemplate gUnknown_08595840 =
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const struct SpriteTemplate gThunderWaveSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_H,
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.paletteTag = ANIM_TAG_SPARK_H,
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@@ -236,7 +236,7 @@ const struct SpriteTemplate gUnknown_08595840 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810AA2C,
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.callback = AnimThunderWave,
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};
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const s8 gUnknown_08595858[][2] =
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@@ -367,7 +367,7 @@ const struct SpriteTemplate gElectricPuffSpriteTemplate =
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.callback = AnimElectricPuff,
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};
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const struct SpriteTemplate gUnknown_085959A4 =
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const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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@@ -375,7 +375,7 @@ const struct SpriteTemplate gUnknown_085959A4 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08595950,
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.callback = sub_810AD98,
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.callback = AnimVoltTackleOrbSlide,
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};
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const union AnimCmd gUnknown_085959BC[] =
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@@ -510,7 +510,7 @@ static void sub_810A274(struct Sprite *sprite)
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sprite->callback = TranslateSpriteInCircleOverDuration;
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}
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static void sub_810A308(struct Sprite *sprite)
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static void AnimSparkElectricity(struct Sprite *sprite)
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{
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u8 battler;
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u32 matrixNum;
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@@ -518,20 +518,20 @@ static void sub_810A308(struct Sprite *sprite)
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switch (gBattleAnimArgs[4])
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{
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case 0:
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case ANIM_ATTACKER:
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battler = gBattleAnimAttacker;
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break;
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case 1:
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case ANIM_TARGET:
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default:
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battler = gBattleAnimTarget;
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break;
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case 2:
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case ANIM_ATK_PARTNER:
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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battler = gBattleAnimAttacker;
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else
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battler = BATTLE_PARTNER(gBattleAnimAttacker);
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break;
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case 3:
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case ANIM_DEF_PARTNER:
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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battler = BATTLE_PARTNER(gBattleAnimTarget);
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else
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@@ -567,7 +567,7 @@ static void sub_810A308(struct Sprite *sprite)
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sprite->callback = sub_810E2C8;
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}
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static void sub_810A46C(struct Sprite *sprite)
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static void AnimZapCannonSpark(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[3];
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@@ -609,7 +609,7 @@ static void sub_810A56C(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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static void sub_810A5BC(struct Sprite *sprite)
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static void AnimThunderboltOrbSpriteTemplate(struct Sprite *sprite)
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{
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if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -622,7 +622,7 @@ static void sub_810A5BC(struct Sprite *sprite)
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sprite->callback = sub_810A56C;
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}
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static void sub_810A628(struct Sprite *sprite)
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static void AnimSparkElectricityFlashing(struct Sprite *sprite)
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{
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u8 battler;
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@@ -655,7 +655,7 @@ static void sub_810A6EC(struct Sprite *sprite)
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sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
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if (sprite->data[7] % sprite->data[4] == 0)
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sprite->invisible ^= 1;
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sprite->invisible ^= TRUE;
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if (sprite->data[0]-- <= 0)
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DestroyAnimSprite(sprite);
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@@ -676,7 +676,8 @@ static void sub_810A75C(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_810A7DC(u8 taskId)
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// The vertical falling thunder bolt used in Thunder Wave/Shock/Bolt
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void AnimTask_ElectricBolt(u8 taskId)
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{
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gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
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gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
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@@ -769,13 +770,14 @@ static void sub_810A9DC(struct Sprite *sprite)
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DestroySprite(sprite);
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}
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static void sub_810AA2C(struct Sprite *sprite)
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// The horizontal bands of electricity used in Thunder Wave
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static void AnimThunderWave(struct Sprite *sprite)
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{
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u8 spriteId;
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
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spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
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gSprites[spriteId].oam.tileNum += 8;
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gAnimVisualTaskCount++;
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gSprites[spriteId].callback = sub_810AAB0;
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@@ -920,12 +922,13 @@ static void AnimElectricPuff(struct Sprite *sprite)
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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}
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static void sub_810AD98(struct Sprite *sprite)
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// Creates an orb of electricity that grwos then slides off-screen. The attacker slides with it
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static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, 1);
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[6] = GetAnimBattlerSpriteId(0);
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sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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sprite->data[7] = 16;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
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@@ -950,14 +953,14 @@ static void sub_810ADF8(struct Sprite *sprite)
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}
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}
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void sub_810AE5C(u8 taskId)
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void AnimTask_VoltTackleAttackerReappear(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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task->data[15] = GetAnimBattlerSpriteId(0);
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task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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@@ -1005,7 +1008,8 @@ void sub_810AE5C(u8 taskId)
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}
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}
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void sub_810AFCC(u8 taskId)
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// The horizontal bolts of electricity for Volt Tackle
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void AnimTask_VoltTackleBolt(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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