start labelling, decompiling sound.s
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@@ -2325,7 +2325,7 @@ _0816E09A:
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movs r1, 0
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movs r2, 0x64
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movs r3, 0xA
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bl sub_80A344C
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bl PlayCryInternal
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b _0816E14E
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.pool
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_0816E0C8:
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@@ -2857,7 +2857,7 @@ _0816E528:
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movs r1, 0
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movs r2, 0x78
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movs r3, 0xA
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bl sub_80A344C
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bl PlayCryInternal
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b _0816E6BC
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_0816E544:
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ldrh r0, [r5, 0xC]
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