start labelling, decompiling sound.s
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@@ -1,3 +1,6 @@
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#ifndef GUARD_GBA_M4A_INTERNAL_H
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#define GUARD_GBA_M4A_INTERNAL_H
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#include "gba/gba.h"
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// ASCII encoding of 'Smsh' in reverse
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@@ -460,3 +463,5 @@ void ply_xleng(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xswee(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd_0C(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd_0D(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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#endif // GUARD_GBA_M4A_INTERNAL_H
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